Chaos Zero Nightmare (CZN)LukeBuild and Guide

Character

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Introduction

Best guide and build for Luke from Chaos Zero Nightmare (CZN). Luke is a 5 character from the Hunter class and Order attribute, who belongs to the Ironrain [Wolf Platoon] faction.

To learn more about Luke check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Luke check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
78
DEF
45
ATK
170
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Single Shot

Attack

Deal 100% damage.
1

Shadow Concealment

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Rapid Fire

Attack | Has Epiphany

Deal damage equal to 50% x 2.
Create Handgun Bullets equal to number of Critical Hits.
Critical Chance +15%.
Unique Cards:
1

Stealth Reload

Skill | Has Epiphany

Create 2 Handgun Bullets.
1

Seize the Opportunity

Skill | Has Epiphany

[Lead]

Gain 100% Shield.
Increase damage of the next Bullet Card by +120%.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Dance of the Demon

Attack | Has Epiphany

Deal 100% damage. Deal 50% damage for each Bullet Card used this Turn.
1

Deadly Rounds

Attack

[Bullet]

Deal 100% damage.
Increase damage by +40% equal to the number of Bullet Cards used this turn.

[Bullet]: ???

Generated Cards:
0

Magnum Shot

Attack

[Ethereal]
[Exhaust]
[Bullet]

Deal 70% damage.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Bullet]: ???

0

Silver Shot

Attack

[Ethereal]
[Exhaust]
[Bullet]

Deal 50% damage. When attacking Weakness: Increase damage by 100%.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Bullet]: ???

0

Uranium Shot

Attack

[Ethereal]
[Exhaust]
[Bullet]

Deal 50% damage. If the target has Shield, increase damage by 100%.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Bullet]: ???

[Shield]: Shield using 30% of the Combatant's DEF stat.

0

Tracer

Attack

[Ethereal]
[Exhaust]
[Bullet]

Deal 30% damage. Apply 1 Mark.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Bullet]: ???

[Mark]: When using Attack Cards, perform an Extra Attack dealing X%, reduce Mark by 1. Deals 0 Tenacity baseline.

0

High-Velocity AP Round

Attack

[Ethereal]
[Exhaust]
[Bullet]

Deal 200% damage. Guaranteed Critical Hit.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Bullet]: ???

Ego Skill:
5

Lethal Design

Ego Skill

Deal 250% damage.
+15% damage for each card in your hand.
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

1

Rapid Fire I

Attack

Deal damage equal to 75% x 2.
Create Handgun Bullets equal to number of Critical Hits.
Critical Chance +15%.
1

Rapid Fire II

Attack

Deal damage equal to 30% x 3.
Create Handgun Bullets equal to number of Critical Hits.
Critical Chance +15%.
1

Rapid Fire III

Attack

Deal 150% damage.
Create Handgun Bullets equal to number of Critical Hits.
Guaranteed Critical Hit.
0

Rapid Fire IV

Attack

[Bullet]

Deal 50% x 2 damage. Critical Chance +15%.

[Bullet]: ???

1

Rapid Fire V

Attack

Deal 75% x 2 damage.
Draw cards equal to number of Critical Hits.
Critical Chance +30%.
0

Stealth Reload I

Skill

Create 2 Handgun Bullets.
1

Stealth Reload II

Skill

Create 3 Handgun Bullets.
1

Stealth Reload III

Skill

Create 2 Handgun Bullets.
At the start of the next turn, create 3 Handgun Bullets.
0

Stealth Reload IV

Skill

At the start of the turn, create 1 Handgun Bullet.
2

Stealth Reload V

Skill

[Exhaust]

Create 5 Handgun Bullets.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

1

Seize the Opportunity I

Skill

[Lead]

Gain 150% Shield.
Increase damage of the next Bullet Card by +170%.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Seize the Opportunity II

Skill

[Lead]

Gain 100% Shield.
Increase damage of the next 2 Bullet Cards by +120%.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Seize the Opportunity III

Skill

Gain 100% Shield.
For 1 turn increase damage of Bullet Card by +70%.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Seize the Opportunity IV

Skill

[Lead]

Gain 100% Shield.
Increase damage of the next Attack Card by +100%.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Seize the Opportunity V

Skill

[Lead]

When using a Bullet Card, gain 40% Shield.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Dance of the Demon I

Attack

Deal 150% damage. Deal 80% damage for each Bullet Card used this Turn.
1

Dance of the Demon II

Attack

Deal 150% damage. Deal 50% damage for each Attack Card used this Turn.
0

Dance of the Demon III

Attack

Deal 100% damage. Deal 50% damage for each Bullet Card used this Turn.
1

Dance of the Demon IV

Attack

Deal 150% damage. Deal 50% damage for each Bullet Card used this Turn. Gain 50% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

3

Dance of the Demon V

Attack

Deal 50% x 6 damage. Reduce Cost by 1 upon using a Bullet Card.
Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add Bullet to Single Shot card.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Upgrade Unique Stats

Potential 5-1

If Luke's Critical Chance is greater than 40%, +3% Handgun Bullet Damage. For every 5% Critical Chance exceeding that value, an additional +2%.
6

Critical Damage Proficiency

Potential 6

+2.4% Critical Damage.
7

Basic Card Proficiency

Potential 7

+5% Luke's Single Shot Damage. If Luke's Critical Chance is greater than 20%, an additional +5% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

When drawing a Finisher Bullet card, create 1 Handgun Bullet card in hand.
E2

Awakening Memory

Manifest Ego 2

When Luke uses Bullet card 3 times, create 2 Handgun Bullet cards in hand.
Cards crated this way have damage -50%. This effect triggers once per turn.
E3

Vivid Memory

Manifest Ego 3

Increase damage of Lethal Design Cards proportional to the number of cards in hand by +25% instead of +15%.
E4

Inner Memory

Manifest Ego 4

Whenever Luke uses a Bullet card, gain Target Analysis.
Target Analysis: For 1 turn(s), Luke Bullet card damage +10% (max 4 stacks).
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

Change the damage bonus from Target Analysis to +15%, and whenever 12 Handgun Bullet cards are used, create 1 High-Velocity AP Round card in hand.
Voice Actors
JPN
Takeo Otsuka
KR
Chaebin Im
Gallery

Review

Review

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Pros & Cons

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Ratings

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Build

Best Card Deck

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Best Equipment

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Best Artifacts

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Teams and Synergies

Best Synergies

Luke best synergies aren't available yet. They will be added soon.

Best Teams

Luke best teams aren't available yet. They will be added soon.