TriggerBuild and Guide

Character
Introduction

Trigger is an
S Rank
rank character with the Electric attribute who belongs to the
Stun
Stun Specialty and who is part of the
OBOLS Squad
OBOLS Squad faction.

To learn more about Trigger check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Trigger has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.6

Last build/calcs update

Patch 1.6

Last teams/synergies update

Patch 1.6

Last profile update*

April 1st, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Trigger check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Soul-Searching Gaze

Lv. 1

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s.This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Impact 0

BASE ATK: 0

Core

Additional Ability Silver Lantern's Gaze

When another character in your squad is an Attack character or shares the same attribute:

When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Cold-Bore Shot

Press to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Lv. 1
1st-Hit DMG Multiplier
34.50%
1st-Hit Daze Multiplier
17.30%
2nd-Hit DMG Multiplier
56.90%
2nd-Hit Daze Multiplier
28.50%
3rd-Hit DMG Multiplier
110.90%
3rd-Hit Daze Multiplier
60.80%
4th-Hit DMG Multiplier
243.00%
4th-Hit Daze Multiplier
176.90%
Core

Basic Attack: Silenced Shot

Hold to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad.

Lv. 1
Shot DMG Multiplier
47.60%
Shot Daze Multiplier
23.80%
Counter DMG Multiplier
233.90%
Counter Daze Multiplier
148.80%
Finishing Move DMG Multiplier
131.20%
Finishing Move Daze Multiplier
65.60%
Core

Basic Attack: Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Lv. 1
DMG Multiplier
47.90% *2
Daze Multiplier
35.90% *2
Core

Basic Attack: Harmonizing Shot - Tartarus

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Lv. 1
Continuous Fire DMG Multiplier
22.60% *3
Continuous Fire Daze Multiplier
17.00% *3
Finishing Move DMG Multiplier
45.20%
Finishing Move Daze Multiplier
34.00%
Core

Dodge: Phantom Concealment

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Vengeful Specter

Press during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG.

Lv. 1
DMG Multiplier
51.40%
Daze Multiplier
25.70%
Core

Dodge Counter: Condemned Soul

Press during a Perfect Dodge to activate. Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
219.70%
Daze Multiplier
194.40%
Core

Special Attack: Spectral Flash

Press to activate. Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
71.50%
Daze Multiplier
71.50%
Core

EX Special Attack: Flash Burial

With enough Energy, press to activate. Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Lv. 1
DMG Multiplier
634.40%
Daze Multiplier
432.70%
Energy Cost
60
Core

Chain Attack: Stygian Guide

When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
574.70%
Daze Multiplier
135.80%
Core

Ultimate: Underworld Requiem

When Decibel Rating is at Maximum, press to activate. Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Lv. 1
DMG Multiplier
1480.50%
Daze Multiplier
922.00%
Core

Quick Assist: Cold-Bore Cover Fire

When the on-field character is launched, press to activate. Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
84.40%
Daze Multiplier
84.40%
Core

Defensive Assist: Delaying Demise

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Piercing Thunder

Press after an Evasive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
432.90%
Daze Multiplier
327.40%
Mindscapes
M1

Sharpened Senses

Mindscape 1

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
M2

Ether Vision

Mindscape 2

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
M3

Homecoming

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Concealment

Mindscape 4

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.
M5

Locked In

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Beyond the River of the Dead

Mindscape 6

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
Stats (Level 60)

Trigger Stats at level 60 (including Core passive bonuses).

Stat
HP
7923
Stat
DEF
600
Stat
ATK
750
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
131
Stat
Anomaly Mastery
96
Anomaly Proficiency
95
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Trigger images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Strong off-field presence via Aftershock attacks that inflict a lot of Daze and damage;

  • Very simplistic in playstyle: just do 4 charged shots, swap out, rarely come back;

  • Automatic dodge mechanic and lots of range for extra comfort — very easy to avoid enemy attacks;

  • Universal Stun DMG Multiplier debuffer, making her a top choice way beyond Aftershock teams, not only as a Stun but as a Support too.

Cons

  • Really enjoys having her signature W-Engine, as it’s an amazing increase to her supportive presence via a practically permanent 25% DEF reduction on enemies. Her M1 is also amazing but both are expensive to acquire;

  • Is locked out of several Anomaly team choices due to her Additional Ability activation condition, which hinders some of her massive team flexibility potential;

  • Has trouble filling in for field time during the downtimes of certain Agents’ damage windows.

Review

Trigger is an Electric S-Rank Ranged Agent who specializes in off-field Aftershock damage and Daze, as well as amplifying Stun DMG Multipliers of enemies, thus boosting your whole party’s damage significantly. Without a doubt, all of these traits cement Trigger as a character who synergizes not only with Aftershock characters but powerhouses way beyond that scope, often filling the slot of both a Support and Stun at the same time.

In essence, her gameplay is extremely simplistic which will satisfy the wants of a lot of players: the mechanic at the core of her gameplay is a bar located under her in-battle character icon called “Purge” that she can fill in her “Sniper Stance” using “Silenced Shots”. These three terms cover the majority of how she’s played.

Sniper Stance is entered by holding down Basic Attack. Once this occurs, Trigger gets on the ground and starts automatically shooting ranged Silenced Shots at enemies. These charged shots each charge up to 25 Purge up to a maximum of 100, which means 4 shots fill up the whole bar. This initially appears blue, but can change to an orange-golden colour after using certain skills. During Sniper Stance, Trigger will automatically trigger a Perfect Dodge once every 8 seconds if attacked, and she’s also able to move to the side or backwards in the process. When the free perfect dodge isn’t up, she can still activate a Perfect Dodge by evading in any direction at the right timing. During Sniper Stance and after a Perfect Dodge, she can execute a Counter regardless of whether the dodge is automatic or manual, which deals significant damage to the target while also generating Purge.

Once the Purge bar is filled up, Trigger is ready to switch out and deal Aftershock DMG right away. As an added bonus after exiting Sniper Stance, she’ll automatically cast a “Finishing Move” which deals additional damage.

At this point, if the bar below Trigger is blue and she is switched out of the field, your other characters’ basic skills will be able to trigger “Harmonizing Shots”, consuming 3 Purge a maximum of once every 3 seconds. These are her off-field Aftershock attacks which contribute to a lot of her Daze and damage. However, there are two ways to enhance them.

The first method is by using a heavy attack from either an EX Special, Assist Follow-Up or Ultimate of a character other than Trigger. This activates a special variant of Harmonizing Shots called “Tartarus” which inflicts extra damage and Daze but consumes 5 Purge instead of 3 and takes more field time. You can activate these enhanced Harmonizing Shots a total of 6 times every 20 seconds, 2 times per each type of attack. They also do not share a cooldown with standard Harmonizing shots, allowing them to be used back to back.

The second method is by turning the Purge bar below Trigger’s icon from blue to gold. This is done via her EX Special or Ultimate, with the colour change of the Purge bar indicating she’s entered a new state called “Coordinated Support”. Coordinated Support’s benefit is allowing your Harmonizing Shots to completely ignore the 3 second cooldown and usual Purge cost for a number of shots while it’s active. After using Trigger’s EX Special the next 4 Harmonizing Shots have this effect and after using her Ultimate the next 6 do. Note Coordinated Support can last a total of 20 seconds and span up to 10 shots per iteration. Her Ultimate grants 12 seconds of duration and 6 shots and her EX grants 8 seconds and 4 shots. These can be stacked together if used in succession to max out both the shot and duration limit of Coordinated Support, this isn’t necessary though. It’s in fact recommended to space them out if you’re trying to optimize, as regular blue Aftershock attacks don’t share a cooldown with gold Aftershock attacks so you can squeeze an extra couple instantaneous shots if you plan things properly (you can interpret it as your EX special giving you 5 instant shots instead of 4, and your Ultimate giving you 7 instant shots instead of 6).  

Any instance of Aftershock DMG that Trigger deals, which comprises any of her off-field attacks, passively increases the Stun DMG Multiplier of all enemies hit by 35% for 5 seconds which applies regardless of whether the enemy is stunned or not. This is her Core Passive, and is one of the most important parts of Trigger’s kit and justifies a lot of her potential as a Support/buffing Agent, as it greatly increases all of your party’s damage against affected enemies. 

Trigger’s Additional Ability increases her Daze dealt by Aftershocks by 1.5% for every 1% CRIT Rate she has over 40%. The maximum Daze increase from this Additional Ability is 75% which means the passive maxes out at 90% total CRIT Rate for Trigger, so aside from Impact this will be one of her main stat goals.

Other than that, Trigger’s Ultimate and EX Special both inflict a good amount of DMG and Daze in a single instance on top of granting Coordinated Support but also immediately activate a Quick Assist for the previous character in the team. This means you’ll typically want your DPS character to be swapped into and so they’ll be placed before Trigger in your party.

Her other noteworthy skills are her Chain Attacks, which simply deal good amounts of DMG and when applicable Daze, as well as her Defensive Assist and Assist Follow-Up which, on the other hand, deal a massive amount of Daze and are a strong option for filling spare field time during combat or triggering W-Engine effects.

All of these abilities, when put in relation to each other, allow us to piece together Trigger’s gameplay: and as we said when we introduced her, it’s very simplistic in essence. All you need to do is as follows:

  • Start off by doing 4 Silenced Shots in her Sniper Stance, followed by a Finishing Move;

  • Switch out to other Agents in your party and deal damage using them, while Trigger activates several Aftershock off-field attacks over time and stuns enemies off-field while increasing the Stun DMG Multiplier of those enemies;

  • Come back to Trigger to do Defensive Assists, EX Specials and Ultimates to stun enemies faster and deal more damage, as well as to refresh Purge when needed via more Silenced Shots.

Trigger’s Purge consumption is extremely low, which means she’s a low maintenance Agent in general, similar to Astra Yao in that sense. You only need to come back every once in a while to refresh Trigger’s Purge by doing an extra round of Silenced Shots. The most important gameplay tip to keep in mind when it comes to Trigger is learning to quickly release Basic Attack after your 4th Silenced Shot, which instantly cancels the animation and activates Finishing Move at no loss of damage — a good time save overall. Beyond that, there are some additional tricks to squeeze out some extra harmonizing shot triggers and minimize the restrictiveness of its three second cooldown, but the real secrets lie in optimizing the gameplay of your other Agents to make her shine!

In regards to Trigger’s position in the meta, her biggest flaw is that a lot of her potential is locked behind her first Mindscape and her signature W-Engine Spectral Gaze; this is because it gives a -25% DEF Reduction to all enemies hit by her Aftershock attacks which is a massive buff to your entire party’s damage, and with her M1 she obtains an extra 20% Stun DMG Multiplier increase, going from 35% to 55%, further amplifying your whole party’s damage. Without a doubt, these two upgrades make Trigger one of this game’s top Supports, going beyond the scope of a Stun Agent, very close to Astra Yao in universal strength.

However, even without those two upgrades included, Trigger remains an Agent who is of course especially strong in Aftershock teams such as with Soldier 0 Anby, who not only enjoys the damage boosts, but also the on-field time that she gains from being paired up with Trigger who’s constantly off the field, as Dodge Counters are a big part of Soldier 0 Anby’s gameplay and you need to be on the field with her to execute them. However, Trigger goes beyond those teams as a viable Stun Agent for DPS powerhouses like Yanagi and Evelyn, but also a mix of a Support Agent via her Stun DMG Multiplier debuff for just about any team that can appreciate her extra Daze, which aside from pure Anomaly teams that don’t have the Electric attribute such as Piper/Burnice, is pretty much anyone.

To summarize, Trigger is a very strong all-rounder Agent who’s capable of not only dealing high Daze and good Aftershock DMG off-field, but can also serve as a mix of a Stun and Support Agent for many teams, including the top contenders of the game’s meta. This makes Trigger one of the most valuable agents currently available, especially because of her ease of use, which a lot of the casual playerbase will enjoy.

Undoubtedly, these factors show that Trigger is a top-tier Agent herself.

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

100%

100%

When the equipper hits an enemy with an Aftershock, causing Electric DMG, the target's DEF is reduced by 25/28.75/32.5/36.25/40% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4/4.6/5.2/5.8/6.4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8/9.2/10.4/11.6/12.8%.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Trigger's Signature W-Engine offers ludicrous value to her and her team, applying 25% DEF Shred to enemies hit by electric Aftershocks for 5s (comparable to Nicoles more temporary 40%) and a stackable Combat Impact% boost that comes along with the Aftershocks as well capping out at 20%. To top it off, it also has 24% CRIT RATE - a stat Trigger very much needs to cap out her additional ability. Trigger is able to apply all these effects quickly and maintain them indefinitely, something at the time of her release only she can manage.

99.31%

75.20%

Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
Trigger has no issues activating the secondary effect of Lighter's Signature W-Engine which boosts the entire party's Ice and Fire CRIT DMG by an extra 30% - thanks to her Aftershocks counting as Basic Attacks. Trigger can also activate the huge Combat Impact bonus by making use of Defensive Assists before large Dazing combos revolving around her EX and Ultimate. These two facts combine to make it Triggers second best option when played in Fire and Ice teams - such as with Miyabi or Evelyn - and a solid choice outside of that due to its Impact bonuses.

97.75%

86.82%

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
Qingyi's Signature W-Engine is usable by Trigger thanks to her Aftershocks counting as Basic Attacks that strike multiple times (thus accumulating multiple stacks per use). The result is that this Engine while not as good as it is on Qingyi is decent on Trigger. She will be able to reach and maintain its 15 stack threshold in most scenarios, granting her a solid Combat Impact bonus and a 20% DMG boost to the team.

94.21%

73.96%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Grants Trigger a strong stackable Daze% and DMG% boost to her Basic Attacks (including her Harmonizing Shots). Maintaining at minimum 3 stacks of this buff is no problem thanks to her frequent aftershock triggers (counted as basics) but after using her EX or Ultimate reaching the max of 5 stacks is also possible for a time. A very solid non-Limited Engine choice for Trigger.

93.71%

70.12%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
This W-Engine is more situational than others as it is dependent on the enemy's current HP status to inflict more Daze. On average this engine will achieve roughly the results listed here. But in modes where the enemy remains at high HP for the majority of the fight like Deadly Assault this engine's performance skyrockets to one of Triggers best dazing options!

93.32%

70.12%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
An alternative 4-star option to Precious Fossilized Core with higher total Impact potential but less reliability due to its conditional effect. But if you're adept at managing the uptime of this Engines in combat ability, it can outperform Fossilized Core when playing Trigger but only in modes that have standard enemy HP values (Shiyu Defense not Deadly Assault).

93.08%

65.05%

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Incredible F2P Stun W-Engine that offers generic Daze boosts to the entire characters kit with no conditionals to play around. Grants 12% Impact unconditionally and a 12% Daze increase against the wearers primary target. This Engine doesn't have any of the additional bonuses such as Energy Regen, Damage increases or burst daze potential higher rarity options have, but is able to mostly keep up in raw Daze output over longer fights making it a great stepping stone option until you can upgrade.

92.66%

73.96%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine is typically an incredible option for all Stun characters that use their EX Special Attack at least somewhat regularly. Unfortunately, this isn't the case for Trigger as much as some other Stun characters. Maintaining at least 1 stack of this buff consistently is expected for most characters using this W-engine but it's difficult for Trigger to go any further, hence it's close in Daze potential to Vortex Arrow but has much higher personal damage potential which can be taken into account.
Best Disk Drives Sets

1

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Top set for Trigger when focusing on dealing as much Daze as possible. Grants her much needed Impact%, but also provides a large Daze% increase to her Basic Attack themed abilities, including her Harmonizing Shots boosting her stunning capabilities considerably.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended),
  • Swing Jazz,
  • Thunder Metal,
  • Puffer Electro (When stacking high PEN Ratio),
  • Hormone Punk/Astral Voice,
  • Branch & Blade Song.
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
>
ATK%
ATK%
Disk 6
Impact
Impact

Substats: CRIT RATE >= CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 1700 - 2200+ (Optional)

  • HP: 10000+

  • DEF: 750+

  • IMPACT: 162 - 186 + (Most important stat)

  • CRIT RATE: 60 - 90%

    • Most Stun characters have little use for sub-stats outside of improving their Sub DPS capabilities, but this is not the case for Trigger.

    • Stacking CRIT RATE grants her substantial DAZE% increase to all her Aftershock abilities, making it by far her highest priority stat after IMPACT% and DAZE% on gear.

    • Get as much CRIT RATE as you can until her additional ability caps out at 90%, then prioritize other stats (only doable with her signature).

  • CRIT DMG: 100 - 120%+ (Optional)

Skill priority
Core

Basic Attack

Core

Special Attack

Core

Chain Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Trigger. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Trigger is a Stun Agent who not only brings a lot of off-field damage and Daze, but also provides a lot of buffs, and even DEF shred (similarly to Nicole) when she's using her signature W-Engine. As a result, she doubles not only as an amazing Stun unit, but also a Support. This means she's usable anywhere where her Stun is desirable. This includes a lot of top meta teams, but below are some of the best ones:

Best Team

Astra Yao
Astra Yao
Caesar
Caesar
Nicole
Nicole
Lucy
Lucy
Support

Yanagi Team

Astra Yao
Astra Yao
Nicole
Nicole
Burnice
Burnice
Support

Miyabi Team

Evelyn Team

Astra Yao
Astra Yao
Nicole
Nicole
Lucy
Lucy
Support

Bangboo options:

  • Pick a Bangboo based on the main DPS you use.

For more team ideas, check this video:

Calculations

Damage and Daze output

Mindscape notes:

  • Trigger M1 - Outside of the increase to Trigger's Stun DMG multiplier debuff, the rest of her Mindscape 1 is focused on improving her performance and longevity outside of her "burst" windows when her EX and Ultimate aren't readily available. The rotation we're using utilizes both an EX and an Ultimate to show Trigger's best case scenario, meaning the true potential of this Mindscape cannot be accurately demonstrated. For this reason we haven't included the potential gains possible from this part of the Mindscape. It should be noted though that this bonus is definitely a noticeable improvement in longer fights!
  • Trigger M6 - Trigger's M6 adds a massive amount of additional damage to her Opener resulting in significantly more damage overall. The one issue with this is that Trigger's first Opener usually doesn't have any of her buffs or debuffs active, meaning it can be weaker than expected without pre-preparation. We've assumed you'll have Trigger's buffs active for your Openers when calculating this Mindscape, but if you don't, its benefits noticeably decrease especially in shorter fights where the only opener you do could be an unbuffed one.

DISCLAIMER: Trigger spends the majority of her time off the field, because of this her Daze Per Second and DPS vs actual field time is technically much higher than other characters and what is represented here. In the calculations below we have counted the time it takes for Trigger to perform her Harmonizing Shot attacks as time in her rotation - despite the fact she is off field. The reason we've done this is we feel the most important part of a Stunner is how quickly they Stun - by doing this we are able to accurately represent how much Stun per second Trigger is delivering in a fixed amount of combat time. For those looking for specifically Daze or Damage compared to field time both are technically much higher than this as the majority of her attacks occur off the field and can be found further below for comparison.

Also, Trigger doesn't have much of a set "rotation" after her opener as all she needs to do in combat is ensure she doesn't overcap on resources while also keeping her Purge Gauge full. As a result of this, the "rotation" present below is instead a representation of how Trigger's abilities may play out for the purpose of damage and daze calculations in a fight where Trigger's main goal is to daze a boss type enemy as quickly as possible.

Trigger in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 28.67s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

This rotation includes the time needed to initially fill Triggers Purge Gauge - something she only needs to do once or twice in a fight. Due to some Mindscapes using the opener part of her rotation this is the rotation we've used for calculating the potential gains associated with them. The rotation below includes 17 standard Harmonizing Shots and 1 Harmonizing Shot Tartarus. Trigger relies on her EX and Ultimate to bypass Harmonizing shots cooldown in order to execute so many in such a short period of time, without one or both of them less shots can be expected.

Opener Rotation
  • Scope In
  • Basic Attack: Silenced Shot (Shot DMG)
  • Basic Attack: Silenced Shot (Shot DMG)
  • Basic Attack: Silenced Shot (Shot DMG)
  • Basic Attack: Silenced Shot (Shot DMG)
  • Basic Attack: Silenced Shot (Finishing DMG)
  • Defensive Assist: Delaying Demise
  • Assist Follow-Up: Piercing Thunder
  • EX Special Attack: Flash Burial
  • Ultimate: Underworld Requiem
  • Defensive Assist: Delaying Demise
  • Assist Follow-Up: Piercing Thunder

And here are the W-Engines and Disk Drives used in the calculations.

When the equipper hits an enemy with an Aftershock, causing Electric DMG, the target's DEF is reduced by 25/28.75/32.5/36.25/40% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4/4.6/5.2/5.8/6.4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8/9.2/10.4/11.6/12.8%.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)


No Opener rotation comparison

Below is a comparison of Triggers Daze Per second with her Opener Rotation included in the field time and excluded to give you an idea of what Trigger's Daze per second looks like without having to use it (everything else is identical).

Field Time Daze and DPS

All the figures above are based on real combat time, but it should be noted that throughout the majority of Trigger's rotation, you'll have another character attacking and contributing Damage and Daze, meaning whatever numbers she puts up are in addition to the character you decide to main field. To give you an idea of how much Daze and Damage per second Trigger is putting out vs the time she actually spends on the field here is a comparison. Please note this is not a good indicator of how fast she dazes compared to other characters and is only meant to demonstrate how powerful Trigger is based on the little time she spends on field.

Also, the rotation used for the calcs below includes the Opener.

Trigger in 1 Target scenario - Daze and Damage.

Rotation time: 11.57s.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

Trigger Shiyu Defense stats aren't available yet. They will be added soon.