Tangtang Guide and Best Build

Character

Tangtang Introduction

Tangtang is a 6-star character in Arknights: Endfield (AKE). Tangtang wields a Handcannon and belongs to the Caster class. Tangtang also has access to the Cryo element. This guide provides a comprehensive overview of Tangtang's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Tangtang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Tangtang Video guide

Tangtang has no video guide yet.

Update tracker

Last review update

Patch 1.1

Last major build/calcs update

Patch 1.1

Last profile update*

March 15th, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Tangtang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Tangtang Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
123
Agility
Agility
179
Intellect
Intellect
85
Will
Will
102

Tangtang Skills

Basic Attack

I'LL BLOW YOUR MIND!

BASIC ATTACK:

An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 18 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

BATK SEQ 1 Multiplier
51%
BATK SEQ 2 Multiplier
56%
BATK SEQ 3 Multiplier
79%
BATK SEQ 4 Multiplier
82%
BATK SEQ 5 Multiplier
113%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

IMA WAVERIDAAH!

SP Cost: 100

Tangtang jumps out from the water and fires a point-blank shot that deals Cryo DMG to the enemy and creates a Waterspout. Casting the battle skill also consumes all nearby Whirlpools to create additional Waterspouts and return some SP based on the number of Waterspouts created.
Waterspout: Applies 1 stack of Cryo Infliction on enemies within range and deals Cryo DMG over time. If the battle skill creates multiple Waterspouts, they also apply Arts Susceptibility to enemies (but not another stack of Cryo Infliction). DMG dealt by the Waterspout is treated as Battle Skill DMG.

Shooting DMG Multiplier
180%
Shot Stagger
10
DMG Multiplier (1 Waterspout)
300%
Waterspout Duration (s)
3
SP Return per Whirlpool
20
Arts Susceptibility (2 Waterspouts)
5%
Arts Susceptibility (3 Waterspouts)
10%
Arts Susceptibility Duration (s)
15

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Arts Susceptibility]: Arts Susceptible targets temporarily take more Arts DMG. The number represents the degree of increase. Effects of the same type can stack.

Combo Skill

RIVER, TO ME!

Cooldown: 12s

Tangtang unleashes a powerful jet stream that penetrates all enemies in its path, deals Cryo DMG to them, and creates a Whirlpool. Up to 2 Whirlpools can exist in the battlefield at any time.

Trigger: When applying Cryo Infliction or dealing Arts Burst DMG to an enemy.

DMG Multiplier
240%
Stagger
10
Whirlpool Duration (s)
30

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

Ultimate

DA CHIEF SEES YOU!

Energy cost: 90

Tangtang opens her eyepatch and unleashes an OLDEN STARE from her eye that temporarily locks down, immobilizes, and deals Cryo DMG over time to enemies within its area of effect. When the OLDEN STARE stops evolving, a rogue wave comes crashing down to deal massive Cryo DMG to enemies in its area of effect. If the controlled operator performs a dive attack in the OLDEN STARE pattern, its evolution ends and the rogue wave is summoned immediately to deal even more Cryo DMG.

Cooldown
20
DMG Over Time Total Multiplier
320%
OLDEN STARE Duration (s)
4
Rogue Wave DMG Multiplier
400%
Early Rogue Wave DMG Multiplier
700%
Rogue Wave Stagger
15
Early Rogue Wave Stagger
20

Tangtang Talents

Base Talent

Supreme Chief

Assign to Growth Chamber to slow Mood Drop of all operators in it by 14/18%.
Base Talent

River's Daughter

Assign to Growth Chamber to grant vitrified plant growth rate +20/30%.
Combat Talent

Fam of Honor

When within a 5-meter radius of a Whirlpool, allied operators gain 10/20% Haste while enemies suffer 20/40% Slow. These effects persist for 3s after leaving the area of effect.

[Slow]: Slowed targets temporarily suffer movement speed reduction. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.

Combat Talent

Riot Bringer

During OLDEN STARE, performing a dive attack with the controlled operator ends its evolution early and creates a Waterspout. All nearby Whirlpools are also consumed and converted into additional Waterspouts.
Waterspouts created this way have the same effects as those created by the battle skill IMA WAVERIDAAH! and gain DMG Dealt +40/60%.

Tangtang Potential (dupes)

P1

Reserve Hoard

Potential 1

Combo skill RIVER, TO ME! improved: DMG Multiplier is increased to 1.2 times of the original, and cooldown is now -2s.
Battle skill IMA WAVERIDAAH! improved: For every Whirlpool consumed and converted into a Waterspout, return 5 additional SP.
P2

River's Daughter

Potential 2

Agility +20, Cryo DMG Dealt +10%.
P3

Chiefly Vibe

Potential 3

Battle skill IMA WAVERIDAAH! improved: DMG Multiplier is increased to 1.1 times the original. When forming multiple Waterspouts, the resulting Arts Susceptibility effect is increased by +5%.

[Arts Susceptibility]: Arts Susceptible targets temporarily take more Arts DMG. The number represents the degree of increase. Effects of the same type can stack.

P4

Qingbo Meditation

Potential 4

Ultimate DA CHIEF SEES YOU! improved: Ultimate Energy cost -15%.
P5

Chief's All-Eldritch Gaze

Potential 5

Ultimate DA CHIEF SEES YOU! improved: DMG Multiplier is increased to 1.15 times the original.
Talent Riot Bringer improved: DMG effects of any Waterspout created by the ultimate DA CHIEF SEES YOU! are increased by +80%.

Tangtang Lore

Tangtang lore is currently missing. It will be added soon!

Tangtang Voice Actors

ENG
-
JPN
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CN
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KR
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Tangtang Gallery

Review

Tangtang Ratings

Enabler
T0

Umbral Monument

Tangtang Pros & Cons

Pros

  • Flexible unit who can fit multiple roles: she can do fine as a main-DPS or as a sub-DPS, and can be built either with damage or supportive sets.

  • Jack of all trades, master of all: has a high damage ceiling, relatively cheap Cryo Inflictions, buffs the team, etc.

  • Strong utility owing to the wide range on her moves and the absolute immobilize effect on her Ultimate that can even hold Elites/Bosses in place.

  • Tangtang certificates can be exchanged for favors from the boss.

Cons

  • Has a notable wind-up time to get the most value out of her Susceptibility, demanding multiple Combo Skill triggers to build-up to it.

  • Somewhat dependent on her signature weapon for the best buffs, as alternatives are for personal damage and/or stats only.

  • The need for a Dive Attack during her Ultimate can make it awkward to activate in burst periods with certain Operators.

  • The above cons are false. The Supreme Chief obviously has no faults.

Tangtang Review

Kit Intro

Tangtang is a 6-star, Cryo, Handcannon Caster who brings with her a broad range of benefits to her team, from damage to debuffs to crowd control. Her core mechanic revolves around “Whirlpools” and “Waterspouts”, " which are what drive her burst and supportive value.

Whirlpools are puddles created by Tangtang’s Combo Skill, having a cap of 2, and these can then be converted into Waterspouts by use of her Battle Skill or her Ultimate’s "Early Rogue Wave" attack. These Waterspouts both have steep damage multipliers and apply Arts Susceptibility to enemies hit, packing a wide area effect as they spin around a target.

The more Waterspouts are used up at once, the higher the damage and Susceptibility scaling, leading to a playstyle that revolves around building up Whirlpools, then converting them. As the majority of Tangtang's value is derived from them, working around her Combo Skill cooldown to maximise the opportunities to strike enemies with Waterspouts is core to her gameplan.

Tangtang's Ultimate is particularly strong - not only because of its ability to convert Whirlpools - but because it has an "immobilization" effect to it while active. This freezes enemies in place, making them unable to move and attack, allowing for her to forcefully delay certain attack patterns and keep targets grouped.

Combo

"RIVER, TO ME!" is Tangtang's Combo Skill, and cycling through it as often as possible is key. It will fire a piercing jet stream that does rather disappointing damage, but builds 10 stagger and generates a Whirlpool.

Whirlpools only last for 30 seconds, but as they have a cap of 2, rarely at risk of expiry in most rotations. As the Combo Skill has a low cooldown (only 13 seconds at Rank 9), it has many opportunities to trigger.

Said trigger occurs when either a Cryo Infliction is applied or Arts Burst DMG ticks on an enemy. Thankfully, this is easy to do.

Battle Skill

"IMA WAVERIDAAH!" is Tangtang's Battle Skill, and it builds Cryo Inflictions when it lands on enemies. Rather, it is the Waterspouts it generates that do this, as even with no Whirlpools out on field it will still create at least one.

Assuming all Whirlpools are deployed, this makes for a total of 3 Waterspouts on cast: each additional Waterspout created provides more raw damage, a scaling Arts Susceptibility debuff (with a fixed, 15-second duration), and some SP recovery. Cryo Inflictions, despite being built by the Waterspout, will not have any additional stacks regardless of the number of Waterspouts, being capped to one per cast. Likewise, stagger from the skill is fixed to 10.

Note: It is only additional Waterspouts that yield Susceptibility and SP! A Battle Skill cast without any Whirlpools to convert will not benefit from either.

The Battle Skill itself does deal some limited amount of damage, but the majority of it comes from the Waterspouts. At Mastery 3, each has a multiplier of 300%, meaning that a single Battle Skill can have a multiplier of 1080%! For comparison, Perlica's Ultimate has a maximum multiplier of 1000%.

When coupled with the up to 10% Susceptibility that it builds - which is applied on the very first hit of the Waterspout - it is the core of Tangtang's kit.

Ultimate

"DA CHIEF SEES YOU!" is Tangtang's Ultimate, costing 90 Energy and unleashing a wide circle that deals ticking Cryo DMG over time, named "OLDEN STARE". More noteworthy than its damage however, is that it will fully lock down and immobilize any enemy in its area of effect.

Regardless of enemy rank, they will become completely frozen. All current actions are paused and no further attacks or movement can be made until the skill ends, after which a Rogue Wave will strike enemies for a burst of damage.

By default, it takes 4 seconds for the Ultimate to expire, but by doing a Dive Attack, it will finish early and the Rogue Wave is enhanced to deal even more damage - an increase of 75%. Its stagger build also increases, going from 15 to 20.

Note: Although the early Rogue Wave has a higher damage multiplier this comes at the cost of the immobilize and DoT effect from OLDEN STARE. If looking to maximise utility and damage from the Ultimate, the Early Rogue Wave should be triggered as late as possible.

As mentioned before, this Early Rogue Wave also converts Whirlpools into Waterspouts, but this isn't done by the Ultimate skill itself, but through Tangtang's Talents.

Talents

"Riot Bringer" is said talent. When OLDEN STARE ends early from a dive attack, it will effectively cast an SP-free variant of Tangtang's Battle Skill.

It will create a Waterspout, convert Whirlpools into Waterspouts, and inherit some of its associated effects: namely damage, Susceptibility, and Cryo Infliction build. It's to the point that Battle Skill DMG, not Ultimate DMG, is what applies to the Waterspouts triggered by Ultimate.

Note: The OLDEN STARE DoT and Rogue Waves all scale with Ultimate DMG. It's only the Waterspouts created by Riot Bringer that scale with Battle Skill DMG.

It does not, however, benefit from the SP recovery effect. Effects tied to the Battle Skill itself (as opposed to the Waterspouts) also do not apply, like its base damage and stagger.

On the flipside, Riot Bringer has an added effect of boosting the damage of all Waterspouts by up to 60%. Considering how high its multipliers are, it's in part due to this talent that Tangtang has such competitive DPS.

"Fam of Honor" is Tangtang's other talent: it boosts the movement speed of allies by 20% and decreases those of enemies by 40% when within 5 meters of a Whirlpool, lingering for 3 seconds after leaving the area.

As it is Whirlpools and not Waterspouts, this means that the Whirlpools created by Tangtang's Combo Skill serve as a sort of trap, lingering on field and buffing nearby allies while simultaneously debuffing enemies.

Unfortunately, as these effects are strictly to movement speed, it has limited use. Despite it not being a direct damage increase, it can make dealing with mobile enemies and groups of mobs who tend to stray a lot easier.

Basic Attack

"I'LL BLOW YOUR MIND" is Tangtang's Basic Attack and it's surprisingly decent.

Its multipliers are rather unremarkable, be it damage, stagger or SP, and there isn't much benefit to animation cancelling it, but that's not needed as it is decently fast. As it deals Cryo DMG, having Tangtang as the controlled operator is at times an optimal choice.

Arguably as important as its speed is its movement. Unlike other ranged characters, who can often be stationary or even slowly distance themselves from enemies with every sequence, Tangtang will dash forwards and integrate a melee kick into the string.

This can be both a boon and a hindrance depending on the enemy, but as the Final Strike is a projectile, it can miss if enemies move out of the way during its wind-up. Being close increases the chances of it landing against mobile enemies, especially if Fam of Honor is active.

Energy

Tangtang’s Energy needs are varied; she can often make do with 0 Ultimate Gain Efficiency, as her teammates tend to have long rotations that are accommodating of this, assuming that Tangtang is able to get 3+ Combo Skills out. 

Some rotations can at times demand back-to-back Battle Skill use to make up for missing energy in order to have her Ultimate ready, which can be costly if staggers don’t align for Finisher SP recovery bonuses.

Other rotations however, can be even trickier. On a Yvonne 1+3 setup for example, Tangtang would need multiple Energy Gain Efficiency pieces to keep up. This is exacerbated by certain Umbral Monument stages, where enemies either die too quickly for extended rotations to have any use, or where there are multiple mobile enemies, increasing the value of an early Ultimate cast for immobilisation.

As a single off-piece wouldn’t be enough in these scenarios, running multiple supportive set pieces (e.g. Eternal Xiranite) can work best.

Owing to the significant variety in Energy generation across her teams, as many frequent allies return SP - Tangtang included - there is no easy reference table that can be used to determine exact thresholds, with them varying by team and rotation.

Gameplay

There isn't much more to cover regarding Tangtang's gameplay: she is all about getting as many Waterspouts as possible in the course of an encounter. This can make her seem somewhat flowcharty:

  • Trigger Tangtang's Combo Skill with either her own Battle Skill, or through another Operator.

  • Trigger her Combo Skill a second time, but not with a Battle Skill so as to not convert the existing Whirlpool.

  • Use either her Battle Skill or Ultimate's Early Rogue Wave to unleash 3 Waterspouts on enemies for damage and debuffs.

Then rinse and repeat. In practice, though, there is nuance to it.

If full Ultimate Energy starts are factored in, it can often be best to trigger 2 Combo Skills before bursting so as to benefit in full from Tangtang's personal damage contribution and Susceptibility, but doing so won't always be the optimal choice. The reverse is true for 0 Ultimate Energy starts, where it may be best to overcap on Whirlpools if it means having her skills align with allies' bursts and stagger periods.

Tailoring rotations to work around Tangtang's Combo Skill cooldowns and Waterspout burst is the way to get the most value out of her.

Build

Tangtang Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The solo percentage shows how the weapon impacts Tangtang performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.

1
Solo 119.00%
Team 107.00%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Attack: +39%

Passive Boost - 4/9

Cryo DMG Bonus: +25.6%

When the wielder applies Cryo Infliction via battle skills or ultimates, the wielder gains Cryo DMG Dealt +32% for 20s.
When the wielder's battle skill or ultimate applies Arts Susceptibility, the target enemy suffers Arts DMG Taken +9.6% for 20s. The two effects apply separately and do not stack with themselves.

Performance of max dupe signature weapon.

2
Solo 100%
Team 100%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Attack: +39%

Passive Boost - 4/9

Cryo DMG Bonus: +25.6%

When the wielder applies Cryo Infliction via battle skills or ultimates, the wielder gains Cryo DMG Dealt +32% for 20s.
When the wielder's battle skill or ultimate applies Arts Susceptibility, the target enemy suffers Arts DMG Taken +9.6% for 20s. The two effects apply separately and do not stack with themselves.

Tangtang's signature Handcannon massively boost her damage output through Agility, ATK%, and Cryo DMG Bonuses, while also applying a small Arts DMG Taken debuff to boost her team DMG, with the effects trivially activated in any of Tangtang's rotations, making it her clear best option.

3
Solo 83.90%
Team 92.60%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Cryo DMG Dealt: +43.33%

Passive Boost - 4/9

ATK: +11.2%

For 20s after the wielder casts a combo skill, the wielder's next battle skill gains Cryo and Nature DMG Dealt +12.8%. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.

Her Battle Pass weapon focuses on her personal DMG only, provides a stackable Cryo DMG dealt buff which requires ramp-up and constant Combo Skill triggers. To make use of this, Tangtang should wait for 2 Combo Skill casts before using her Battle Skill, otherwise the performance will drop from what the percentages show. Note that the DMG% buff does not apply to Watersprouts generated by her Ultimate. Compared to her signature, it lacks team-oriented effects but still remains a decent option for Sub-DPS Tangtang.

4
Solo 78.20%
Team 91.40%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Cryo DMG Dealt: +43.33%

Passive Boost - 4/9

ATK: +11.2%

For 20s after the wielder casts a combo skill, the wielder's next battle skill gains Cryo and Nature DMG Dealt +12.8%. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.

With just 1 copy of the weapon it is noticably weaker. However, when factoring in team context where she isn't the main damage dealer, the overall team output is just slightly behind the Battle Pass weapon at maxed Potential.

5
Solo 56.50%
Team 86.90%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Attack: +14.00%

After the wielder consumes an Arts Infliction, the wielder gains Nature DMG dealt +[14% x Stacks Consumed] for 20s. Effects of the same name cannot stack.

If the above options aren't available, OBJ Velocitious is a decent, support-focused alternative - mainly used for its large boost to Ultimate Gain Effiiciency can allow Tangtang to reach new Ultimate Energy breakpoints.

Tangtang Best Gear Set

The solo percentage shows how the set and gear impact Tangtang performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.

1

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Description

Bonekrusha is the recommended build for an invested Tangtang as it has matching Attributes and ideal stats (Cryo DMG & Battle Skill DMG) to enable her strong Sub-DPS capabilities. Note: Some Ultimate Gain Effiiciency is recommended in fights that start with 0 Energy since her Ultimate is 90 Energy without additional help through her kit, and sometimes SP Return can intefere with your Energy gains.

Pieces

Armor

Gear
Bonekrusha Heavy Armor T2Bonekrusha

Gloves

Gear
Bonekrusha Wristband T1Bonekrusha

Kit

Gear
Bonekrusha Mask T2Bonekrusha

Kit

Gear
Bonekrusha Mask T2Bonekrusha
Alternative Pieces
  • Gear
    Type 50 Yinglung Heavy Armor T1
    - Trading small Cryo DMG% for Ultimate Gain Efficiency can help in situation where Tangtang needs just a little bit more Energy since SP Return can sometimes mess up your Energy gains.
2

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Description

Alternatively for low investment Tangtang, Eternal Xiranite is a great option as the DMG% buff can be activated through her Battle Skill's Susceptibility debuff, althrough the buff cannot be stacked and most of her teams commonly include an ally that can reliably activate this set. The advantage of this set is the large Ultimate Gain Efficiency boost allowing more frequent access to her Ultimate.

Pieces

Armor

Gear
Type 50 Yinglung Heavy Armor T1Type 50 Yinglung

Gloves

Gear
Eternal Xiranite GlovesEternal Xiranite

Kit

Gear
Eternal Xiranite Power CoreEternal Xiranite

Kit

Gear
Eternal Xiranite Power CoreEternal Xiranite
Alternative Pieces
  • Gear
    Bonekrusha Heavy Armor T2
    - Full Ultimate Gain Efficiency is likely overkill; can switch to Bonekrusha Heavy Armor T2 for more Cryo DMG.

Tangtang Best Gear Pieces

Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.

Pieces marked with a star* can perform better than listed - this applies to:

  • Ult gain efficiency pieces, granting new Ultimate breakpoints,
  • Arts Intensity boosting the efficacy of Electrification, Corrosion and Breach, rising overall team output even if personal damage is less impressive.
Armor
Solo 134.1%
Gear
Bonekrusha Heavy Armor T2
Solo 127.9%
Gear
Redeemer Plates
Solo 127.0%
Gear
Frontiers Armor T1
Solo 126.6%
Gear
Bonekrusha Heavy Armor T1
Solo 124.5%
Gear
Type 50 Yinglung Heavy Armor T1  *
Solo 119.4%
Gear
Bonekrusha Heavy Armor  *
Solo 108.8%
Gear
Aethertech Plating
Solo 100%
Nothing equipped
Gloves
Solo 133.6%
Gear
Bonekrusha Wristband T1
Solo 128.7%
Gear
MI Security Gloves
Solo 127.1%
Gear
Redeemer Gloves
Solo 125.9%
Gear
Swordmancer TAC Fists
Solo 120.2%
Gear
Redeemer Hands
Solo 105.8%
Gear
LYNX Gloves  *
Solo 103.8%
Gear
Eternal Xiranite Gloves  *
Solo 100%
Nothing equipped
Kit
Solo 120.5%
Gear
Bonekrusha Mask T2
Solo 118.9%
Gear
Aethertech Watch
Solo 118.7%
Gear
Frontiers Comm T1
Solo 117.4%
Gear
Type 50 Yinglung Radar T1
Solo 113.3%
Gear
Redeemer Tag T1
Solo 111.2%
Gear
Bonekrusha Mask
Solo 101.9%
Gear
Eternal Xiranite Power Core
Solo 100%
Nothing equipped

Tangtang Dupes Calculations / Review

P1
Solo 101.4%
Team 100.3%
Combo skill RIVER, TO ME! improved: DMG Multiplier is increased to 1.2 times of the original, and cooldown is now -2s.
Battle skill IMA WAVERIDAAH! improved: For every Whirlpool consumed and converted into a Waterspout, return 5 additional SP.

The reduction in Combo Skill cooldown from this Potential allows for more condensed rotations with Tangtang, as she can reach max Susceptibility faster. The SP return should not be underestimated either, making her have some of the cheapest Infliction build in the game.

P2
Solo 107.6%
Team 101.6%
Agility +20, Cryo DMG Dealt +10%.

Generic stat boost Potential that enhances her sub-DPS offering and makes main-DPS more viable.

P3
Solo 116.7%
Team 105.5%
Battle skill IMA WAVERIDAAH! improved: DMG Multiplier is increased to 1.1 times the original. When forming multiple Waterspouts, the resulting Arts Susceptibility effect is increased by +5%.

Being both an increase to Tangtang’s personal damage via the skill multiplier increase and enhancing her team buff value from higher Susceptibility makes this a really strong Potential that improves on her already significant value offering.

P4
Solo 123.2%
Team 106.8%
Ultimate DA CHIEF SEES YOU! improved: Ultimate Energy cost -15%.

As Tangtang tends to run either full damage or 3-piece Xiranite, the Ultimate cost reduction isn’t as impactful as that of other Operators, but this does have use cases in certain rotations that would otherwise require an Ultimate Gain Efficiency piece without this Potential.

P5
Solo 135.2%
Team 109.3%
Ultimate DA CHIEF SEES YOU! improved: DMG Multiplier is increased to 1.15 times the original.
Talent Riot Bringer improved: DMG effects of any Waterspout created by the ultimate DA CHIEF SEES YOU! are increased by +80%.

A multiplier increase to Tangtang’s Ultimate is already quite strong, but having an additional 80% bonus to her Riot Bringer talent means that even pure Ultimate Gain Efficiency builds can do competitive damage. For full Ultimate Energy start rotations, her burst value skyrockets, being a significant increase to her personal damage output.

Dupes information - visual

Tangtang Calculations

In this section we're showing the team setup used for the above calculations as well as the damage split for Tangtang based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.

Weapon

Weapon
Brigand's Calling

Gear

Gear
Type 50 Yinglung Heavy Armor T1

Gear
Bonekrusha Wristband T1

Gear
Bonekrusha Mask T2

Gear
Bonekrusha Mask T2

Weapon

Weapon
Khravengger

Gear

Gear
Aethertech Plating

Gear
Tide Surge Gauntlets

Gear
Hanging River 02 Tube

Gear
Hanging River 02 Tube

Weapon

Weapon
Stanza of Memorials

Gear

Gear
Pulser Labs Disruptor Suit

Gear
Aethertech Gloves

Gear
Pulser Labs Calibrator

Gear
Pulser Labs Calibrator

Weapon

Weapon
Chivalric Virtues

Gear

Gear
Redeemer Armor

Gear
Eternal Xiranite Gloves T1

Gear
Eternal Xiranite Power Core

Gear
Eternal Xiranite Power Core

Tangtang Damage Split

Tangtang Skill Priority

Off Field:

Battle Skill > Ultimate >= Basic Attack = Combo Skill

Note: Level her Combo Skill to 9/12 for 1/2s shorter cooldown.

Teams and Synergies

Tangtang Best Synergies

  • As a Sub-DPS, Tangtang appreciates teamwide buffs provided by Xaihi's Ultimate (and potentially Weapons too).
  • As an Arts Unit operator, Xaihi has access to some of the strongest support weapons like Chivalric Virtues or Detonation Unit both of which helps with Tangtang's damage.
  • With both in the same team, Xaihi should use her Battle Skill for healing and Arts Amp buff if there are no Whirlpools nearby. Then, Xaihi's Combo Skill can trigger Tangtang's to generate Whirlpools.
  • Tangtang is an amazing Sub-DPS for Yvonne thanks to her strong damage potential and Arts Susceptibility debuff.
  • Since Yvonne cannot apply any Cryo Inflictions by herself, Tangtang is the most reliable for this as her application is instant and hard to miss, can be used to interrupt enemy attack patterns.
  • Tangtang also has occasionally cheaper Cryo Inflictions through SP Return after consuming Whirlpools
  • Tangtang's Ultimate is phenomenal for keeping enemies inside Yvonne's Combo Skill as she suffers massive damage loss if enemies are not hit by her Combo Skill's Solidification.
  • Last Rite's ability to have a reliable, low SP-cost Cryo Infliction application means she can easily sustain Tangtang's Combo Skill triggers on cooldown.
  • Tangtang's Arts Susceptibility scales with Last Rite's "Cryogenic Embrittlement" Talent, further increasing its value.
  • Likewise, Tangtang can work as a Sub-DPS unit, who also benefits from the Cryo Susceptibility from Last Rite's own Hypothermia Talent, with both units buffing each other's damage.
  • As Tangtang has good range and area of effect on her Battle Skill and Ultimate, she can help make up for Last Rite's weakness against multiple enemies, being an effective option to clear out trash mobs in certain stages, allowing for Last Rite to conserve her Ultimate for bosses.

Tangtang Teams

Tangtang teams aren't listed in any specific order - so they're not listed best to worst or vice versa. Check our Team Tier List for more information about best teams.

Team #1
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Tangtang
Tangtang
Gilberta
Gilberta
Yvonne Quickstart Burst Rotation (Full Ultimates ready):

Yvonne Final Strike

Yvonne Dive Attack*

*Yvonne initiates Dive Attack then immediately use Tangtang Ultimate to apply Arts Susceptibiility and enable Gilberta's Corrosion. Otherwise, use Tangtang's Battle Skill. Tangtang can then use her Ultimate to lock enemies in place to make sure they stay inside Yvonne's and Gilberta's zones.

Yvonne Full "1/3 Infliction" Umbral Monument Rotation with 0 Energy Start (Requires 12.3% Ultimate Gain Efficiency):

Yvonne Final Strike x2

Yvonne Final Strike

Final Strike x2

Yvonne Final Strike

Note: In some fights it is possible to use Xaihi's Battle Skill for free before engaging in combat.

*If possible, wait for Tangtang's Combo Skill to be ready before applying Cryo Infliction.

#For 0 Energy start fights and no extra Ultimate Gain Efficiency on Yvonne, she needs to consume 5 Infliction stacks to regain her Ultimate - in that case you can weave in an additional Battle Skill on Tangtang or Xaihi for 1 more Cryo stack.

Tangtang needs more than 1 Ultimate Gain Efficiency piece to have enough Energy, which requires either breaking Bonekrusha set bonus or equipping Eternal Xiranite set, both costing a significant portion of her damage. Although her Ultimate is not required for these rotations to function, she can use her Ultimate every other rotation to either enable Gilberta Corrosion or to immobilize enemies.

Team #2
Team Members
Last Rite
Last Rite
Xaihi
Xaihi
Tangtang
Tangtang
Perlica
Perlica

The Last Rite, Xaihi, Perlica shell is a tried and tested shell, being one of the strongest single target burst comps as of release. Tangtang's addition to the team can help with mob clearing (owing to her decent AoE damage) and makes for a far more comfortable buffer than alternatives.

There are two ways of running this comp, one being with a sub-DPS Tangtang build on Bonekrusha, or as a support with Xiranite.

0 Ultimate Energy Start Rotation:

Final Strike

Final Strike

Final Strike

Final Strike

Final Strike

Final Strike

Final Strike x2

Finisher

Dive Attack

The above rotation is compatible with no additional Ultimate Gain Efficiency on Tangtang, but does need Potentials on Xaihi and Perlica for Ultimate Energy cost reductions.

Swapping between Last Rite and Tangtang is important to both align Final Strikes and get enough stagger and SP recovery. Animation cancelling B2 and Final Strikes with Last Rite makes a big difference as to the rotation time.

Quickstart Burst Rotation (Full Ultimates Ready):

Final Strike

Final Strike

Dive Attack

For the above rotation, other than the start, having Tangtang as the controlled Operator after her first Combo Skill would work best.

Team #3
Team Members
Tangtang
Tangtang
Xaihi
Xaihi
Gilberta
Gilberta
Akekuri
Akekuri
Perlica
Perlica

A "main DPS" Tangtang team is also viable. Xaihi fills a slot to trigger Cryo Inflictions that fuel Tangtang's Combo Skill, and with the absence of a Striker to consume Inflictions, Gilberta can make use of it for Corrosion. Given that Tangtang's damage window is short, she benefits in full from both Xaihi's Execute Process talent and Gilberta's Ultimate, making both of them ideal picks.

The remaining slot is flex, with both Perlica and Akekuri being strong options.

Perlica's Electrification is very strong when built for Arts Intensity, and given how easy it is to trigger, allows for more sustained damage. Free reactions pairs well with Gilberta too, triggering her Combo Skill and increasing the value of her Ultimate.

Akekuri on the other hand has the higher damage ceiling. One would think that the Link Buff is consumed by the Ultimate cast, and therefore wouldn't apply to the Waterspouts triggered by an early detonation. After all, Ultimate DMG Bonuses only work for the OLDEN STARE DoT and Rogue Waves.

Yet in practice, the Link Buff applies to both, making Akekuri a very strong option for bursting.

Rotations are as simple as build 2 Whirlpools, then Battle Skill or Ultimate for Waterspouts, making sure to trigger Xaihi's Talent and keep Gilberta's Ultimate at the ready for Corrosion and Susceptibility. Then it's working around the final team member and their mechanics to maximise damage.