To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams and synergies
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Dagger Throw
Attack
Touch of Darkness
Skill
[Heal]: Heal using 30% of the Combatant's DEF stat.
Unsheathe Dagger
Skill | Has Epiphany
Curse
Skill | Has Epiphany
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Shadow Reload
Skill | Has Epiphany
[Heal]: Heal using 30% of the Combatant's DEF stat.
Vital Attack
Attack | Has Epiphany
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Cursed Gouge
Skill
[Poison]: ???
[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1
Shadow Dagger
Attack
[Exhaust]: When this card is used it moves to the Exhausted Pile.
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Upgraded Shadow Dagger
Attack
[Retain]: This card is not discarded at the end of the turn
[Retrieve]: When this card moves to the Graveyard, return it to hand. Remove recovery upon activation.
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Wave of Darkness
Ego Skill
[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Unsheathe Dagger I
Skill
Unsheathe Dagger II
Skill
Unsheathe Dagger III
Upgrade
Unsheathe Dagger IV
Skill
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Unsheathe Dagger V
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Curse I
Skill
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Curse II
Skill
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Curse III
Skill
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Curse IV
Upgrade
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Curse V
Upgrade
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Shadow Reload I
Attack
[Retain]: This card is not discarded at the end of the turn
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Shadow Reload II
Skill
[Heal]: Heal using 30% of the Combatant's DEF stat.
Shadow Reload III
Skill
[Heal]: Heal using 30% of the Combatant's DEF stat.
Shadow Reload IV
Upgrade
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
Shadow Reload V
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Vital Attack I
Attack
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Vital Attack II
Attack
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Vital Attack III
Attack
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Vital Attack IV
Attack
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Vital Attack V
Attack
[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
First Epiphany Selection
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Tressa review isn't available yet. It will be added soon!
Tressa pros & cons aren't available yet. They will be added when the character is released.
Tressa ratings aren't available yet. It will be added soon!
Build
Tressa best card deck isn't available yet. They will be added soon.
Tressa best equipment information isn't available yet. It will be added soon.
Tressa best artifact information isn't available yet. It will be added soon.
Teams and Synergies
Tressa best synergies aren't available yet. They will be added soon.
Tressa best teams aren't available yet. They will be added soon.
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