To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 0
Last profile update*
10.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Dagger Throw
Touch of Darkness
Show Effects
Unsheathe Dagger
Curse
Show Effects
Shadow Reload
Show Effects
Vital Attack
Show Effects
Cursed Gouge
Show Effects
Shadow Dagger
[Exhaust]
Show Effects
Advanced Shadow Dagger
[Retain][Retrieve]
Show Effects
Wave of Darkness
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Unsheathe Dagger I
Unsheathe Dagger II
Unsheathe Dagger III
Unsheathe Dagger IV
Show Effects
Unsheathe Dagger V
[Exhaust]
Show Effects
Curse I
Show Effects
Curse II
Show Effects
Curse III
[Lead]
Show Effects
Curse IV
[Initiation]
Show Effects
Curse V
Show Effects
Shadow Reload I
[Retain]
Show Effects
Shadow Reload II
Show Effects
Shadow Reload III
Show Effects
Shadow Reload IV
[Initiation]
Show Effects
Shadow Reload V
[Exhaust]
Show Effects
Vital Attack I
[Lead]
Show Effects
Vital Attack II
Show Effects
Vital Attack III
Show Effects
Vital Attack IV
Show Effects
Vital Attack V
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [4/5]
AoE Damage [1/5]
AP Efficiency [4/5]
Utility [2/5]
Tressa is CZN's DoT specialist who deals damage by inflicting Agony. Agony lasts two turns in most cases and deals Fixed Damage at the end of your turn. Tressa's most efficient Agony application comes in the form of her 0-cost Shadow Daggers, which she can generate with her cards and Ego Skill. Her gameplay is simple: generate Daggers, spam them to apply as much Agony as possible, and use her Agony-scaling payoff cards to deal even more damage.
Tressa is often used as a sub-DPS, as she can activate other characters’ effects with her frequent 0-cost attacks (with her pairing with Hugo being the most popular and strongest one currently), has an epiphany that generates more Daggers from any healing card used, providing great synergy with healers, and also offers an extra element for damaging enemy Tenacity bars. Still, she can just as well be used as a main DPS with enough Morale stacking and additional Agony sources to support her playstyle - pair her with Cassius as his Triple 0 Quest is perfect for Tressa.
Overall, Tressa makes for a powerful 4* budget DPS option as one of the starter characters, and can go toe to toe with 5* characters in damage potential with the right team and deck.
Can be played as both sub-DPS and main DPS.
Applies frequent Agony (DoT) which deals Fixed damage, ignoring damage reduction.
Can inflict Weakness, lowering enemy damage output.
Generates an absurd amount of 0-cost Exhaust attack cards, which are beneficial for certain synergies.
High hit count playstyle scales well with Morale.
Very limited AoE only accessible via Epiphanies.
Agony damage is backloaded and takes time to deal its full damage.
Incredibly high action count can accelerate enemy actions.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Wave of Darkness
Ego Skill
Costs 5EP and simply generates 2 Shadow Daggers on use, nothing groundbreaking but is even more access to shadow daggers which is never not useful. A likely lower priority than most other Ego skills on your team but still solid.
Dagger Throw
Tressa’s Basic Attack is mostly standard but becomes far stronger than most Combatants’ thanks to her Potential that allows it to apply Agony. Thanks to this, it becomes a serviceable tool for Tressa’s strategy.
Touch of Darkness
Show Effects
Tressa’s basic heal is completely standard and doesn't have any extra synergy with her kit.
Unsheathe Dagger
The highlight of Tressa’s Starting Deck. Costs 1AP and generates 2 Shadow Daggers on use, making it 1 cost for 2 hits and 2 Agony. This is a deal that is very much worth it with how the rest of Tressa’s kit scales.
Curse
Show Effects
A Skill card that causes any Attack cards played to apply 2 stacks of Agony for one turn. Solid all around and always playable unless you have no Attack cards in hand. Works especially well if you’re able to generate a bunch of Shadow Daggers in the same turn.
Shadow Reload
Show Effects
A 1AP Heal that also generates an Advanced Shadow Dagger for the current combat. An effective choice if you’re lacking access to Agony-applying attacks, but gains most of its value through Epiphany upgrades.
Vital Attack
Show Effects
A 2-cost Attack that hits three times for 80% damage per hit, or for 130% per hit if the target has any Agony stacks. Most enemies you target with this will have at least one Agony stack, making it a powerful damage-dealing option if you have the AP for it.
Cursed Gouge
Show Effects
A 1-Cost Skill card that applies 2 stacks of Agony and Weakness. Building Agony stacks is Tressa’s main goal, and the Weakness debuff will reduce the damage enemies deal, allowing more time for Agony stacks to deal damage before your team winds up in a dangerous situation.
Tressa’s potentials are excellent. You’ll want to pick up her 3-1 ASAP, and the rest when possible.
Tressa stands out as one of the characters with the highest access to 0-cost attack skills in the game, making her synergistic with many other combatant playstyles. That aside, Tressa is perfectly functional by herself. When playing Tressa with a focus on her own kit, your goal should be to maximize Agony application by aligning Shadow Dagger use with Curse if possible. Outside of this leverage her high AP efficiency cards when available and use her Agony payoff cards when you can.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Tressa best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Attack.
[2-PC]: Increases damage dealt to target inflicted with Agony by 10%
[4-PC]: When a card is Exhausted, increase Damage Amount of Void Cards by 20% for 1 turn.
[2-PC]: +12% Attack.
If you’re not interested in Crit at all and value a 5% higher multiplicative boost to Tressa’s non-Agony damage over using the setup above in exchange for losing 25% Crit Dmg, 4P Offering of the Void can be used instead.
Black Wing [2-PC]
Cursed Corpse [2-PC]
Executioner's Tool [2-PC]
Offering of the Void [4-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
DoT % > ATK > ATK% > Crit Rate% = Crit DMG%
Crit Rate% = Crit DMG% >= DoT % = ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The best partners information aren't available yet. They will be added soon.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Shadow Reload IV
Shadow Reload IV is the heart and soul of endgame Tressa builds and allows her to generate obscene amounts of Shadow Daggers for free after setup. The goal of most top Tressa decks is to get as many copies of this card as possible.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
Tressa is strong enough to be played as a solo DPS even if that’s not her strongest role. When doing this, bring either a shielder of your choice to maximize survival or another support to boost damage or utility.
Tressa’s role in this team is to generate as many Shadow Daggers as efficiently as possible to trigger Hugo’s Hunt Commence stacks.
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The only way Tressa has of scaling her Agony with gear sets is 2P Black Wing, making it an easy inclusion. After that, all that’s left is to scale her other abilities and initial shadow dagger damage. The best way to do this is 2P Cursed Corpse, which she can keep active effortlessly, and 2P Executioner’s.