Chaos Zero Nightmare (CZN)HugoBuild and Guide

Character

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Introduction

Best guide and build for Hugo from Chaos Zero Nightmare (CZN). Hugo is a 5 character from the Hunter class and Order attribute, who belongs to the Stella Familia [Azure Merchant Guild] faction.

To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
78
DEF
45
ATK
170
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Throw Dagger

Attack

Deal 100% damage.
1

Defense System

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Hunting Instincts

Upgrade | Has Epiphany

[Outbreak of War]

When another combatant uses an Enhance or Skill Card, gain 1 Hunt Commence.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

Unique Cards:
1

Fan of Daggers

Attack | Has Epiphany

[Haste]

Deal 60% x3 damage to random enemies.
For each number of targets hit, gain Hunt Commence.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Quick Fix

Attack | Has Epiphany

[Haste]

Deal 80% x 2 damage.
If in Hunt Commence state, Draw 1 Attack Card(s).

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Dingo Howling

Skill | Has Epiphany

Gain 100% Shield. Gain 2 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Way of the Resolver

Upgrade

[Unique]

Gain 2 Hunt Commence.
Draw 2 attack cards.

[Unique]: This card Cannot be duplicated.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

Ego Skill:
6

Last Resort

Ego Skill

Deal 250% damage to all enemies. +30% Hunt Commence damage.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

0

Hunting Instincts I

Upgrade

[Outbreak of War]

When another combatant uses an Enhance or Skill Card, gain 1 Hunt Commence.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Hunting Instincts II

Upgrade

When another combatant uses an Enhance or Skill Card, gain 1 Hunt Commence.
There is a 50% chance of gaining an additional 1 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Hunting Instincts III

Upgrade

When another combatant uses an Enhance or Skill Card, gain 1 Hunt Commence.
If Hunt Commence is triggered, there is a 100% likelihood of a random ally performing a Joint Attack on the target.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

0

Hunting Instincts IV

Skill

Gain Hunt Commence equal to the number of Skill Cards in hand.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Hunting Instincts V

Upgrade

When you use an Enhance or Skill Card, gain 1 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Fan of Daggers I

Attack

[Haste]

Deal 110% x3 damage to random enemies.
For each number of targets hit, gain Hunt Commence.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

0

Fan of Daggers II

Attack

[Haste]

Deal 60% x3 damage to random enemies.
For each number of targets hit, gain Hunt Commence.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Fan of Daggers III

Attack

[Haste]

Deal 250% damage.
When damage is dealt, there is a 100% likelihood of a random ally performing a Joint Attack on the target.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Fan of Daggers IV

Attack

[Haste]

Deal 90% × 3 damage to random enemies.
If under Hunt Commence, damage +100%.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Fan of Daggers V

Upgrade

At the start of the turn, deal 60% × 2 damage to random enemies.
Gain Hunt Commence equal to the number of targets hit.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Quick Fix I

Attack

[Haste]

Deal 120% x 2 damage.
If in Hunt Commence state, Draw 1 Attack Card(s).

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Quick Fix II

Attack

[Haste]

Deal 80% × 2 damage.
If under Hunt Commence, Hit an additional 1 time(s).

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Quick Fix III

Attack

[Haste]

Deal 100% × 2 damage.
If you have Hunt Commence state, Draw 2.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Quick Fix IV

Attack

[Haste]

Deal 60% × 2 damage.
If you have Hunt Commence status, increase all enemies’ Action Count by 1.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Quick Fix V

Attack

[Haste]

Deal 120% damage.
Reduce max Hunt Commence by 5. Hit an additional 1 time(s) per stack.

[Haste]: This card does not reduce the enemy's action count

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Dingo Howling I

Skill

Gain 150% Shield. Gain 3 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Dingo Howling II

Skill

Gain 150% Shield.
If under Hunt Commence: Gain +50% Shield, 2 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Dingo Howling III

Upgrade

Upon gaining Hunt Commence, Draw 1 attack card(s) (up to 1 time(s) per turn).

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Dingo Howling IV

Skill

Gain 2 Hunt Commence.
Chain: Add another 2 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

1

Dingo Howling V

Skill

Gain 100% Shield. Gain 2 Hunt Commence.

[Hunt Commence]: When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)

[Shield]: Shield using 30% of the Combatant's DEF stat.

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

When you play a Throw Dagger card, 50% chance to gain 1 Commence the Hunt.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Damage Proficiency

Potential 5

+2.4% Critical Damage.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Hugo's Dagger Throw.
If Hugo's Attack is greater than 500, an additional +5% to that value.
6

Critical Chance Proficiency

Potential 6

+2% Critical Chance.
7

Upgrade Unique Stats

Potential 7

If Hugo's Attack is greater than 700, +4% Additional Damage. For every 50 Attack exceeding that value, +1% (up to an additional +8%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Resolver's Way card's Hunt Commence damage increases by +40%.
E2

Awakening Memory

Manifest Ego 2

Whenever Hunt Commence is triggered 2 times, deal additional damage of 80% x 2 to random enemies. If the target is the same, grant 1 Hunt Commence. This effect activates once per turn.
E3

Vivid Memory

Manifest Ego 3

When using Last Resort card, the max stacks of Hunt Commence increase by 1.
E4

Inner Memory

Manifest Ego 4

Whenever Hunt Commence is triggered, gain Arbiter's Wrath 1.
Arbiter's Wrath: For 1 turn(s), Hugo's damage +10% (Max 4 stacks).
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

At the start of the turn, apply Hunting Mark 1 to a random enemy.
Hunting Mark: When hit by the effect of Hunt Commence gain Morale I for 1 turn(s).
Removed when triggered or when Hunting Mark is applied to another target.
Voice Actors
JPN
Yuichi Nakamura
KR
Eui Joo Rim
Gallery

Review

Review

Hugo review isn't available yet. It will be added soon!

Pros & Cons

Hugo pros & cons aren't available yet. They will be added when the character is released.

Ratings

Hugo ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Hugo best card deck isn't available yet. They will be added soon.

Best Equipment

Hugo best equipment information isn't available yet. It will be added soon.

Best Artifacts

Hugo best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Hugo best synergies aren't available yet. They will be added soon.

Best Teams

Hugo best teams aren't available yet. They will be added soon.