To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 0
Last profile update*
6.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Downward Cut
Weapon Block
Show Effects
Wind Charge
Wind Slash
Break Armor
Show Effects
Wind Riding
Show Effects
Gale Strike
Show Effects
Wind Charge
Raging Storm
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Wind Charge I
[Retrieve]
Show Effects
Wind Charge II
Wind Charge III
[Unique]
Show Effects
Wind Charge IV
[Unique][Exhaust]
Show Effects
Wind Charge V
Wind Slash I
Wind Slash II
Wind Slash III
Wind Slash IV
Wind Slash V
Show Effects
Break Armor I
Show Effects
Break Armor II
Show Effects
Break Armor III
Show Effects
Break Armor IV
Show Effects
Break Armor V
Show Effects
Wind Riding I
Show Effects
Wind Riding II
Show Effects
Wind Riding III
Show Effects
Wind Riding IV
Show Effects
Wind Riding V
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [2/5]
AoE Damage [3/5]
AP Efficiency [2/5]
Utility [4/5]
Owen is a mix of AoE Damage, Shielding, and a dash of support all in one character. What makes Owen unique is that, unlike most DPS combatants, the majority of his cards feature some form of shielding on top of their usual effect. Outside of this, his Wind Charge card can add an extra hit to Attack cards. Lastly, Owen can consistently apply the Vulnerable debuff, which can significantly increase the team's damage output when timed correctly.
A little-known part of Owen’s kit that enables him to be used in a sub-DPS role aside from his Vulnerable debuff application is that the Epi 2 of his Wind Charge card can add 1 Hit to another combatant’s Attack Card. This can be effective when used with combatants with expensive, hard-hitting cards (for example, Haru), and becomes more consistent when Wind Charge is copied.
Overall, Owen can be seen as a budget 4* AoE specialist, thanks to being one of the starter DPS combatants, that can also be used in a subdps role with some combatants, but is generally regarded as a niche unit not used much past the early game.
Solid access to AoE.
Strong access to the Vulnerable Debuff.
Some cards shield while also dealing their damage.
Strongest cards have high AP costs.
Lacks personal damage scaling outside of the extra hit mechanic.
Shielding isn't enough to be a dedicated shielder, and damage sometimes is not enough to be the sole DPS.
Low single-target DPS means he struggles against tanky bosses, especially at higher levels.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Raging Storm
Ego Skill
Show Effects
Owen’s Ego Skill is called Whirling Storm. It’s a better version of his Gale Strike card, with Shield multipliers as high as the damage multiplier on the card. Great for getting out of a bad situation, as emergency shields, while also potentially eliminating an enemy threat.
Downward Cut
A basic attack card. The only upgrades it gets from Potential nodes simply increase its damage.
Weapon Block
Show Effects
A basic shield card. Doesn’t get any meaningful upgrades outside of the +20% from Potential 2.
Wind Charge
A great card to combo with expensive, powerful attack cards. Adds an extra hit to an attack, so it is more effective when used with cards that already have a high damage multiplier. Extra hits also scale well with damage buffs.
Wind Slash
A 2-cost AoE Attack card with a high damage multiplier. Great with Wind Charge
Break Armor
Show Effects
A 1-cost Attack card that deals low damage and inflicts 2 stacks of the [Vulnerable] debuff, which causes enemies to take 50% more damage, removing one stack per hit.
Wind Riding
Show Effects
A 1-cost basic Shield Skill card with the added ability to tutor Wind Charge back to the hand from the Discard Pile.
Gale Strike
Show Effects
A simple 2-cost Attack card that deals very high single-target damage, with a bit of bonus Shields attached to it. Best against bosses, and pairs well with Wind Charge.
Owen’s gameplay is based around abusing his Wind Charge card to multiply his high multiplier attacks. Apply Vulnerable with Break Armor, add hits to attacks with Wind Charge, and unleash 2-cost attacks to take down the enemy. Wind Slash is especially good for mopping up summoned minions during a boss fight. Use Wind Riding to tutor Wind Charge back into hand for even more extra hits.
Tips:
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Owen best epiphanies aren't available yet. They will be added soon.
Gear
Owen Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Wind Riding II > Break Armor II
Wind Riding II can be duplicated for some easy AoE damage and Shields. Break Armor II is also a valid choice, since it is free and can help stack more [Vulnerable] stacks on the enemy.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
This is the preferred team for Chaos Manifestation, using a shield to mitigate sanity damage. Mika is his favored teammate if available.
This team takes advantage of Owen’s Wing Charge Epi II to add an extra hit to Haru’s Anchor Shot card, but is AP hungry.
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