To learn more about Rin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 1
Last profile update*
26.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Rin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Dark Mist Sword: First Form Attack
Dark Mist Sword: Third Form Attack
Protection
Show Effects
Drawing Slash
[Haste]
Show Effects
Dark Mist Secret Art: Destruction
Show Effects
Dark Mist Secret Art: Annihilation
[Haste]
Show Effects
Dark Mist Inner Art
Show Effects
Dark Mist Secret Art: Black Dance
Show Effects
Dark Mist Secret Ark: Slash
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Drawing Slash I
[Haste]
Show Effects
Drawing Slash II
[Haste]
Show Effects
Drawing Slash III
[Haste]
Show Effects
Drawing Slash IV
[Haste]
Show Effects
Drawing Slash V
[Haste]
Show Effects
Dark Mist Secret Art: Destruction I
Show Effects
Dark Mist Secret Art: Destruction II
Show Effects
Dark Mist Secret Art: Destruction III
Show Effects
Dark Mist Secret Art: Destruction IV
Show Effects
Dark Mist Secret Art: Destruction V
Show Effects
Dark Mist Secret Art: Annihilation I
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation II
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation III
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation IV
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation V
[Haste]
Show Effects
Dark Mist Inner Art I
Show Effects
Dark Mist Inner Art II
Show Effects
Dark Mist Inner Art III
Show Effects
Dark Mist Inner Art IV
Show Effects
Dark Mist Inner Art V
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [5/5]
AoE Damage [1/5]
AP Efficiency [3/5]
Utility [1/5]
Rin utilizes the Dark Mist Stance to enhance her abilities. She enters this stance through specific cards and only exits the stance when another Combatant plays an Attack card. While the stance is active, most of Rin's cards gain additional effects that allow her to deal fantastic single-target damage while also buffing herself, improving AP efficiency, and increasing hit counts, damage multipliers, and more. Playing Rin is all about chaining together attacks and staying in her stance as consistently as possible.
However, due to Rin’s unique mechanic, you want to avoid using Attack cards of other characters, and this heavily affects the number of potential synergies. Though keep in mind that you can work around this by playing Rin with characters that attack enemies passively, for example, Veronica with her Ballistas.
In the end, Rin’s is a fantastic single-target DPS option; she doesn't have a crazy DMG ceiling like some of these other characters, but with the right build, she can output the same consistent numbers almost every turn.
Fantastic single-target damage output (when set up correctly).
Self Card Draw.
Great self-damage scaling while Dark Cloud Stance is maintained and when played with Skill-heavy allies.
Access to Vulnerable debuff.
No AoE Cards.
Must maintain Dark Cloud Stance to remain effective.
Other Combatants' Attack Cards end Dark Cloud Stance in most cases, restricting your team options.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Dark Mist Secret Ark: Slash
Ego Skill
Show Effects
Rin’s Ego Skill, Black Mist Secret Ark: Slash costs an expensive 6EP but does very high single-target damage and applies 2 Vulnerable stacks which, when timed correctly, can dramatically increase Rin’s combo damage.
Dark Mist Sword: First Form Attack
A basic 1AP Attack card which is an unremarkable baseline but can be upgraded to put Rin into Dark Mist Stance on use, improving its utility.
Dark Mist Sword: Third Form Attack
Identical to First Form, but costs 2AP, not 1, and does more damage. Still gains the same benefit from potentials but is more costly to access.
Protection
Show Effects
Rin’s basic shield is completely standard and doesn't have any extra synergy with her kit.
Drawing Slash
[Haste]
Show Effects
A 0-cost Attack card that deals solid damage and, most importantly, grants Dark Mist Stance. Also, if used when already in Dark Mist stance gains a multiplicative +50% damage boost, taking its unbuffed damage from 120% to 180%. The best card in Rin’s starter deck and one of her best overall, full stop.
Dark Mist Secret Art: Destruction
Show Effects
A 0AP Skill card that draws 1 card and puts Rin into the Dark Mist Stance. Outside of taking an action in front of enemies, there is very little downside to this card, but it’s also not very useful in most Rin decks until Epiphanies unless you find yourself frequently falling out of Dark Mist.
Dark Mist Secret Art: Annihilation
[Haste]
Show Effects
A 1AP 150% DMG Attack that deals its damage twice while in Dark Mist Stance. One of Rin’s better damage cards, baseline, you’ll definitely want as soon as possible, but it becomes far stronger with Epiphanies.
Dark Mist Inner Art
Show Effects
Rin’s primary buff card is a skill that costs 1AP, preserves Dark Mist Stance for 1 turn on use (won't be removed with other combatant attacks) and increases her Attack Card damage by an Additive +30% for 1 turn if you’re in Dark Mist Stance when used. A bit of an underwhelming effect baseline for its cost and 1 turn duration, but does get better with Epiphanies.
Dark Mist Secret Art: Black Dance
Show Effects
Rin’s best damage and payoff card, which scales very well with the additive damage from Inner Art and Morale-like effects. Costs 1AP to use and deals 80% ATK, but while Dark Mist is active gains an additional hit per skill card you have in hand, up to 5, for a total potential multiplier of 480% minimum. Note: With Inner Art Active and 5 skills, this skill scales like this. (80% + 30%) x 6 = 660%.
Rin’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.
Rin is a set-up and combo-based combatant that requires careful team and deck building to work well. When playing Rin, ensure you’re always in Dark Mist Stance when using a card that can be empowered by it. To achieve this, either build decks without Attack Cards from other combatants or have enough ways to continually enter or preserve the stance. Next should be maximizing buffs and AP available for Rin to allow for effective comboing, and if possible, having as many skills in the deck as is viable to maximize Black Dance’s hit count. During a chaos run, you'll be looking to remove as many of the attack cards of your 2 other units as possible to make playing around her stance much easier and consistent.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Rin best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[4-PC]: +35% Critical Damage of 1-cost cards.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Attack.
The more flexible, safe, and consistent choice for Rin combines Executioner’s and Black Wing for great unconditional damage with either
Cursed Corpse [2-PC]
Seth's Scarab [2-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Crit Rate% = Crit DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
If a card used immediately before was from the assigned combatant, +15/30% attack card damage. Stacks up to 2 times and is removed if another combatant's card is used.
When the assigned combatant uses 2 or more cards, they gain [Focus].
[Focus]: Attack card damage of the assigned combatant is increased by 20/40%.
Remove Focus when another combatant's card is used.
Deal 250% Damage. +10% assigned combatant's attack card damage for each owned buff for 1 turn.
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
The assigned combatant's Attack is increased by 8/16%.
At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn.
Deal 120% Damage to all enemies.
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Rin currently has two different build paths, one is more AP efficient (Discount Rin) and one offers notably higher damage and superior set bonus choices (Max Damage Rin).
Dupe Priority
Dark Mist Secret Art: Destruction IV >>> Dark Mist Inner Art V
Destruction IV is by far the most important card to duplicate; get as many copies as you can, as it fishes out Rin’s best attacks from the used pile multiple times in a turn. If Destruction isn’t offered, Inner Art V is another reasonable dupe target for boosting Rin’s overall damage.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
Rin has viable support options, each helping her in different ways - which is best will depend on your deck, playstyle, and the content you’re facing. In general, you’ll want a support capable of healing alongside either a shielder for survivability or another support for extra utility and damage.
When maximizing damage for Rin, it’s best to bring a sole healing support alongside another support of your choice, which doesn’t need to be a healer.
When using a shielder, ensure you don’t include too many ATK cards, or you’ll have trouble maintaining Dark Mist Stance smoothly. For Chaos or Zero System, we recommend using Mika for maximizing survival, but any support can be used depending on your needs.
Copyright © 2025 Prydwen.gg
When playing Rin without using the discount Epiphany on Annihilation, Conqueror’s Aspect becomes one of her best options despite being a 4P. Combine it with either Black Wing if your Crit DMG is already high or Executioner’s if you’re still lacking. Very important to know is that abilities that are discounted to 0 do not gain this set's bonus, making this set combo a lacklustre choice when playing the discount build of Rin’s endgame deck.