To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 2
Last build update
Season 2
Last profile update*
15.03.2026
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
Downward Cut
Weapon Block
Show Effects
Wind Charge
Wind Slash
Break Armor
Show Effects
Wind Riding
Show Effects
Gale Strike
Show Effects
Wind Charge
Raging Storm
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Wind Charge I
[Retrieve]
Show Effects
Wind Charge II
Wind Charge III
[Unique]
Show Effects
Wind Charge IV
[Unique][Exhaust]
Show Effects
Wind Charge V
Wind Slash I
Wind Slash II
Wind Slash III
Wind Slash IV
Wind Slash V
Show Effects
Break Armor I
Show Effects
Break Armor II
Show Effects
Break Armor III
Show Effects
Break Armor IV
Show Effects
Break Armor V
Show Effects
Wind Riding I
Show Effects
Wind Riding II
Show Effects
Wind Riding III
Show Effects
Wind Riding IV
Show Effects
Wind Riding V
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Divine Epiphany Adaptation
Potential 5-2
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Healing [1/5]
Buffs [4/5]
Draw [1/5]
AP Generation [1/5]
Owen is a Passion attribute Striker who falls into a more supportive role compared to the other Strikers on the roster. Owen's kit offers a mix of AoE damage, some shielding and offers support to other Combatants in the form of debuffing via Vulnerability or even allowing units to multi-hit via his "Wind Charge II" Epiphany.
Owen is a relatively simple character who doesn't have any Signature Mechanics that they need to play around with or focus on. Due to this, Owens best and most consistent playstyle places him into a more supportive role as his damage and shielding don't quite compete with other units.
Owen's kit by default doesn't provide any draw or AP management, so he's best paired with units who can assist in this area. Owen is also a consistent applicator of Vulnerability, so you’ll want a Combatant to take advantage of this. Be on the lookout for units that have high base damage to fully utilize the additional hit and to also capitalize on the Vulnerability debuff.
Solid access to AoE.
Strong access to the Vulnerable Debuff.
Some cards shield while also dealing their damage.
Enables Attack Cards to multi-hit.
Strongest cards have high AP costs.
Lacks personal damage scaling outside of the extra hit mechanic.
Shielding isn't enough to be a dedicated shielder and damage sometimes is not enough to be the sole DPS.
The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Chaos Mode
Season Save Data
Great Rift
Extra Hits: Owen’s main special mechanic lies in his Wind Charge card, which grants an extra hit to the next card he plays. This mechanic enables Owen to double up on damage using powerful, expensive cards. He can also tutor that card back to hand using his Wind Riding card.
3-1: A basic Damage multiplier increase for Owen’s Wind Slash card. Good, but not a high-priority upgrade to spend your limited weekly resources on.
5-1: A tiny 5% damage multiplier bump, further increased by another 5% when Owen’s Health is greater than 600. Low priority.
7: Another tiny 4% multiplier bump, this time applying to all his cards, thanks to providing a raw Attack and Defense bonus. Better investment than 5-1, but still very minor. Increases by another 4% when his Health is greater than 1100.
Base
Ego 1
Owen’s first Ego node increases the amount of damage and shielding on his “Gale Strike” card. A relatively minor first Potential Node that slightly increases his damage and shielding capabilities.
Ego 2
His second Ego node provides Owen a passive ability that triggers whenever his “Wind Charge” card is moved to his hand dealing 80% damage to all enemies. A solid second node for Owen that helps provide some extra AoE damage when recurring his key card.
Ego 3
This node increases the base and maximum level of their [Basic Card Upgrade], [Unique Card Upgrade] and [Common Card Upgrade] Potentials by 3. This node is solid for Owen as almost all of his cards feature Damage and Shielding.
Ego 4
E4 increases the amount of damage and shielding from his Ego Skill “Raging Storm”. A relatively minor node for Owen, but it further amplifies his damage and shielding capabilities.
Ego 5
His fifth node again increases the base and maximum level of their [Basic Card Upgrade], [Unique Card Upgrade] and [Common Card Upgrade] Potentials by 3. Again, a decent increase to his shielding/damage.
Ego 6
His final Ego node grants Owen a 20% damage buff for 1 turn whenever his “Wind Charge” card is used. A decent final node that further boosts his damage output, but as Owen is primarily a support unit, nothing game-changing.
Raging Storm
Ego Skill
Show Effects
Owen’s Ego Skill is called Whirling Storm. It’s a better version of his Gale Strike card, with Shield multipliers as high as the damage multiplier on the card. Great for getting out of a bad situation with an emergency shield, while also potentially eliminating an enemy threat.
Downward Cut
A Basic Attack Card. The only upgrades it gets from Potential Nodes simply increase its damage.
Weapon Block
Show Effects
A basic shield card. Doesn’t get any meaningful upgrades outside of the +20% from Potential 2.
Wind Charge
A great card to combo with expensive, powerful Attack Cards. Adds an extra hit to an attack, so it is more effective when used with cards that already have a high damage multiplier. Extra hits also scale well with damage buffs.
Wind Slash
A 2-cost AoE Attack Card with a high damage multiplier. Great with Wind Charge.
Break Armor
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A 1-cost Attack Card that deals low damage and inflicts 2 stacks of the [Vulnerable] debuff, which causes enemies to take 50% more damage, removing one stack per hit.
Wind Riding
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A 1-cost basic Shield Skill card with the added ability to tutor Wind Charge back to the hand from the Discard Pile.
Gale Strike
Show Effects
A simple 2-cost Attack Card that deals very high single-target damage, with a bit of bonus Shields attached to it. Best against bosses and pairs well with Wind Charge.
Best Epiphanies
Note
We have given a star rating for each Epiphany, showing how strong and useful it is - with 1★ being the lowest rating and 5★ the highest.
Wind Charge I
[Retrieve]
Show Effects
Wind Charge II
Wind Charge III
[Unique]
Show Effects
Wind Charge IV
[Unique][Exhaust]
Show Effects
Wind Charge V
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1, -1 Cost Reduction.
Wind Slash I
Wind Slash II
Wind Slash III
Wind Slash IV
Wind Slash V
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Vulnerable 2, -1 Cost Reduction.
Break Armor I
Show Effects
Break Armor II
Show Effects
Break Armor III
Show Effects
Break Armor IV
Show Effects
Break Armor V
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: 1 AP (Break Armor II), -1 Cost Reduction, Vulnerable 2.
Wind Riding I
Show Effects
Wind Riding II
Show Effects
Wind Riding III
Show Effects
Wind Riding IV
Show Effects
Wind Riding V
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Morale/Resolve (Wind Riding II), -1 Cost Reduction, Draw 1.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +12% Defense.
[2-PC]: +12% Max HP.
Currently Owen is primarily played as a support by leaning into his morale like debuffs, vulnerability and ability to grant other combatant's attacks additional hits. Because of this when playing him in save it's usually most efficient to play him on a support/survivability 2/2/2 set up as he does very minimal or no damage himself with most of his best decks.
For more damage use 2P Cursed Corpse (if you can keep Agony on targets at all times) or 2P Black Wing (only a minor damage increase but more consistent). Alternatively for stronger Chaos starts try 2P Seth's Scarab.Alternatively, you can use any 2 strong sub/main stat pieces instead of a final 2P set bonus as well.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Max HP.
In the rare event you're playing Owen as a damage dealer himself or when running him in Chaos in order to farm decks you can run a damage focused 2/2/2 instead as in Chaos he will actually have an opportunity to deal some damage himself in most cases.
For more damage use 2P Cursed Corpse (if you can keep Agony on targets at all times) or 2P Black Wing (only a minor damage increase but more consistent). Alternatively for stronger Chaos starts try 2P Seth's Scarab, or if you want more survivability use 2P Healer's Journey. If none of that appeals, you can use any 2 strong sub/main stat pieces instead of a final 2P set bonus as well.
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
HP > HP% > EGO Regen > CRIT Rate% > CRIT DMG% > ATK > ATK%
CRIT Rate% > CRIT DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each Partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
No calculations in Chaos Zero Nightmare are completely accurate for all scenarios, including the ones below. What team, decks, epiphanies, gear, equipment, and enemies you’re facing all impact them. Because of this, take the results as guidelines and combine them with the explanations to make your decisions. Calculations use endgame save data set-ups, including 5 turns of combat using the whole deck with all Ego skills unless otherwise stated.
Increase the assigned Combatant's Attack by 8/16%.
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
Owen is usually played as a support. Thus, in Partner's he's looking for either card draw or supportive effects, which Lillian has through her Ego skill, which adds a 1 cost or lower Attack Card. Lillian isn't the best supportive option for Owen, but what makes her stand out is the fact that she also provides some damage bonuses, which, if you're going to be playing Owen in Chaos or having him do any damage at all in Save, can be relevant. If you don't care about damage though, check his other listed Partner options.
Increase the assigned Combatant's Attack by 8/16%.
The assigned combatant's attack cards with a cost of 2 or more deal +10/20% damage.
At the start of the turn, 1 of the assigned combatant's attack cards gains +5/10% damage for every point of the total cost of attack cards.
For 1 turn, gain 3 Morale.
Ritochka is another support/damage hybrid that Owen can choose to pick up, which isn't necessarily his best, but an option if you value her Ego Skill, which grants 4 Morale for a single turn. In OTK (One Turn Kill) set-ups, Ritochka can be a solid option if you have the consistency of your deck solved.
The assigned combatant's Attack is increased by 8/16%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8/16%.
Draw 2 Cards.
Yuri, despite not being a Striker Partner, is actually one of Owen's best supportive choices, even though her Passive abilities don't work thanks to her exceptionally powerful draw 2 for 2 EP Ego skill, which can be used in Turn 1 for a nice consistency boost. If you're ok giving up damage potential on Owen and don't value what Ritochka or Lillian have to offer, Yuri is a cheap, strong alternative.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
The equipment recommendations are based on items obtainable in Season 2’s Chaos - Burning Life. If you’re running content outside of Season 2, it’s possible some options may not be available for acquisition, or that other options not obtainable in Burning Life may be better.
Deck & Teams
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While Owen can definitely be used as the carry in Chaos, you often cannot use him as the carry when building him, since you remove most, if not all of his Attack Cards. For this reason, it is generally recommended to use him alongside another DPS.
This can be used with any Multihit DPS (Mei Lin, Chizuru, Luke, etc.) where you buff their hits through your Fortitude Reduction (essentially = to Morale).
For OTK, some of Nine and Kayron’s highest potential builds utilize Owen’s 1.5x multiplier on their final damage through the addition of a second hit (but with a -25% debuff to the hits).
Because Owen has access to Herb in Season-2 on top of other supplementary buffs, he’s the go-to recommendation for OTK Mei Lin as he can fund her a ton of Passion card usage and buff her with additional effects like break armor.
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Base performance of the character.