To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams and synergies
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Throw Dagger
Attack
Defense System
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Hunting Instincts
Upgrade | Has Epiphany
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Fan of Daggers
Attack | Has Epiphany
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Quick Fix
Attack | Has Epiphany
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Dingo Howling
Skill | Has Epiphany
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
[Shield]: Shield using 30% of the Combatant's DEF stat.
Way of the Resolver
Upgrade
[Unique]: This card Cannot be duplicated.
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Last Resort
Ego Skill
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Hunting Instincts I
Upgrade
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Hunting Instincts II
Upgrade
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Hunting Instincts III
Upgrade
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Hunting Instincts IV
Skill
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Hunting Instincts V
Upgrade
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Fan of Daggers I
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Fan of Daggers II
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Fan of Daggers III
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Fan of Daggers IV
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Fan of Daggers V
Upgrade
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Quick Fix I
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Quick Fix II
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Quick Fix III
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Quick Fix IV
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Quick Fix V
Attack
[Haste]: This card does not reduce the enemy's action count
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Dingo Howling I
Skill
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
[Shield]: Shield using 30% of the Combatant's DEF stat.
Dingo Howling II
Skill
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
[Shield]: Shield using 30% of the Combatant's DEF stat.
Dingo Howling III
Upgrade
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Dingo Howling IV
Skill
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Dingo Howling V
Skill
[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
[Shield]: Shield using 30% of the Combatant's DEF stat.
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
First Epiphany Selection
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Chance Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Hugo review isn't available yet. It will be added soon!
Hugo pros & cons aren't available yet. They will be added when the character is released.
Hugo ratings aren't available yet. It will be added soon!
Build
Hugo best card deck isn't available yet. They will be added soon.
Hugo best equipment information isn't available yet. It will be added soon.
Hugo best artifact information isn't available yet. It will be added soon.
Teams and Synergies
Hugo best synergies aren't available yet. They will be added soon.
Hugo best teams aren't available yet. They will be added soon.
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