FangusBuild and Guide

Character
Introduction

Fangus is a SR character from the
Reason
Reason element who is part of the Leiboz Life faction. The character is also known by the Infinite Trojan title.

To learn more about Fangus check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Fangus check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

15140

10312 + 4828

DEF
DEF

830

618 + 212

ATK
ATK

1176

865 + 311

SPD
SPD

135

123 + 12

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

0%

0% + 0%

Skills

Fangus skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Viral Infection

Cooldown: 0

Tags: Single DMG, DoT

Fangus shoots virus-infected bullets at a single enemy, dealing 280% damage with a 35% chance to inflict 1 stack(s) of 1-turn [DoT].

Level 2: Increases damage multiplier to 260%.

Level 3: Increases the chance of inflicting [DoT] to 25%.

Level 4: Increases damage multiplier to 280%.

Level 5: Increases the chance of inflicting [DoT] to 35%.

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Skill 2

Contamination

Cooldown: 0

Tags: PASSIVE, Follow-up ATK

Fangus recklessly spreads viruses; When other allies use damage-dealing skills, if he is not incapacitated there is a 50% chance for Fangus to Assist.

Level 2: Increases the chance of Follow-up Attack to 30%.

Level 3: Increases the chance of Follow-up Attack to 35%.

Level 4: Increases the chance of Follow-up Attack to 40%.

Level 5: Increases the chance of Follow-up Attack to 50%.

[Assist]: When any ally gets hit by an active attack, follows up on the main target with the basic attack.

Skill 3

Contagion Outburst

Cooldown: 3

Tags: DoT, Slow, AoE

Fangus shoots powerful virus bullets to cause chain explosions, dealing 250% damage to all enemies with a 100% chance to inflict 1 stack(s) of 2-turn [DoT] and [SPD-].

Level 2: Increases damage multiplier to 230%.

Level 3: Increases the chance of inflicting [DoT] and [SPD-] to 100%.

Level 4: Increases damage multiplier to 250%.

Level 5: Reduces Skill CD by 1 turn(s).

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

[SPD-]: Decreases SPD by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT DMG +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T2

Aurora

T4

DokiDoki

T1

Terrormaton

T1

Union Boss + Phantom

T1

PVP

Review

Fangus has 2 major ways of being played, and both can excel in different types of content: 

  • The first is the DoT focus. His S1 and S3 can both apply DoTs, with his S3 also applying SPD-. Those, coupled with his S2 passive that allows him to assist, let him stack DoTs extremely frequently and reliably on a single target. Usually, this setup is played to progress through the early/mid-game, especially in the inferno Shells as all he needs is HP, SPD and EFF ACC. This setup can also become more of a super Burst strategy, but Shadow Sania is mandatory in that case;

  • Fangus can also excel as a Follow-Up Attacker (FUA) in long fights where DoTs are ineffective, thanks to his passive. In that case, he’s built as a traditional DPS with full focus on offense, and the resulting DPS is more than impressive, as he can perform even better than most SSR DPS if all the conditions are met.

Overall, Fangus is especially good in PVE content, and serves as a viable budget alternative to Khloros for sustained Boss fights, and an accessible farmer for a few of the daily grinds.

In PVP, Fangus is going to struggle a lot unless the stars align and you manage to draft your team without any hindrance from the opponent.

Pros & Cons
Pros

  • Versatile playstyle, with two ways of being built for different encounters.

  • Very high personal Damage for a SR.

  • AOE SPD- with a high chance to land is not to be slept on.

Cons

  • Extremely hungry for Skill levels, S1 and S2 need to be improved, and S3 is advised if you bring him to AOE content.

  • DoTs are barely viable if he’s by himself.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

100%

100%

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.

Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
    Matrix
    Swiftrush [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >

97.82%

99.69%

Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.

As a follow-up attacker, Fangus gains more from Count than most other characters - this combined with the fact Fangus has surprisingly low base ATK. result in Count being one of his better options when played as CRIT and a competitive alternative to the unviersal White Fang.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Battlewill [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >
DoT Variant

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

The go-to DoT shell, thanks to it assisting with applying more DoTs earlier in combat allowing for faster and more consistent kills. Battlewill is best for maximizing DoT application while Max SPD can be useful if you need Fangus to outspeed enemies or hit certain breakpoints.

Best Module Sets (Battlewill):

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Battlewill [8/8]
  • 6 set: None - the optimal set combo requires you to use a 8-pc set not present on the shell, so you have no place for a 6 PC Inferno set.

Best Module Sets (Max Speed):

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 6 set:
    Matrix
    Timeweave [6/12]
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
    Matrix
    Swiftraid [6/6]

2

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Sustained alternative to Codex of Magic that gives up some up front power for permanant SPD up and action advancement. Loses a lot of its value in DoT teams that contain Lily as SPD up is already covered.

Best Module Sets (Battlewill):

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Battlewill [8/8]
  • 6 set: None - the optimal set combo requires you to use a 8-pc set not present on the shell, so you have no place for a 6 PC Inferno set.

Best Module Sets (Max Speed):

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 6 set:
    Matrix
    Timeweave [6/12]
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
    Matrix
    Swiftraid [6/6]
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.

A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.

Best Module Sets:

  • 12 set:
    Matrix
    Onslaught [12/12]
    >=
    Matrix
    Keeneye [12/12]
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
  • 6 set:
    Matrix
    Furyedge [6/6]
Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

133.74%

6 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage.

119.77%

3 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

113.05%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

111.72%

6/12:  CRIT DMG +18%

12/12:  CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.

A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. A majority of Fangus's damage is follow-up attack, but Keeneye can't buff it, making this set underwhelming for him.

8 Piece sets:

113.74%

4/8:  ATK +10%

8/8:  ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.

Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.

109.91%

4/8:  ATK +10%

8/8:  ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.

A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.

109.67%

4/8:  ATK +10%

8/8:  ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.

Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them.

107.74%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

111.26%

6/6:  SPD +15% & ATK +20%

Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice.

110.4%

6/6:  CRIT Rate +12% & CRIT DMG +20%

The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.

105.73%

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

3

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

4

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

Fangus would prefer other stats rather than SPD - like ATK%, DMG% or CRIT related stats - but if you have nothing else it will still benefit him.

Best Stats
CRIT Build
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG
Substats:

CRIT Rate > CRIT DMG > SPD (Until Desired) > ATK% > Effect ACC > Flat ATK

DoT Build
Main Stat 1
Effect ACC
Main Stat 2
Effect ACC
Main Stat 3
Effect ACC = HP% = DEF%
Substats:

SPD (Until Desired) >= Effect ACC (Until Desired) > HP% > Flat HP

Stat comments (Crit DPS)

Fangus has five stats to pay attention to across gear:

  • CRIT Rate: Maxing out Fangus's CRIT RATE to 100% is essential for ensuring his damage is at its highest. We recommend building enough CRIT RATE to reach 100% even against at least neutral enemies.
  • SPD: After maxing out their CRIT RATE, most character opt to invest in Speed when being built for longer fights but Fangus is a little different. Building SPD will still increase Fangus's damage in fights with multiple loops but unlike most characters Fangus can deal a significant amount of his damage without ever taking a turn, thanks to his Follow-up attacks being such a large share of his damage. The more frequently your allies are able to launch offensive attacks the less valuable SPD will become for Fangus compared to other offensive stats - however the slower they do so the more valuable it will become for him.
  • CRIT DMG: After CRIT RATE, CRIT DMG is Fangus's next best stat to stack when aiming to amplify his direct damage, grab as much of it as you can.
  • ATK%: As a second priority to CRIT DMG if possible seek out ATK% at the same time to further increase damage.
  • Effect ACC: When playing Fangus CRIT based his DoT's take a back seat, that doesn't make them useless though. Any Effect ACC you can score on gear while picking up your main damage stats will increase the amount of DoT's you can inflict against eligible bosses boosting Fangus's damage. This stat isn't a waste just not a priority for CRIT Fangus.
Stat comments (DoT DPS)

Fangus has four stats to pay attention to across gear:

  • Effect ACC: When playing DOT Fangus EFF ACC is mandatory if you have any plans of hitting the low base chance of 35% on his basic attacks, get as much of it as possible.
  • SPD: SPD isn't mandatory for DOT Fangus thanks to his Passive but moving earlier in order to apply the SPD down from his ultimate and gain additional and more timely DOT application is always good. Pick up SPD wherever possible.
  • HP% and DEF%: After getting as much of the two stats above as you can pick up DEF and HP stats whenever you can - in endgame DOT teams often boil down to who dies first you or the boss, so make sure it's the boss.
Shell Passives
Crit Build
Slot 1
ATK% > ATK
Slot 2
CRIT RATE = CRIT DMG > SPD
Slot 3
Reason DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: If you're planning on cycling Fangus multiple times in fights SPD is often the best DPS choice, but if you have teammates to solve his Speed requirements, CRIT RATE or DMG is preferrable.
  • Slot 3: Reason DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
DoT Build
Slot 1
HP% = DEF% > FLAT HP = FLAT DEF
Slot 2
SPD >= EFF ACC
Slot 3
Gaze = Insight = DMG Taken%
Passive comments
  • Slot 1: Both HP% and DEF% are viable, if you are low on materials you can settle for the flat versions instead.
  • Slot 2: If you need DOT Fangus to use his Ultimate as quickly as possible in fights, SPD is the preferrable choice here as it's more difficult to acquire.
  • Slot 3: Choose between front loaded or back loaded accuracy or more survivability, all are viable.
Skill Priority
Skill Priority
Lv 5 S2 > Lv 5 S1 > Lv 5 S3
Comments

The lions share of CRIT Fangus's damage comes from his follow-up attacks, maxing out their chance to trigger is essential.

Synergies

Fangus synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Fangus present within in all content available in the game.

Team 31

Terrormaton Hell #5

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 32

Terrormaton Hell #6

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 33

Terrormaton Inferno #1

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 56

Whitney #2

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

The go-to F2P DoT team that works amazing against most bosses.

Team 67

NicoNana Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 82

Hoyan #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 83

Hoyan Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 85

Hoyan Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-