Pan YinhuBuild and Guide

Character

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Introduction

Pan Yinhu is an
A Rank
rank character with the Physical attribute who belongs to the
Defence
Defence Specialty and who is part of the Yunkui Summit faction.

To learn more about Pan Yinhu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Pan Yinhu has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.0

Last build/calcs update

Patch 2.0

Last teams/synergies update

Patch 2.0

Last profile update*

June 6th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Pan Yinhu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Meridian Enlightenment

Lv. 1

For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 9% of Pan Yinhu's ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Iron Stomach

When another character in your squad is a Rupture character or shares the same Faction:

When Pan Yinhu hits an enemy with Special Attack: Touch of Death, the enemy suffers the Depleted Qi effect, increasing all DMG against the target by 20%. Each hit of Special Attack: Touch of Death inflicts a 10s Depleted Qi effect. This effect can't stack, but repeated hits on the same enemy will extend the duration.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Unyielding Strikes

Press to activate: Launches up to four consecutive melee attacks, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
49.70%
1st-Hit Daze Multiplier
24.90%
2nd-Hit DMG Multiplier
49.80%
2nd-Hit Daze Multiplier
47.50%
3rd-Hit DMG Multiplier
109.40%
3rd-Hit Daze Multiplier
84.30%
4th-Hit DMG Multiplier
211.30%
4th-Hit Daze Multiplier
166.50%
Core

Dodge: Light as a Swallow

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Sizzling Oil Supreme

Press during a dodge to activate: Perform a quick forward melee attack, dealing Physical DMG.

Lv. 1
DMG Multiplier
83.40%
Daze Multiplier
47.70%
Core

Dodge Counter: Moving Mountains and Seas

Press during a Perfect Dodge to activate. Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
219.20%
Daze Multiplier
191.70%
Core

Special Attack: Sonic Pressure-Point Strike

Press to activate. Delivers a forward melee technique while tossing firecrackers, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
62.50%
Daze Multiplier
62.50%
Core

Special Attack: Touch of Death

With Break Force, press to activate. Special Attack: Touch of Death attacks centered on the enemy, dealing Physical DMG. The skill can be chained up to three times. Each use of Special Attack: Touch of Death consumes 1 point of Break Force. When Pan Yinhu is the active Agent, DMG received during the skill is reduced by 60% and Anti-Interrupt Level is increased. If he isn't the active Agent, he becomes Invulnerable.

Lv. 1
DMG Multiplier
384.10%
Daze Multiplier
257.30%
Core

Chain Attack: Anointed with Wok Steam

When a Chain Attack is triggered, select the character to activate: Hop onto the Iron Wok and spin rapidly to ram into enemies, dealing massive Physical DMG to all enemies on the way.

Lv. 1
DMG Multiplier
632.30%
Daze Multiplier
233.30%
Core

Ultimate: A Feast Fit for an Emperor!

When Decibel Rating is at Maximum, press to activate. Perform a technique that compresses qi into fried rice and catapults it at foes, dealing massive Physical DMG and healing the whole squad for some HP, while also applying a 8s heal over time on Agents, recovering certain HP/s. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1627.90%
Daze Multiplier
98.40%
Heal (Flat) DMG Multiplier
160.00%
Heal (Flat) Daze Multiplier
0.00%
HoT (HP%) DMG Multiplier
0.90%
HoT (HP%) Daze Multiplier
0.00%
Core

Quick Assist: Lift Your Gaze to Good Fortune

When the active character is launched, press to activate. Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
91.70%
Daze Multiplier
45.90%
Core

Defensive Assist: Intimidating Presence

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
225.10%
Heavy Defensive Daze Multiplier
268.40%
Chain Defensive Daze Multiplier
108.40%
Core

Assist Follow-Up: Ride the Momentum

Press after a Defensive Assist to activate: Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
337.40%
Daze Multiplier
293.50%
Mindscapes
M1

Qi Shield

Mindscape 1

All units deal 10% increased DMG to enemies affected by Depleted Qi.
M2

Yunkui Pressure-Point Strike

Mindscape 2

For every 6 points of Break Force consumed, Pan Yinhu will recover 4 Energy, and the Depleted Qi effect applied when Special Attack: Touch of Death hits an enemy will have its duration increased to 12s.
M3

Non-Meridian Acupuncture Points

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

First-Class Head Chef

Mindscape 4

When Ultimate: A Feast Fit for an Emperor! heals the whole squad, the HP recovery is increased by 25%, and the healing over time effect is increased by 25%. On activating Ultimate: A Feast Fit for an Emperor!, gain the Backup Provisions effect. Whenever any character in the squad loses HP, consume the Backup Provisions effect to instantly restore 50% of the HP recovered with Ultimate: A Feast Fit for an Emperor!'s instant HP recovery effect. This effect cannot stack.
M5

Thiren

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

6. Meridian Theory

Mindscape 6

The Meridian Flow effect provided by Core Passive: Meridian Enlightenment increases by an extra 6% of Pan Yinhu's ATK. The maximum Sheer Force provided by this effect increases to 720.
Stats (Level 60)

Pan Yinhu Stats at level 60 (including Core passive bonuses).

Stat
HP
8453
Stat
DEF
712
Stat
ATK
661
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
94
Stat
Anomaly Mastery
91
Anomaly Proficiency
90
Stat
Energy Regen
1.56
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Pan Yinhu images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Extremely simple plug-and-play Support Agent — anyone can pick him up. Basically the equivalent of Lucy for Sheer Force-scaling Agents, with very low field time and effective buffs;

  • The only Sheer Force buffer at the time of his release, a unique and valuable role;

  • Rare presence of healing in his kit which helps with party survivability;

  • Very low-cost Agent who needs little resources investment-wise aside from his ATK requirement;

  • Scales well with Mindscapes while retaining his functionality at a baseline.

Cons

  • Only usable with Rupture Agents — very specialized character (excels in his niche but doesn't have the generalist potential of Agents like Nicole/Lucy);

  • Must be placed before the DPS Agent in the party which can make some team options awkward (with characters like Trigger);

  • Has a scarce amount of effective W-Engine options.

Review

Pan Yinhu is an A-rank Physical Defender Agent whose primary specialties include buffing Sheer Force, healing the party and increasing damage taken by enemies to enhance teammates, particularly Rupture Agents.

His kit is extremely simple by design, meaning he is easy to pick up for any Proxies wanting to try him out — simple yet effective characterizes this Agent. Only 3 of his abilities are particularly important so we will only detail them: his EX Special, his Special and his Ultimate.

First of all, let’s discuss Pan Yinhu’s Ultimate: it deals high Physical DMG and at max level, heals the entire squad for up to 1.6% HP/s per second over 8s (for a total of 12.8% HP) on top of an extra 1060 HP. On most Agents, you can expect this healing to equal between 15 to 20% of their HP, which is a good chunk of help towards keeping your squad alive. It can be used whenever your teammates need healing, or if you somehow aren’t taking damage, there is no specific timing to use it. It is worth noting Pan Yinhu’s Mindscape 4 further increases this healing effect by providing additional healing if Agents are hit by an attack (equivalent to 50% of the flat HP healing given by the Ultimate).

Pan Yinhu’s Special is the more interesting part of his kit and allows him to access his buffing potential. Using EX Special restores 3 points of “Break Force”, a resource he can use to cast Specials called “Touch of Death”. There are a few reasons to execute both of these abilities:

  • Using EX Special accesses the Quick Assist of the previous member in the squad, and it activates Pan Yinhu’s “Meridian Flow” effect provided by his Core Passive. Meridian Flow converts a certain percentage of his ATK into Sheer Force for the character who uses this Quick Assist at up to 540 points (Mindscape 0) or 720 points (Mindscape 6). At max Core Passive level, the ATK requirement to maximize the buff (both at Mindscape 0 and Mindscape 6) is 3000 points. This effect lasts 25s.

  • Using Touch of Death applies the “Depleted Qi” effect to enemies hit if his Additional Ability is activated, which increases their DMG taken by 20% (with an extra 10% boost at Mindscape 1). This effect lasts 10s.

Therefore, Pan Yinhu’s simple gameplay sums up to the following steps:

  • Use EX Special to buff the Sheer Force of the previous character in the squad by triggering a Quick Assist (ideally a Rupture damage dealer) every 25s;

  • Use 1 Touch of Death to increase the DMG taken by enemies every 10s (can be done 3 times with EX Special);

  • Use Ultimate if teammates need healing or when readily available.

This is enough to cover his gameplay — Pan Yinhu doesn’t deal much damage on his own and instead relies on Rupture damage dealers like Yixuan to handle the heavy lifting. He therefore doesn’t want to take up much field time, and his kit is perfect for that.

Pan Yinhu is nonetheless introduced as a pretty good contender in the meta to buff Rupture agents. As the only direct buffer of Sheer Force on his release, he fills a unique role with Rupture damage dealers like Yixuan to increase their damage by a lot — as general ATK increasing supports are less favourable to buff the Sheer Force of Rupture agents than Pan Yinhu’s buff. This makes him fill a niche, but appreciated role, not to mention the healing provided by his Ultimate gives extra comfort in battle, allowing you to tank a few enemy hits without budging.

In conclusion, Pan Yinhu is an easy, plug-and-play Support for Rupture Agents, able to buff their Sheer Force DMG effectively while keeping a simplistic playstyle and a good balance between buffing capabilities and survivability via the healing his Ultimate provides. Overall a potent Support Agent which does exactly what you expect him to in an effective way.

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T1

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
The best option for Defender Supports if available. Provides 18% DMG and 12% Daze to all party members for 20s whenever a Perfect Dodge or Interrupt is triggered which is possible to upkeep permanently. Also gives 30% Shield value increase if applicable (not the case for Pan Yinhu) and a high Base ATK along with extra Impact for higher Daze potential.

2

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Pan Yinhu's signature W-Engine is the best A-rank option available for him, providing both high amounts of ATK and Energy Regen which are the stats he needs. The extra EX Special and Ultimate DMG provided to the user also constitute a small increase to total team damage which is always good to take.

3

Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Grants the same amount of ATK as Tremor Trigram Vessel which is useful but its additional effect doesn't provide any extra DMG. Has a small effect which reduces DMG taken and also gives extra Energy regeneration if damage is taken by the user, but overall this effect is negligible. Nonetheless, it's better than nothing.

4

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
On Pan Yinhu, this W-Engine's additional effect is mostly useless, however it gives the same amount of ATK as Tremor Trigram Vessel which is useful. If shielded, Pan Yinhu will gain extra Energy Regen but this is mostly negligible. Similarly, the extra Anomaly Buildup on EX Specials and Assist Follow-Ups can be ignored for the most part, however the two effects are better than nothing.
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Best generalist Support set, providing a useful 10% ATK on the 2-piece but most importantly buffing DMG dealt by characters entering the field via Quick Assists by upwards of 24%, the biggest buff provided by Disc Drives in the game. Generally a must-have set on any team.

Best combined with your choice of 2-PC Set:

  • Hormone Punk (Recommended under 3000 ATK),
  • Swing Jazz (Recommended above 3000 ATK),
  • Fanged Metal.

2

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

Niche supportive set used for Agents that are in the position of triggering Perfect Assists. Grants the entire party 15% increased DMG for 10s when triggering a Perfect Assist. Typically used if an Astral Voice wielder is already on the team and the equipped Agent is in a position to trigger lots of Perfect Assists. This set's value is significantly diminished if the player isn't comfortable with timing Perfect Assists, in which case Swing Jazz will be favoured.

Best combined with your choice of 2-PC Set:

  • Hormone Punk (Recommended under 3000 ATK),
  • Swing Jazz (Recommended above 3000 ATK),
  • Fanged Metal.

3

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

One of the best supportive set options. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate, which is easy to time with a Stun window for optimal buff uptime. Additionally grants 20% Energy Regen on the 2-piece to ensure EX Special uptime if necessary on the equipped character, generally used if another Agent in the squad already uses Astral Voice.

Best combined with your choice of 2-PC Set:

  • Hormone Punk (Recommended under 3000 ATK),
  • Fanged Metal (Recommended above 3000 ATK).
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
>
ATK%
ATK%
Disk 5
Physical DMG
Physical DMG%
>
ATK%
ATK%
Disk 6
ATK%
ATK%

Substats: ATK%/Flat ATK (until 3000 ATK) > CRIT Rate = CRIT DMG > PEN

Best Endgame Stats (Level 60)
  • ATK: 3000+

  • HP: 10000+

  • DEF: 800+

Note: Pan Yinhu is a very low-cost Agent, as he only needs to meet his 3000 ATK requirement. Other than that, if you wish to optimize build him for damage with as much CRIT as possible (this isn't necessary though, we recommend you spare the resources).

Skill priority
Core

Chain Attack

Core

Assist

Core

Special Attack

Core

Basic Attack

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Pan Yinhu. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Alternate Team

Pulchra
Pulchra
Caesar
Caesar
Trigger
Trigger
Koleda
Koleda
Support / Stun

Caesar is much better than Pulchra if Pulchra is not Mindscape 6.


Bangboo options:

  • Snap = For General Extra Damage (Recommended).
  • Belion = For extra DMG and Daze (with 2+ Yunkui Summit Agents).
  • Butler = For general Energy Regen.
  • Knightboo = For conditional Energy Regen and ATK.
How to play
Rotations

Pan Yinhu's rotations are extremely simple in design. He only wants to activate a few of his key abilities when available at specific intervals. His gameplay can be summed up to the following steps:

  • Use EX Special to buff the Sheer Force of the previous character in the squad by triggering a Quick Assist (ideally a Rupture damage dealer) every 25s;
  • Use 1 Touch of Death to increase the DMG taken by enemies every 10s (can be done 3 times with EX Special);
  • Use Ultimate if teammates need healing or when readily available.

With Yixuan as his DPS to support, ensure you execute Defensive Assists to switch into Pan Yinhu to feed Adrenaline to Yixuan and generate extra Daze.

Additional Note: Make sure Pan Yinhu is always the party member following the DPS he is supporting, so that he can Quick Assist into them with his EX Special and provide his Sheer Force boost properly.

Calculations

Calculations

Pan Yinhu calculations aren't available yet.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Pan Yinhu performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Pan Yinhu in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Pan Yinhu in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Pan Yinhu in the current phase of Shiyu Defense.

Rank 1

App. rate: 14.71%

Avg. Time: 1m 48s

Yixuan
Pan Yinhu
Astra Yao

Rank 13

App. rate: 3.6%

Avg. Time: 1m 58s

Yixuan
Trigger
Pan Yinhu

Rank 16

App. rate: 3.21%

Avg. Time: 2m 8s

Yixuan
Pulchra
Pan Yinhu

Rank 18

App. rate: 2.85%

Avg. Time: 2m 11s

Yixuan
Pan Yinhu
Caesar

Rank 30

App. rate: 1.48%

Avg. Time: 2m 13s

Yixuan
Pan Yinhu
Lucy

Rank 40

App. rate: 0.98%

Avg. Time: 2m 13s

Yixuan
Koleda
Pan Yinhu

Rank 45

App. rate: 0.88%

Avg. Time: 2m 26s

Yixuan
Qingyi
Pan Yinhu

Rank 46

App. rate: 0.81%

Avg. Time: 2m 7s

Yixuan
Pan Yinhu
Nicole

Rank 98

App. rate: 0.3%

Avg. Time: 2m 29s

Yixuan
Vivian
Pan Yinhu

Rank 219

App. rate: 0.06%

Avg. Time: 3m 18s

Yixuan
Lycaon
Pan Yinhu
Mindscapes

Mindscapes data comes from players who used Pan Yinhu in the current SD cycle (1571) or in the current DA cycle (1186).

4.93%

120 s.

Mindscape 0

6.78%

127 s.

All units deal 10% increased DMG to enemies affected by Depleted Qi.

10%

116 s.

For every 6 points of Break Force consumed, Pan Yinhu will recover 4 Energy, and the Depleted Qi effect applied when Special Attack: Touch of Death hits an enemy will have its duration increased to 12s.

10.15%

119 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

8.48%

121 s.

When Ultimate: A Feast Fit for an Emperor! heals the whole squad, the HP recovery is increased by 25%, and the healing over time effect is increased by 25%. On activating Ultimate: A Feast Fit for an Emperor!, gain the Backup Provisions effect. Whenever any character in the squad loses HP, consume the Backup Provisions effect to instantly restore 50% of the HP recovered with Ultimate: A Feast Fit for an Emperor!'s instant HP recovery effect. This effect cannot stack.

6.48%

121 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

53.19%

115 s.

The Meridian Flow effect provided by Core Passive: Meridian Enlightenment increases by an extra 6% of Pan Yinhu's ATK. The maximum Sheer Force provided by this effect increases to 720.
W-Engines

W-Engines usage data comes from players who used Pan Yinhu in the current SD cycle (1571) or in the current DA cycle (1186).

81.12%

117 s.

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

7.05%

133 s.

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

4.74%

113 s.

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%

1.23%

106 s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

1.18%

114 s.

Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

0.75%

159 s.
Err
Disk Drives

Disk Drives usage data comes from players who used Pan Yinhu in the current SD cycle (1571) or in the current DA cycle (1186).

56.71%

119 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

11.38%

123 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

7.63%

111 s.

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

6.27%

109 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

3.21%

106 s.

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

2.12%

130 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Character Stats
Main stats
Slot 4
ATK%
ATK%
- 84.63%
CRIT Rate
CRIT Rate%
- 11.8%
CRIT DMG
CRIT DMG%
- 3.56%
Slot 5
ATK%
ATK%
- 86.25%
Physical DMG
Physical DMG%
- 11.8%
DEF
DEF%
- 1.94%
Slot 6
Energy Regen
Energy Regen
- 67.15%
ATK%
ATK%
- 32.05%
Impact
Impact
- 0.81%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 24.32%
CRIT DMG
CRIT DMG%
- 84.43%
Physical DMG
Physical DMG%
- 3.65%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 91
Anomaly Proficiency
Anomaly Proficiency
- 126.06
PEN Ratio
PEN Ratio%
- 1%
PEN
PEN
- 33.13
Average sub stats
Average sub stats
HP
HP
- 13.15%
ATK
ATK
- 20.69%
DEF
DEF
- 18.36%
CRIT Rate
CRIT Rate%
- 16.33%
CRIT DMG
CRIT DMG%
- 32.41%
PEN
PEN
- 33.13
Anomaly Proficiency
Anomaly Proficiency
- 36.06
Other stats
Average stats
Character level - 58.08
W-Engine level - 57.37
Basic level - 4.09
Special level - 8.75
Ultimate level - 8.51
Dodge level - 4
Assist level - 6.33
Core level - 5.54