To learn more about Sania [Vengeful Thorn] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Sania [Vengeful Thorn] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18487
14761 + 3726
1081
745 + 336
1233
916 + 317
130
115 + 15
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Sania [Vengeful Thorn] skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Vineburst
Cooldown: 0
Tags: Single DMG, DoT
Sania throws bramble vines at a single enemy, dealing 230% damage with a 50% chance to inflict 1 stack(s) of [DoT] for 2 turn(s).
Wither: Sania inflicts 1 stack(s) of [DoT] for 2 turn(s) on the target when dealing damage.
Level 2: Increases damage multiplier to 210%.
Level 3: Increases the chance of inflicting [DoT] through the passive to 100%.
Level 4: Increases damage multiplier to 230%.
Level 5: Increases the duration of [DoT] inflicted by the passive to 2 turn(s).
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Illusion Thornscape
Cooldown: 3
Tags: Debuff, AoE
Sania sends vengeful seeds to all targets and makes them explode, dealing 240% damage to all enemies and extending their [DoT] by 1 turn(s).
Level 2: Increases damage multiplier to 200%.
Level 3: Increases damage multiplier to 220%.
Level 4: Increases damage multiplier to 240%.
Level 5: Reduces Skill CD by 1 turn(s).
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Bramble Burial
Cooldown: 3
Tags: AoE, Debuff
Sania summons Negativium, activating dark curses on all enemies; she deals 240% damage and settles all their [DoT] immediately.
Level 2: Increases damage multiplier to 220%
Level 3: Reduces Skill CD by 1 turn(s).
Level 4: Increases damage multiplier to 240%
Level 5: Reduces Skill CD by 1 turn(s).
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Sania is a great PVE character belonging to the DoT (Damage over Time) archetype. Her whole kit revolves around DoT application: Every attack procs [Wither], which applies a DoT for 2 turns on every attack, her S1 has a 50% chance to add another DoT, with her S2 extending the DoT turn count. Upon use, Her S3 immediately 'triggers' all DoTs on the enemy, doing massive damage at once.
Also, DoT in this game deals fixed damage equal to 4% of the enemy's Max HP - it can't be reduced by damage reduction, either, so it's raw damage.
This hyper-specialized kit makes Sania a force to be reckoned with, at least in PVE. Indeed, she has proven herself to be one of, if not THE best speedrunning Boss killer for any PVE content that consists of 1 wave and isn’t straight up immune to DoTs. The incredible burst potential when paired with Fangus and Obol sets her apart from the rest of the Damage Dealers due to the very low requirements to exploit this combo (aside from obtaining her!). To top it off, her Disorder Affinity means she’ll never be disadvantaged, although she can still suffer from increased damage taken by Constant Affinity enemies.
A couple of glaring weaknesses balance out her ridiculous firepower however, namely her use in generic content and PVP. For generic PVE content, Sania offers very little damage, DoTs being almost exclusively designed to take down bosses, meaning multiple waves of smaller enemies take more damage from a single basic attack from any DPS than they do from a couple of DOTs.
In PVP, Sania’s entire mechanic can be countered in multiple ways: Ban one of her key teammates (like Obol), bring Immunity/Cleanse, Slows/Turn meter pushback, abundant healing, etc.
Insane Burst in PVE Bossing,
Type neutral for PVE,
The best teammates are two SRs.
So many ways to counter her kit in PVP,
No use in generic content - since DoTs scale off enemy HP,
DoT immune Bosses exist.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
1
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
The go to DoT shell thanks to it assisting with applying more DoTs earlier in combat allowing for faster and more consistant kills. Battlewill is best for maximizing DoT application, while Max SPD can be useful if you need Shadow Sania to outspeed enemies or hit certain breakpoints.
Best Module Sets:
Best Module Sets (Max Speed):
2
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Sustained alternative to Codex of magic that gives up some up front power for permanant SPD up and action advancement. Loses a lot of its value in DoT teams that contain Lily as SPD up is already covered.
Best Module Sets:
Best Module Sets (Max Speed):
You can use
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
1
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed.
1
4/8: ATK +10%
8/8: ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.
Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. Can net you addition DoT application making it the go to offensive DoT choice if you're able to fit the matrix into your build.
1
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
1
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
SPD (Until Desired) > Effect ACC (Until Desired) > HP% = DEF% > Flat HP = Flat DEF
Sania [Withered Shadow] has three stats to pay attention to across gear:
S1 is the most important skill up for Shadow Sania by far boosting her DoT application considerably. S2 is nice to have but not massive and S3 in some fights can be actively harmful to Shadow Sanias damage when maxed as it will take up her turn consuming DoTs instead of using skills which apply more.
Teams
The teams below come from our Teams database and showcase ANY team with Sania [Vengeful Thorn] present within in all content available in the game.
Terrormaton Hell #5
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Hell #6
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #1
Content: Terrormaton || Team type: Generic || Time: 1-2m
NicoNana Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan #6
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Hoyan Inferno #4
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Copyright © 2025 Prydwen.gg