To learn more about Mei Lin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Mei Lin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams and synergies
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Flame Dragon Fist
Attack
Flame Dragon Guardian
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Jewel of the Flame Dragon
Upgrade | Has Epiphany
[Unique]: This card Cannot be duplicated.
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Passion Weakness]: For 1 turn: Passion cards gain Weakness Attack
Rising Dragon Spire
Attack | Has Epiphany
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
Unity of Attack and Defense
Skill | Has Epiphany
Spirit of the Aromata
Skill | Has Epiphany
[Retain]: This card is not discarded at the end of the turn
Ascending Flame Dragon
Attack
[Attack Weakness]: This card's attack is treated as having elemental advantage
Flame Dragon Ascending
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Jewel of the Flame Dragon I
Upgrade
[Unique]: This card Cannot be duplicated.
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Passion Weakness]: For 1 turn: Passion cards gain Weakness Attack
Jewel of the Flame Dragon II
Upgrade
[Unique]: This card Cannot be duplicated.
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
Jewel of the Flame Dragon III
Upgrade
[Unique]: This card Cannot be duplicated.
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
[Passion Weakness]: For 1 turn: Passion cards gain Weakness Attack
Jewel of the Flame Dragon IV
Upgrade
[Unique]: This card Cannot be duplicated.
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
Jewel of the Flame Dragon V
Upgrade
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
Rising Dragon Spire I
Attack
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
Rising Dragon Spire II
Attack
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
Rising Dragon Spire III
Attack
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
Rising Dragon Spire IV
Attack
[Embers]: When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
Rising Dragon Spire V
Attack
Unity of Attack and Defense I
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Unity of Attack and Defense II
Skill
[Unique]: This card Cannot be duplicated.
Unity of Attack and Defense III
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
[Morale]: Damage +20%
[Resolve]: Shield gain +20%
Unity of Attack and Defense IV
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Unity of Attack and Defense V
Upgrade
[Unique]: This card Cannot be duplicated.
[Shield]: Shield using 30% of the Combatant's DEF stat.
Spirit of the Aromata I
Skill
[Retain]: This card is not discarded at the end of the turn
Spirit of the Aromata II
Skill
[Retain]: This card is not discarded at the end of the turn
Spirit of the Aromata III
Skill
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
Spirit of the Aromata IV
Upgrade
[Unique]: This card Cannot be duplicated.
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
Spirit of the Aromata V
Skill
[Retain]: This card is not discarded at the end of the turn
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
First Epiphany Selection
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Mei Lin review isn't available yet. It will be added soon!
Mei Lin pros & cons aren't available yet. They will be added when the character is released.
Mei Lin ratings aren't available yet. It will be added soon!
Build
Mei Lin best card deck isn't available yet. They will be added soon.
Mei Lin best equipment information isn't available yet. It will be added soon.
Mei Lin best artifact information isn't available yet. It will be added soon.
Teams and Synergies
Mei Lin best synergies aren't available yet. They will be added soon.
Mei Lin best teams aren't available yet. They will be added soon.
Copyright © 2025 Prydwen.gg