Chaos Zero Nightmare (CZN)AmirBuild and Guide

Character

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Introduction

Best guide and build for Amir from Chaos Zero Nightmare (CZN). Amir is a 4 character from the Vanguard class and Order attribute, who belongs to the Terrascion [Special Investigations Department] faction.

To learn more about Amir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Amir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
94
DEF
51
ATK
125
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Rapier

Attack

Deal 100% Defense-Based damage.
1

Steel Barrier

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Hovering Metal

Skill | Has Epiphany

Gain 3 damage Reduction. Gain 2 Metallization.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

Unique Cards:
1

Metal Pierce

Attack | Has Epiphany

Deal 90% x 2 Defense-Based damage.
If in Metallization state, reduce Metallization by 1, apply 2 Vulnerable.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Metal Extraction

Skill | Has Epiphany

Gain 2 Metallization. For 1 turn, increase Skill Card Healing by 30%.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Full Metal Hurricane

Attack | Has Epiphany

Deal 200% Defense-Based damage to all enemies.
For 1 turn, all enemies are targeted by Metallization effect, deal +20% damage.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Iron Skin

Skill

[Exhaust]
[Ultimate]

For 1 turn, reduce damage taken by 20%.
Reduce Max Metallization by 4. Reduce damage taken by an additional 20% equal to that amount.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ultimate]: When this card is used, end the turn.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

Ego Skill:
4

Steel Resolve

Ego Skill

Gain 120% Shield per Metallization.
Remove Metallization.
At the start of the next turn, gain 3 Metallization.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

[Shield]: Shield using 30% of the Combatant's DEF stat.

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

1

Hovering Metal I

Skill

Gain 3 damage Reduction. Gain 3 Metallization.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

0

Hovering Metal II

Skill

[Outbreak of War]

Gain 3 damage Reduction. Gain 2 Metallization.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Hovering Metal III

Skill

[Celestial]

Gain 3 damage Reduction. Gain 4 Metallization.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Hovering Metal IV

Skill

[Exhaust]

Gain 3 damage Reduction. Gain 5 Metallization.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Hovering Metal V

Upgrade

Gain 2 Metallization. At the start of the turn, gain 1 Metallization.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Metal Pierce I

Attack

Deal 110% x 2 Defense-Based damage.
If in Metallization strike 1 additional time, apply 2 Vulnerable.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Metal Pierce II

Attack

Deal 200% Defense-based damage.
Reduce max Metallization by 2.
Increase damage by +150% equal to that amount

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Metal Pierce III

Attack

Deal 200% Defense-based damage.
Apply 1 Vulnerable.
Gain 1 Metallization.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

2

Metal Pierce IV

Attack

Deal 110% x 2 Defense-based damage.
Apply 1 Vulnerable.
If Healed, reduce cost by 1 this turn.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Metal Pierce V

Attack

Deal 90% x 2 Defense-Based damage.
If in Metallization state, reduce Metallization by 1, apply 2 Vulnerable and 2 Weaken.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

1

Metal Extraction I

Skill

Gain 2 Metallization. For 1 turn, increase Skill Card Healing by 50%.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Metal Extraction II

Skill

Gain 2 Metallization. For 1 turn +40% Healing from Skill Cards.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Metal Extraction III

Skill

Gain 2 Metallization. For 1 turn, when using Skill Cards, gain 1 Metallization (up to 2 times).

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Metal Extraction IV

Skill

[Celestial]

Gain 3 Metallization. For 1 turn, increase Skill Card Healing by 40%.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Metal Extraction V

Skill

Gain 3 Metallization. For 1 turn, increase Metallization damage by +30%.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Full Metal Hurricane I

Attack

Deal 220% Defense-Based damage to all enemies.
For 1 turn, all enemies are targeted by Metallization effect, deal +70% damage.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Full Metal Hurricane II

Attack

Deal 220% Defense-Based damage to all enemies.
For 1 turn, each strike from Metallization hits 1 additional time, damage +50%.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

1

Full Metal Hurricane III

Upgrade

Deal 220% Defense-Based damage to all enemies.
At the end of turn, decrease maximum Metallization by up to 2.
Deal Defense-based damage equal 120% to to all enemies.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Full Metal Hurricane IV

Attack

Deal 80% × 4 Defense-based damage to all enemies.
For 1 turn, all enemies are targeted by Metallization effect, damage +20%.

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

2

Full Metal Hurricane V

Attack

Deal 100% × 4 Defense-based damage to all enemies.
Reduce max Metallization by 2. Hit 1 extra time per reduction

[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

When using the Steel Shield card, gain Metallicize 1.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Amir's Rapier. If Amir's Defense is greater than 250, an additional +5% to that value.
6

Health Proficiency

Potential 6

Stamina Increase by 1.6%
7

Upgrade Unique Stats

Potential 7

+10% Metalization Damage. When Amir's Defense is greater than 400, +10% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metallicize.
E2

Awakening Memory

Manifest Ego 2

At the start of battle, gain Metallicize 2.
E3

Vivid Memory

Manifest Ego 3

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E4

Inner Memory

Manifest Ego 4

The shield generation effect of Steel Resolve changes to 150% per 1 Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

At the start of the turn, gain Metallicize 1.
Voice Actors
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KR
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Gallery

Review

Review

Amir review isn't available yet. It will be added soon!

Pros & Cons

Amir pros & cons aren't available yet. They will be added when the character is released.

Ratings

Amir ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Amir best card deck isn't available yet. They will be added soon.

Best Equipment

Amir best equipment information isn't available yet. It will be added soon.

Best Artifacts

Amir best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Amir best synergies aren't available yet. They will be added soon.

Best Teams

Amir best teams aren't available yet. They will be added soon.