To learn more about Anis: Star check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Anis: Star check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects Target(s).
Deals 61.03% of ATK as damage.
Charge Time: 1 sec
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Starfall
Passive
Cooldown: -
■ Activates at the start of battle only if self is alive. Affects all allies.
Burst Gauge filling speed 6% ▲ continuously.
■ Activates at the start of battle and when Full Burst ends.
Effect differs according to squad formation. Only the corresponding effect is applied.
If there are no other Burst 1 allies:
Effect 1: Affects self. Cancels Everyone's Star.
Effect 2: Affects self. My Own Star: ATK ▲ 40.01%. This effect is continuous and cannot be removed.
Effect 3: Affects all allies. Cooldown of Burst Skill ▼ 7.48 sec.
If there are any other Burst 1 allies:
Effect 1: Affects self. Cancels My Own Star.
Effect 2: Affects self. Everyone's Star: Re-enters Burst and changes to Stage 1. This effect is continuous and cannot be removed.
■ Activates when hitting a target with Full Charge. Affects the target.
Deals 120.13% of final ATK as additional damage.
Stardust
Passive
Cooldown: -
■ Activates when entering Full Burst while in My Own Star status. Affects all allies.
ATK ▲ 35.01% of caster's ATK for 10 sec.
■ Activates when performing a Full Charge attack while in Everyone's Star status. Affects all allies.
Restores 1.26% of the caster's final max HP as HP.
■ Activates when entering Full Burst. Affects self and all allies with lower final DEF than self.
Projectile Explosion Damage ▲ 92.03% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 34% for 10 sec.
Star Anis
Active
Cooldown: 20s
■ Affects self.
Shooting Stars
Function: Generates stars around Anis that attack random targets automatically.
Damage: 40.01% of final ATK
Attack Interval: 0.25 sec
Duration: 10 sec
Additional Effects
Charge time is fixed at 0.7 sec for 10 sec.
Explosion Radius ▲ 100% for 10 sec.
DEF ▲ 55.01% for 10 sec.
■ Activates while in My Own Star status. Affects self.
Attack Damage ▲ 35.2% for 10 sec.
■ Activates while in Everyone's Star status. Affects all allies.
Max HP ▲ 15.02% of the caster's max HP for 10 sec.
Review
Anis, oh Anis. So long have you made us wait for your oh-so-glorious form! She is indeed a star that shines bright—be it in any game mode, be it in any context. Our chubby and beloved star displays immense power and usability; she has made the stage hers, and she should be proud of herself.
Unparalleled in Bossing, rivaled by less than a handful in Arena, and above remarkable in Campaign, let’s dive right into Anis: Star’s new skills!
Anis: Star is a unit who can spectacularly deal damage and support the team. Her skills can strengthen the team when entering Full Burst and provide burst gen to accelerate rotations. If she is the only B1 in the team (excluding Re-Enter B1s, RRH, and RH), she can provide top-level CDR. If there is a B1 in the team, she becomes a Re-enter buffer & healer, boosting the team's Max HP and healing them through Charged Attacks. Regardless of their presence, Anis deals considerable damage, even more so if she is the only B1.
As a B1-CDR, she immediately secures her spot in the meta, but what totally blows our mind is: her damage, her buffs as a support, and her insane burst gen—plus her Defender role enhancing her viability in PvP. For someone to be a CDR and provide both ATK and ATK DMG in large amounts at the same time, it's ludicrous. And that on top of her personal damage? Sign us up!
It's literally get or quit at this point, ideally using Mileage unless you don’t have enough. In fact, if you are a new player joining during Half Anniversary, consider rerolling for her. Anis just has everything you need from a B1 — AoE damage that's effective for PvE and PvP, a burst gen gimmick that makes ALL weapons go berserk (no longer have to worry about burst gen), and healing as a Re-enter in situations where you need heal, with Crown synergy too! She will carry your Campaign, PvP, Raids, Interception, and 3 Towers (Tribe, Tetra, Pilgrim). Kid you not, she has so much obtain and the return-on-investment on her build value is insanely high. We would call her the Crown for B1s, but Crown does not do what she does. Anis is on a league of her own!
Given her omnipresence and reliance on caster's ATK, she is one of the best candidates for dupes. If you have tons of gems or stocked Gold Mileage, consider obtaining dupes, especially till MLB. If you are short, to the point you are afraid whether you will have enough gems for future units, then DO NOT TRY TO OBTAIN DUPES.
Make good use of the rebate system, which refunds 10-20 tickets for every 70-100 pulls. The milestones are as follows: 100, 180, 260, 370, 440, 520, 600, and 700. Do note that the ideal stopping points are theoretically 260, 440, 520, 600, and 700. It's cheaper to keep pulling on one banner because the rebates are better between 440-700. Then, use Gold Mileage on the other banner without pulling from it or on future Pilgrims.
My Own Star vs Everyone's Star
Anis: Star has 2 modes of operation.
If there is no other B1 in team (excl. RRH, RH, and re-enters), she will become a B1 CDR. This is her most common playstyle. She will have increased personal damage through self buffs and provide the team with additional caster's ATK upon entering Full Burst.
If there is another B1 in team, Anis will become a Re-enter B1 instead. As a Re-enter, she loses her personal buffs and doesn't provide caster's ATK to the team. In exchange, she gives healing every Full Charge, which can permanently trigger Crown's S2 and Nero's S1, and pads the team's HP (+ pseudo-heal) through Burst Skill.
💡 Anis may change mode of operation if the team's B1 is killed, pivoting from Re-enter B1 to B1 CDR.
My Attacks Have A Large Range, You Know?
Unlike regular RLs, Anis: Star's BA has a default explosion radius of 750 instead of 500. This allows her to reach more enemies in both PvE and PvP. Specifically in PvP, it reaches P3 and P3's cover. During Burst, this grows, up to twice the original number (at Burst Skill Lv. 10), reaching 1500, the same as TVesti's! To hit all enemies in Arena, you need minimum Lv. 7.
Another abnormal point of her basic attack is: It shoots faster than any normal RL. It’s because she has no move in/out of cover animation, meaning she shoots exactly 1 shot per 1 sec (normal RL is around per 1.3s).
Her weapon also differs in a way that it cannot be spammed for quick shots, but don't worry—her burst gen is already insane. Although it has a regular value (1.4 per hit), she lands 2 hits _on one enemy_ at once thanks to S1's additional damage. This means a shot generates 2.8 energy instead, before multiplied by Stage Target bonus (2.0×). Since she is an RL with a larger radius, she can hit multiple enemies consistently, multiplying this even further.
Her 6% extra burst gen contributes the most here, but a lot of people get it wrong. You see, the "+6% Burst gauge filling speed" actually means "take 6% of the caster's base burst gen rate (1.4) and add it to the base burst gen rate of affected unit(s)". If we take 6% of Anis's base burst gen rate (0.084) and add it to everyone else, it basically means the team generates 0.084 extra energy from every shot/pellet.
For example, a standard MG has a base burst gen rate of 0.1 per bullet. With Anis, that becomes 0.184, which almost doubles it.
Another example is Clip SGs, which generate 0.45 per pellet; give 0.084, and it becomes 0.534.
Ever wonder why Grave is so impactful or how she is more effective with lower burst gen units? Well, now you know!
Our Explosions Are Now Stronger!
Next up is her Projectile Explosion DMG buff, which activates upon entering Full Burst regardless of mode. The Projectile Explosion DMG buff is basically ATK DMG for Explosive-type attacks. What Explosive-type attacks are there?
All basic attacks of RL are explosive-type, including SBS's & Cindy's.
All special weapons that are designated as explosive, which can only be determined through testing, such as RRH's attachments and Anis's Burst Skill Shooting Stars. Note that Nayuta's Burst is not RL/explosive-type.
Projectile Explosion DMG buff does not affect additional damage. It only buffs direct damage, which shows up as "deal X% of final ATK as damage" in kits.
Projectile Explosion DMG buff has good synergy with RRH and RL units in general, which are common in PvP. This includes Emilia and A2 too!
Its activation requirement—lower DEF than Anis—is pretty hard to accidentally disable because AnisOS gives herself a huge DEF buff on Burst. Only when you use Crown with high base DEF units (or units with 4× DEF OL, for some reason) do you have to worry about them not receiving it. Do check if it's an issue for you, especially if you plan to run Cindy/XMaiden + Crown.
My Show, My Damage
Let's cut to the chase: her damage. How is Anis's damage? Ridiculous. As a B1, she packs similar damage to Nayuta but can hit multiple enemies and doesn’t require Stage Target. That makes her not only the best support in the game but also the best B1 DPS.
Anis: Star has 3 faucets of damage:
Basic attacks, which charge in fixed 0.7s during Burst, and are buffed by Projectile Explosion DMG. Fixed = not affected by Charge Speed modifiers—both buffs and debuffs.
Additional damage from S1, which triggers every Full Charge and therefore recurs every 0.7s too. The trigger is for each enemy; parts are not separate enemies, and therefore bosses will only take one instance.
Shooting Stars that strike every 0.25s during Burst, up to 40 times in total. These Stars have 1500 Range (750 ×2 due to Burst Skill effect) and are also buffed by Projectile Explosion DMG. They can core-hit and crit.
All these attacks enjoy 1.5× Full Burst multiplier because they almost always happen only in Full Burst. Combine with Crown, who buffs the units Bursting every rotation, or SAnis/XMaiden for a crazier number. Velvet also gives a nice bonus to her BA (higher Charge Damage + ATK buff), useful for Tetra Tower.
Want Me to Be a Healer? Sure!
Last but not least, Anis can be a healer. If you pair her with another B1 in team (other than RH, RRH, or Re-enter B1s), she will be a Re-enter B1. As a Re-enter, she loses some personal damage and stops providing caster's ATK to the team. However, in exchange, she heals every Full Charge and gives Max HP▲ on Burst.
The recurring Full Charge(s) can permanently trigger Crown's S2 and Nero's S1, just like HelmTr.
The Max HP▲ pseudo-heals and makes the team likelier to absorb lethal attacks. It also offensively buffs Max HP-dependent units.
Since her ATK DMG is still active (+34%, btw), it makes Anis a successor to HelmTr. She has better buffs, better personal damage, better burst gen consistency, and can heal without Bursting—and doesn't steal a B3's Burst like HelmTr does. The difference is that her heals are not as much as hers and apply slowly.
Do note that, as a Re-enter, she imposes a slight Burst Chain delay. This is very noticeable in PvP. Be careful! You can use it to your advantage because delaying can situationally be helpful, but if you use it incorrectly, the slower FB will kill you.
In Campaign, Anis is not as big of an improvement on her release as we saw with MoranTr/Siren, who can taunt Stunners, stun key Raptures, or protect the team from deadly attacks. However, she has the HIGHEST burst gen and BIGGEST buffs (and personal damage), which makes her a worthy contender. She can be better than the current meta, or worse, depending on the type and element of Raptures, as well as the stage requirements and deficit. If you don't absolutely need Siren’s Stun or Moran’s Protection, Anis is better. We consider all three of them as equals, where commanders should use them according to the situation and stage.
You can also use Anis: Star as a Re-enter support, replacing HelmTr or MastM, especially with Crown in team. Read the final bit of Kit Analysis for more detail.
Be careful! Anis is not particularly suitable against Volleyballs, which get aggroed on AoE. Exercise care when using her against them.
For Campaign Bosses specifically, a solo Anis may not be the best choice if you need Damage Reduction or Taunting. If HelmTr/AnchorM's healing is enough, Anis can be used as a solo B1 just fine. Or, you can use Anis as a Re-enter support/healer too, so you can run MoranTr at the same time, whichever you fancy.
In Tetra Tower, she can be a solo B1 CDR replacing MoranTr (Anis BAde BMilk Alice Velvet/FLEX) or a Re-enter B1 (Alice MoranTr/Rouge BMilk BAde/Blanc Anis). You can use SAnis instead of those DPS to support her too. Double Anis baby!
She is perfect for Pilgrim Tower too.
She sets a new bar for Bossing! Against Regular Bosses (excl. Campaign, which can do a lot of damage), Anis is pretty much the go-to B1 for late-game players who don't need Damage Reduction/Taunting. She improves the damage ceiling of not only Electric-weak but also all other elements, including Wind-weak, dethroning Siren! Do note, if you need survivability, you may find MoranTr superior to her. A dead Nikke deals 0 damage.
Why is Anis: Star good? A lot of personal damage, a lot of impactful buffs (esp. for explosive attacks), amazing burst gen support that doesn't specifically require fast weapons, and flexibility as a B1 CDR or Re-enter offensive support/healer who can trigger Crown's S2.
If Crown is the best B2 in game, Anis is the best B1 in game. She literally carries, and unlike Crown, who is no longer a hypercarry in Wind-weak (surpassed by Nayuta + Velvet), Anis is a hypercarry in all elements. If we keep it real, it would not even be a stretch to say that Anis: Star is the best unit in the game!
She stole the spotlight! What can't you expect from a B1 Defender with higher than SWHA's level of burst gen who deals astounding AoE damage/buffs the team? She is like a Rumani with an actual kit! If you have Biscuit, pair them and see how much value she brings to the table. Or don't, and use her as a buffer/burst gen support/healer support instead of a tank!
Teams such as Nayuta Anis PrivatyTr/HelmTr Biscuit, Anis Blanc Biscuit, and Nero Anis have proven resilient against the fiercest teams on Earth.
Since Anis has a base range of 750, she can hit P3 before Full Burst. Using Burst allows her to hit all enemies through increased range (minimum Lv. 7). Her burst gen is 12 * 1.4 per RL + 6%, making her 35.6 @ 2 RL.
Important: Read up our Burst Gen section in Kit Analysis for more detail on how "Burst Gauge filling speed" buff works because it may not be as you expect.
Anis can be played in 3 ways, and each entails different requirements:
Re-enter offensive support/healer: As a Re-enter support, if you don't care about her damage, Anis doesn't need OL rerolls nor her gear leveled at all. This is because her caster's ATK is inactive (requires her to be a solo B1 CDR). If you do need CP or higher Max HP▲/healing, consider leveling gear that increases HP.
Solo offensive support & DPS: This is the default playstyle and the most common. You want to OL Anis and level Helmet, Gloves, and Vest. Try to obtain 4× ELE, 4× ATK, and 1-3× Max Ammo. The final slot(s) can be Crit Rate/Crit Damage (most recommended), Charge Damage, or Charge Speed (only useful pre-FB in PvP if you need a slightly faster FB; note that Charge Time is fixed during Burst).
Solo offensive support: The same as above, but you don't need to reroll her OLs. Just level Helmet, Gloves, and Vest for caster's ATK.
Ideal: 4× ELE, 4× ATK, 1-3× Max Ammo
Filler: Critical Rate, Critical Damage
Priority: 10
Note: Depending on how you use her, there are different “stages” of investments. Check the Gear Investments on the full review for more information.
A meta unit she is, it's a no-brainer to get her to 10/10/10, but her most important ones are S2 & S1.
Skill 1: 7-10
Upgrades increase CDR amount, which is very important.
Lv. 7 minimum, Lv. 10 should be queued immediately.
Skill 2: 10
All her team buffs, except Max HP▲, are here. Upgrades increase their values.
Lv. 10 should be highly prioritized.
Burst Skill: 4-10
Upgrades improve Max HP▲ and personal damage.
Lv. 7 is important for Arena viability as it allows her to hit all enemies.
Lv. 10 can be postponed; gives late-game damage and CP, more significant in PvP.
Anis doesn't have specific cube preferences, but here are some options for PvE:
Resilience/Bastion: Your go-to cubes, usually highly leveled, making them ideal for everyone. Anis likes increased uptime. These can help. Bastion should only be considered if she has at least 10 base ammo (OL considered).
Destruction: If enemies have lots of respawning durable parts, and Anis has enough ammo/is paired with Reload Speed, Anis can use Destruction to deal more damage against parts, boosting the team's damage.
Choices for PvP, if regular Resilience/Bastion doesn't fancy you:
Tempering: Damage Reduction can be essential if she's not paired with Biscuit.
Quantum: Boosts her already insane burst generation; not always useful depending on whether the extra juice is needed.
Vigor: Secondary PvP cube with a similar effect to Tempering but a little worse due to not stacking with Damage Reductions.
Anis has caster's ATK and has good personal damage. She is also somewhat Basic Attack-dependent. She is also the top pick in every game mode, including PvP, where Damage Reduction is critical. Therefore, SR 15 should be highly prioritized.
Our certified second triple-SSS unit in the game.
High personal burst gen accompanied with massive BA range.
Boosts everyone’s burst gen; more effective on those with lower burst gen and high attack speed.
Personal attacks have massive range and can hit the whole screen/entire Arena fleet.
Personal attacks hit really hard, can core-hit, and can splash, hitting parts.
Shooting Stars (Burst Skill’s attacks) keep attacking even when stunned.
Fixed Charge Time/Speed makes her immune to Charge Speed debuffs despite its downside.
Beats Siren’s performance even in Wind-weak Bossing.
Defender role allows her to absorb more damage in PvP and synergize with Biscuit.
The highest B1 burst gen—beating Siren & Rumani.
Decent heals and offensive buffs in Re-enter support mode that can permanently activate Crown’s S2 and Nero’s S1.
Projectile Explosion DMG buff strengthens the damage of RRH, one of the best B3 in the game.
We love her so much!
She is literally a shooting star! Make your wishes everyone!
Kisenix thinks she is cuter than Mint.
Thicc.
Defender role means caster’s ATK is innately weaker (66.7% of Attacker’s ATK, excl. static stat boosts).
While Re-enter can be useful for intentional delaying in PvP, unintended delays can get your team killed.
Avoiding that delay may impose team-building restrictions.
Shooting Stars (Burst Skill’s attacks) may whiff, missing their target completely.
Charge Time/Speed is fixed during Burst, but this makes her immune to Charge Speed debuffs.
ATK buff deactivates if she becomes a Re-enter B1, and her personal damage plummets.
Heals are only possible in Re-enter mode, which may not be desirable.
In Re-enter support mode, she competes with other off-burst supports, such as MastM.
Projectile Explosion DMG buff doesn’t buff Skill DMG (“additional damage”).
In Campaign, continuous AoE makes her keep triggering Volleyballs’ berserk state, potentially killing your team.
In Bossing, her Stars may randomly break QTEs, for example Crystal Chamber’s, which is very annoying. Tip: Hold off her Burst a bit if possible.
Yes ShiftUp, how did you know we needed even more blinding UI effects during gameplay? Tip: Lower Combat Effects setting.
We are disappointed in ShiftUp that it took THIS long to make Anis the best girl.
But, many say Mint is cuter than Anis. :(
Painfully thicc…
Story
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
4/4/4 → 7/7/7 → 10/10/7 (→ 10/10/10)
PVP investment
4/4/4 → 7/7/7 → 10/10/7 (→ 10/10/10)
Priority
Meta (Boss)
Notes
S2 & S1 are the most important. S1 increases CDR value, whereas S2 increases her team buffs. Burst Lv. 7 minimum to hit all enemies in PvP. Lv. 10 is a late-game investment in PvE, but in PvP, it’s more important.
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Depending on how you use her, there are different “stages” of investments. Check the Gear Investments on the full review for more information.
PVE Priority
10/10
PVE Comment
Caster’s ATK, good AoE damage, and somewhat scales with Weapon Skill. High presence; top pick in every game mode.
PVP Priority
10/10
PVP Comment
Caster’s ATK, good AoE damage, and somewhat scales with Weapon Skill. High usability, and CP and Damage Reduction are useful.
Resilience Cube
Bastion Cube
Destruction Cube
Tempering Cube
Quantum Cube
Vigor Cube
Teams
Push Campaign!
Mode: Campaign || Element: All
Anis Pushes Tetra Tower!
Mode: Tribe Tower || Element: All
Anis Dominates Tetra Tower!
Mode: Tribe Tower || Element: All
If You Need Survivability + Heal
Mode: Bossing || Element: All
Wind-Weak Musical
Mode: Bossing || Element: Wind
Fire-Weak Musical I
Mode: Bossing || Element: Fire
Fire-Weak Musical II
Mode: Bossing || Element: Fire
Fire-Weak Musical III
Mode: Bossing || Element: Fire
Electric-Weak Musical
Mode: Bossing || Element: Electric
Iron-Weak Musical
Mode: Bossing || Element: Iron
Water-Weak Musical
Mode: Bossing || Element: Water
Nayuta & Anis's Concert I
Mode: PVP || Element: All
Nayuta & Anis's Concert II
Mode: PVP || Element: All
Anis & Blanc's Concert I
Mode: PVP || Element: All
Anis & Blanc's Concert II
Mode: PVP || Element: All
Shotgun Dance Crew
Mode: PVP || Element: All
Delayed Indom for Indom War
Mode: PVP || Element: All
Cindy's Slow Theatrical
Mode: PVP || Element: All
Best Anis PvP Team
Mode: PVP || Element: All
This Arena team (also works for CA) is a 2 RL comp (with Quantum on Anis, Helm, or Biscuit [or Anis + 1 of them]) that uses HelmTr's lifesteal + Nayuta's heal share to survive barrages of damage, Cindy to block SG attacks and ensure a full chain against Rosanna (who will kill HelmTr), and Biscuit to provide Anis with long periods of Immunity, allowing her to survive until enemy Indomitability ends. Nayuta + Anis + Cindy BA combine firepower to unleash devastating damage.
Using Tempering or Vigor on HelmTr & Biscuit is recommended. Nayu must NOT be the second highest ATK in team to avoid being Rosanna-countered.
Anis: Star can be P1 or P2. In P2, she procs Biscuit's immune slower or not at all, which can be good and bad. In P1, she is almost guaranteed to proc it.
Best Anis PvP Team 2
Mode: PVP || Element: All
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