PiperBuild and Guide

Character

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Introduction

Piper is an
A Rank
rank character with the Physical attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

Hmph, what in the world is so appealing about lottery tickets anyway? Victory and defeat are completely out of your own control!

To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Piper has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.0

Last build/calcs update

Patch 1.5

Last teams/synergies update

Patch 1.6

Last profile update*

June 5th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Power Charge

Lv. 1

When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Synced Acceleration

When another character in your squad shares the same Attribute or Faction:

When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Load Up and Roll Out

Press to activate: Unleashes up to 4 slashes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
59.00%
1st-Hit Daze Multiplier
29.50%
2nd-Hit DMG Multiplier
78.80%
2nd-Hit Daze Multiplier
64.50%
3rd-Hit DMG Multiplier
150.10%
3rd-Hit Daze Multiplier
121.90%
4th-Hit DMG Multiplier
320.60%
4th-Hit Daze Multiplier
252.20%
Core

Dodge: Handbrake Drift

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Pedal to the Metal

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
90.10%
Daze Multiplier
45.10%
Core

Dodge Counter: Power Drift

Press during a Perfect Dodge to activate. Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
269.00%
Daze Multiplier
230.00%
Core

Special Attack: Tire Spin

Press to activate. Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill, up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charged level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Lv. 1
DMG Multiplier
271.70%
Daze Multiplier
271.70%
Core

Special Attack: One Trillion Tons

While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
Level-1 Charged Attack DMG Multiplier
93.40%
Level-1 Charged Attack Daze Multiplier
93.40%
Level-2 Charged Attack DMG Multiplier
103.40%
Level-2 Charged Attack Daze Multiplier
103.40%
Level-3 Charged Attack DMG Multiplier
235.00%
Level-3 Charged Attack Daze Multiplier
235.00%
Core

EX Special Attack: Engine Spin

With enough energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate: Rapidly spins, unleashing powerful spinning slashes around her, dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Lv. 1
DMG Multiplier
93.50%
Daze Multiplier
54.80%
Energy Cost per second
20
Core

EX Special Attack: Really Heavy

During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
612.90%
Daze Multiplier
396.80%
Energy Cost
20
Core

Chain Attack: Buckle Up

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
652.30%
Daze Multiplier
253.30%
Core

Ultimate: Hold On Tight

When Decibel Rating is at Maximum, press to activate. Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1660.40%
Daze Multiplier
328.30%
Core

Quick Assist: Brake Tap

When the on-field character is launched, press to activate. Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
130.00%
Daze Multiplier
130.00%
Core

Defensive Assist: Emergency Brake

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Overtaking Maneuver

Press after a Defensive Assist to activate. Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
400.50%
Daze Multiplier
352.00%
Mindscapes
M1

Leisure Moment

Mindscape 1

When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.
M2

Motivation

Mindscape 2

During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.
M3

Truck Expert

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Refined Techniques

Mindscape 4

Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.
M5

Personal Hobbies

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Mild Excitement

Mindscape 6

Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
Stats (Level 60)

Piper Stats at level 60 (including Core passive bonuses).

Stat
HP
6976
Stat
DEF
613
Stat
ATK
758
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
86
Stat
Anomaly Mastery
116
Anomaly Proficiency
118
Stat
Energy Regen
1.56
Voice Actors
ENG
Suzie Yeung
JPN
-
CN
-
KR
-
Gallery

Piper images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Fantastic Assault Anomaly damage for an A-rank Agent;

  • One of the fastest Anomaly appliers in the game with her EX Special spin, able to apply Assault, Flinched and Disorder at lightspeed;

  • Very F2P-friendly — good F2P build and W-engine choices/requirements, scales well off of Mindscapes without being necessary;

  • Scales amazingly well off of Mindscapes – goes from acceptable damage to particularly noteworthy;

  • Able to buff her own and other teammates’ damage with her Additional Ability, allowing for good synergies in Disorder teams with multiple Anomaly characters;

  • Spin To Win!

Cons

  • Best synergies by far only exist in the form of limited S-rank Agents, fully F2P teams may have especially subpar performance (really wants a strong second Anomaly DPS on the team);

  • Vulnerable to attacks in the middle of her spins. While she can’t be interrupted, it can be problematic in teams that don’t run characters able to provide sustain over long fights;

  • Little damage potential without EX Specials available — big downtime that is good to fill in, but limits team choices even further.

Review

Piper Wheel is an A-Rank Physical Anomaly Agent who specializes in dealing a lot of Anomaly damage quickly in short burst windows by using her EX Special spin attacks. This is the core part of her gameplay and it explains a lot of her synergies and use cases.

It might sound a little simple to only reduce Piper to an Anomaly Agent who spins to deal damage, but frankly that much is enough for her to perform. Pretty much all she ever wants to do is spin around, apply Physical Anomaly on enemies, and deal massive amounts of Assault and Disorder damage. She has a few tools to do this so we’ll explain them one by one.

First of all, let’s discuss her Basic Attacks and her Assists. For the most part, all of them will go unused (Assists may be used in some rare situations but they do nothing in particular compared to other Agents, just the run-of-the-mill burst of damage on Quick Assists and high Daze output on Defensive Assists). Overall, you can ignore these abilities and focus on her Dodge, Special and her Ultimate/Chain, the more interesting parts of her kit.

Her Ultimate and Chain attacks function as simple bursts of Anomaly application and damage – overall they’re pretty good to use if you can make use of them. It should be noted Piper’s Anomaly application on her Ultimate is pretty big, so make sure not to waste any of it in case your Assault anomaly is on cooldown (remember Anomalies of the same element have a 3 second-long internal cooldown which, especially on Piper and depending on the enemy you’re facing, can lead you to waste some Anomaly application).

Her Special is the more interesting part of her kit. Piper is one of the rare Agents in the game who actually want to make use of their regular Special (Piper’s Basic Attacks are often not favourable due to being slow and not applying as much Anomaly). What Piper’s Special does, without enough Energy available to use her EX Special, is it makes her enter a “Tire Spin” state. In this state, she can spin for a short duration.

It has a total of 3 stages, which look like a slow wind-up during the first, a proper spin during the second, and finally the third is reached once charged for about 3 seconds, after which she automatically follows up with a special attack called “One Trillion Tons” which deals a good chunk of extra damage and Anomaly. Stage 1 lasts about a second, which can be skipped after using Basic 3 (unused), a Dash Attack or a Dodge Counter. Generally speaking, using a Dash Attack or a Dodge Counter to access Stage 2 of Tire Spin leads to improved damage. It’s possible to quickly cancel the lag that Piper has at the end of One Trillion Tons with a Dodge, after which it is possible to follow up with a Dash Attack into a Tire Spin stage 2 and 3. This is her primary means of dealing damage and applying Anomaly when Piper doesn’t have Energy available. It is also possible to switch out of One Trillion Tons and swap cancel the animation if your other party members need to take the spotlight.

However, when Piper does have enough Energy available, she gets to use her EX Special instead. Upon reaching Tire Spin Stage 3 as normal, she can perform “Engine Spin” for an extra 3 seconds, during which she deals greatly increased DMG and applies Anomaly extremely quickly, one of the fastest Anomaly applications in the game. When Piper has completed her Spin duration or her Energy drops to 20, she automatically follows up with an enhanced version of One Trillion Tons called “Really Heavy”. The Anomaly application on this skill is similarly really high, and it’s recommended to switch out of it as this will in most cases conclude her rotation, after which you’ll need to set up your other characters once again.

During both Spin states, Piper’s DMG Taken is reduced by 40% and her Anti Interrupt level is increased. This means she will very rarely get interrupted by enemy attacks and can keep spinning even though she’s getting hit. Managing HP with Piper can be a challenge, since during her EX Special it’s strongly recommended to perform it all the way through and it’s difficult to stay out of range of enemy attacks. Mindscape 2 does help with this, but only to a small extent since you’ll need to stay close to hit enemies with your Spins no matter what.

Additionally, thanks to Piper’s Core Passive, she will gain a stack of “Power” for every enemy hit by an instance of damage of her EX Special or Ultimate. At a maximum of 20 stacks, they each increase her Physical Anomaly Buildup Rate by 4% for a total of 80% (at max level). This is a good chunk of the reason why her Anomaly application is so high. On top of this however, thanks to her Additional Ability she also gives the whole squad (including herself) 18% increased damage as long as she’s at 20 stacks of Power. Each stack lasts 12 seconds, so the buff can last into other character rotations if they have big damaging abilities. The uptime is further guaranteed by her Mindscapes 1 and 6. Mindscape 4 also indirectly helps with EX Special uptime.

So overall, Piper’s gameplay limits itself to the following simple steps:

  • Watch out for Anomaly cooldowns and use your abilities accordingly to quickly fill Anomaly bars: Special, EX Special, Ultimate.

  • Chain Attacks are good to execute when possible (although Piper’s teams rarely tend to stun enemies well).

  • Spin to Win (make sure to dodge some enemy attacks and keep a close eye on your HP though).

Other than that, it’s mostly a matter of ensuring your supports are used properly. Piper really enjoys having a Sub-DPS Anomaly applicator like Burnice or Vivian so keep a close eye on their uptimes but beyond that, have fun spinning!

Piper’s position in the meta has a long history of people being unaware of her potential. However, Piper is without a doubt the best A-rank DPS currently and gets close to Jane in terms of physical Anomaly potential. Piper also works with less field time than Jane and buffs the whole party’s damage by a small amount, so she’s more open to diverse kinds of teammates. Her damage is especially good with Mindscapes so she’s definitely a character you can consider building the more Mindscapes you have of her.

In conclusion, Piper is a pretty simple spin-to-win type DPS who actually deals remarkable damage for an A-rank Agent. In spite of her simplistic gameplay, her damage pays off and while her optimal team options may require certain limited teammates, thanks to her ease of use and ease of obtention, she’s definitely a potent damage dealer you can consider building to help you with clearing all kinds of endgame contents in Zenless Zone Zero.

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T1.5

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

100.00%

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Piper's Signature W-Engine - a specialized option for Anomaly characters with an incredibly spammable or channelable EX Special in their kit. The buffs grant 12.8% Combat Attack, 64% Anomaly Proficiency and 40% Anomaly Buildup Rate respectively and if you can maintain them all consistently, it allows this engine to be a complete powerhouse. The catch with this W-engine is that it can be fully used only by characters who can spam their EX as you can only gain a buff every 0.3 seconds so for most characters you'll gain one buff per EX cast.

96.14%

100% uptime

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. This Engine is only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.

94.97%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Grace's Signature W-Engine and an outstanding all-around choice for most Anomaly characters. The wearer can easily gain a stack every time they use a Special Attack or EX Special Attack and abilities that activate multiple times or in sequence also grant multiple stacks.

88.68%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid Free-to-Play accessible for all Anomaly Agents, it grants 25% Standard ATK% unconditionally and offers flexibility with Anomaly Proficiency on semi-permanent basis that stacks when Anomalies are inflicted. Its utility is maximized when your team is designed to maintain continuous Anomaly Pressure by ensuring that the stacks remain active for as long as possible.

83.80%

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Another free-to-play option offers 75 Anomaly Proficiency unconditionally and a stackable Combat ATK% buff. This engine is a good choice for characters that are all about rapidly using their energy reserves through EX Specials to apply Anomalies in quick and powerful bursts.

83.46%

0% uptime

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. This Engine is only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.
Best Disk Drives Sets

100%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

Competitive option for direct and Anomaly-based Physical damage dealers granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member allowing a Physical based Bangboo/teammate to assist with uptime via their own Assaults.

Best combined with your choice of 2-PC Set:

  • Freedom Blues (Recommended)
  • Hormone Punk
  • Puffer Electro
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
>
ATK%
ATK%
Disk 5
Physical DMG
Physical DMG%
>
ATK%
ATK%
=
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery
=
ATK%
ATK%

Substats: Anomaly Proficiency > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2100-2700+

  • HP: 9000+

  • DEF: 800+

  • Anomaly Mastery: 116 - 150+

  • Anomaly Proficiency: 350 - 450+

Skill priority
Core

Special Attack

Core

Assist

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Piper. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Astra Yao
Astra Yao
Vivian
Vivian
Lucy
Lucy
Support

Disorder Team

F2P Team

Calculations

Damage

Important!

  • Piper's Mindscape 4 doesn't have a direct impact on her damage output but the energy it provides is invaluable in accelerating her access to her next full damage combo making it a huge quality of life increase.
  • Piper's Mindscape 6 extends the duration of her Power buff by 4 seconds but also allows her to channel her EX Special: Engine Spin for an additional 2 seconds, taking the maximum possible duration from 3 seconds to 5. This can be both a good and bad thing depending on the enemy you're facing and Piper's build. As a general rule of thumb if extending the standard 3 second spin time further allows you to trigger an additional Assault activation before finishing with Really Heavy.
Piper in 1 Target scenario - Burst

Rotation time: 9.77s for Burst

Details about the calculations

Here are the rotations used in the calculations.

As an Anomaly character Piper is not anywhere near as reliant on her Ultimate as Attack characters making it an optional addition if you see fit, it will increase her damage but is not essential. Piper can also make use of her rotation equally as well outside of the stun burst window something that can be especially relevant when playing her in teams without stun characters, the only damage related cost of this is the sacrifice of the stun damage multiplier.

Burst rotation (During Stun)
  • Chain Attack: Buckle Up
  • Special Attack: Tire Spin (Full Channel Until EX Starts)
  • EX Special Attack: Engine Spin (Full Channel)
  • EX Special Attack: Really Heavy

And here are the W-Engines and Disk Drives used in the calculations.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Physical DMG
Physical DMG%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)


Details about Anomaly

If you want to learn more about Anomaly characters and how the archetype works, check out this great video:

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Piper performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Piper in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Piper in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Piper in the current phase of Shiyu Defense.

Rank 66

App. rate: 0.53%

Avg. Time: 2m 7s

Miyabi
Piper
Lucy

Rank 80

App. rate: 0.39%

Avg. Time: 3m 22s

Piper
Burnice
Lucy

Rank 123

App. rate: 0.19%

Avg. Time: 2m 51s

Piper
Burnice
Astra Yao

Rank 123

App. rate: 0.19%

Avg. Time: 2m 39s

Piper
Vivian
Astra Yao

Rank 129

App. rate: 0.17%

Avg. Time: 2m 25s

Piper
Vivian
Lucy

Rank 137

App. rate: 0.15%

Avg. Time: 2m 58s

Piper
Burnice
Caesar

Rank 147

App. rate: 0.13%

Avg. Time: 3m 4s

Piper
Burnice
Vivian

Rank 198

App. rate: 0.08%

Avg. Time: 2m 58s

Piper
Vivian
Caesar

Rank 198

App. rate: 0.08%

Avg. Time: 2m 10s

Miyabi
Piper
Soukaku

Rank 219

App. rate: 0.06%

Avg. Time: 1m 50s

Miyabi
Piper
Astra Yao
Mindscapes

Mindscapes data comes from players who used Piper in the current SD cycle (113) or in the current DA cycle (541).

0.37%

600 s.

Mindscape 0

0.19%

600 s.

When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.

0.37%

600 s.

During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.

0.74%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.77%

164 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.

1.07%

101 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

96.82%

160 s.

Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
W-Engines

W-Engines usage data comes from players who used Piper in the current SD cycle (113) or in the current DA cycle (541).

91.32%

160 s.

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

2.86%

121 s.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

2.32%

176 s.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

1.55%

144 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

0.59%

600 s.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90

0.48%

143 s.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Disk Drives

Disk Drives usage data comes from players who used Piper in the current SD cycle (113) or in the current DA cycle (541).

32.39%

161 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

29.48%

159 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

10.89%

139 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

8.57%

170 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

3.12%

600 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

1.43%

154 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 98.33%
- 1.66%
Slot 5
Physical DMG
Physical DMG%
- 64.63%
ATK%
ATK%
- 25.31%
PEN Ratio
PEN Ratio%
- 6.74%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 83.27%
ATK%
ATK%
- 11.74%
Energy Regen
Energy Regen
- 3.33%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 14.01%
CRIT DMG
CRIT DMG%
- 68.05%
Physical DMG
Physical DMG%
- 27.79%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 144.72
Anomaly Proficiency
Anomaly Proficiency
- 344.46
PEN Ratio
PEN Ratio%
- 2.43%
PEN
PEN
- 38.49
Average sub stats
Average sub stats
HP
HP
- 9.62%
ATK
ATK
- 27.28%
DEF
DEF
- 15.79%
CRIT Rate
CRIT Rate%
- 9.01%
CRIT DMG
CRIT DMG%
- 18.05%
PEN
PEN
- 38.49
Anomaly Proficiency
Anomaly Proficiency
- 103.36
Other stats
Average stats
Character level - 60
W-Engine level - 59.91
Basic level - 8.74
Special level - 11.04
Ultimate level - 9.95
Dodge level - 7.29
Assist level - 8.3
Core level - 6.93