Cachi [The Guard]Build and Guide

Character
Introduction

Cachi [The Guard] is a SR character from the
Disorder
Disorder element who is part of the Union faction. The character is also known by the Fearless Guard title.

To learn more about Cachi [The Guard] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Cachi [The Guard] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14560

11191 + 3369

DEF
DEF

1082

746 + 336

ATK
ATK

1239

922 + 317

SPD
SPD

134

125 + 9

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills

Cachi [The Guard] skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Hammer Dance

Cooldown: 0

Tags: Single DMG, Debuff, CRIT Rate-

Cachi swings his Anima weapon with all his might, dealing 2 hit (s) of 120% damage to a single enemy, each with a 20% chance to inflict a 2-turn [CRIT Rate-].

Level 2: Increases damage multiplier to 110%.

Level 3: Increases the chance of inflicting [CRIT Rate-] to 20%.

Level 4: Increases damage multiplier to 120%.

Level 5: Increases [CRIT Rate-] duration to 2 turn(s).

[CRIT Rate-]: Decreases CRIT Rate by 30%.

Skill 2

Brave Charge

Cooldown: 3

Tags: Turn Meter-, Debuff, Single DMG, SPD-

Cachi seriously prepares for battle, dealing 3 hit(s) of 90% damage to a single enemy, each with a 65% chance to set Turn Meter back by 20%; the final hit has a 100% chance to inflict a 2-turn [SPD-].

Level 2: Increases damage multiplier to 90%.

Level 3: Increases the chance of Turn Meter- to 65%.

Level 4: Increases the chance of inflicting [SPD-] to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[SPD-]: Decreases SPD by 30%.

Skill 3

Steadfast Dreamer

Cooldown: 4

Tags: Buff, Immunity

Fighting for tomorrow's superhero dream, Cachi battles with determination; applies a 2-turn [DEF+] to all allies: when [Success] triggers, additionally applies a 1-turn [Immunity], and when [Critical Success] triggers, extends all buffs' duration by 1 turn(s). (Chance to trigger [Success] is 80% of Effect ACC, and chance to trigger [Critical Success] is 55% of Effect ACC.)

Level 2: Increases [Success] trigger chance to 70% of Effect ACC.

Level 3: Increases [Critical Success] trigger chance to 45% of Effect ACC.

Level 4: Increases [Success] trigger chance to 80% of Effect ACC.

Level 5: Increases [Critical Success] trigger chance to 55% of Effect ACC.

[DEF+]: Increases DEF by 60%.

[Immunity]: Cannot receive any Debuff effects, CD+, or Turn Meter reduction.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T2

Generic PVE

T3

Aurora

T3

DokiDoki

T3

Terrormaton

T2

Union Boss + Phantom

T2

PVP

Review

Cachi is an unusual mix of Debuffer with extra Support capabilities, who also features the unique ‘Success’ and ‘Critical Success’ mechanics, which can improve his Skill 3 when the conditions are met. For Cachi the Guard, Success and Critical Success are determined by his Effect ACC, which means that doubling down on this Stat is even more important than it already is for most Debuffers.

Let’s dive straight into his Skill 3, which provides multiple effects at base, then Success and Critical Success stages:

  • As a baseline, his S3 applies a [DEF+] buff to all allies;

  • With a Success, a one-turn [Immunity] is also provided;

  • Upon Critical Success, all Buffs’ durations are extended by 1 turn, this effect also applies to the previous two Buffs.

While the DEF+ is serviceable, it’s the two remaining effects that really make Cachi worth using as a hybrid Support. Immunity is not a common buff, but is extremely powerful, and extended all Buffs (like Veronika’s [Soul Ward] or Massiah’s [Invincibility]) can lead to ridiculously cheesy strategies.

His S2 is another powerful tool to his kit, as Cachi gets 3 chances to reduce a single enemy’s Turn meter by 20%, up to 3 times, and one very high chance to inflict [SPD-], essentially crippling his target.

The S1 is situational to say the least, as it inflicts a very rare [CRIT RATE-] to a single enemy. This is largely useless against most PVE content, however any enemy who specializes in Crits can quickly be neutralized.

To sum it up:

  • In PVE, Cachi the Guard offers a strong and unusual blend of very powerful Buffs and crippling Debuffs, but most of the time he struggles to perform well in either roles if on his own.

  • In PVP, Cachi ideally serves as a DEF+ and Immunity opener to protect your team while you set it up, however his sluggish speed proves too detrimental when facing any higher tiered opener.

Pros & Cons
Pros

  • Overloaded S3 that enables cheese strategies, thanks to Immunity and buff extension.

  • S2 comes in handy against Bosses.

  • If you only need him to perform one of his roles, his skill levels are fairly cheap.

Cons

  • Masters neither Support nor Debuffing, forcing you to play multiple roles to get the most out of him.

  • Gets very expensive in terms of skill levels if you want to use all of his kit.

  • Too slow for PVP.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for any debuffer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

An alternative to Jackal Guard for more burst oriented teams as it allows the debuffer to use their S3 twice in row. Used in PVE one-shot teams and in PVP.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Strive [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
Effect ACC
Main Stat 2
Effect ACC = HP%
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) > Effect ACC (Until Desired) > HP% > Flat HP

Stat comments

Cachi [The Guard] has three stats to pay attention to across gear:

  • SPD: Speed is the most important stat for any debuffer as it will allow them to cycle faster in combat and use their skills more often.
  • Effect ACC: Effect ACC will increase the chance to land the debuffs/dispel, so prioritize it as the main stat on the right-side pieces.
  • HP%: Some bulk will help them survive longer, but SPD and Effect ACC have higher priority.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD > Effect ACC
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is better in most situations, but if you roll Effect ACC you can keep it for some time.
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 > Lvl 5 S1
Comments

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Synergies

Cachi [The Guard] synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Cachi [The Guard] present within in all content available in the game.

Team 76

Sharon Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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