Introduction
In this guide, we’ll be covering basic teambuilding principles, how to tailor your team to different content, and providing some sample teams you can use when you’re just getting started.
Note
These are just guidelines. Chaos Zero Nightmare is a game where most combatants can be viable for clearing content once you’ve built them properly and have secured good Save Data for them. Feel free to experiment and try new teams, after all, we’re all here to have fun!
Basic Team Composition
In most teams, you’ll want to have at least one main Damage Dealer, one Defense or Support combatant, and one Flex combatant on your team. For this section, we’ll explain the logic behind why you want these roles and what they do for your team.
Pick a main Damage dealer. If you want to clear content, you need to be able to defeat enemies. To do that, you’ll want to bring at least one strong damage-focused combatant. In many cases, the damage dealer you choose will narrow down what other combatants you might want to include in your team. To help choose which damage dealer you want to bring, you can either pick your favorite, pick the strongest meta option you have, or pick one best suited for the content you’re trying to clear (AoE damage vs single target, matching element to the enemies in the content, etc).
Pick a Defense or Support combatant. More difficult content will require you to bring a combatant that can help protect your team from effects that will cause you to be defeated. In CZN, there are two main ways that you can lose in most content:
- HP Loss: If your team completely runs out of HP, you’ll lose. You can prevent this in one of two ways: either by preventing the damage with Shields and other damage mitigation, or by recovering HP with Healing.
- Stress Damage: When you take unblocked damage, one or more of your team members will take Stress damage. When their Stress bar completely fills, they will experience a Mental Breakdown. If this happens too many times, or to too many combatants at once, you will lose. To prevent this from happening, you can either block damage to prevent or reduce the amount of Stress damage that builds up, or Heal to reduce Stress that has already built up.
To avoid being defeated, we want to bring at least one Defense combatant that can generate Shields to block damage, or at least one Support combatant that can reduce Stress through Healing. In most cases, Shield seems to be more effective at both preventing HP Loss and Stress Damage, so we highly recommend selecting a strong Defense combatant here if you have one.
Pick a flex combatant. For the last slot on your team, you have quite a few options. You can bring a second DPS, Defense, or Support combatant depending on your needs. If you aren’t sure who to include, we generally recommend bringing a strong Support combatant that can offer utility and a bit of Stress Damage recovery with Healing. See the 4-Star Defense / Support combatants section below for more details on which Support to bring when.
4★ Defense / Support Combatants
Here are some general notes for the available 4★ Defense / Support combatants, covering why you might want to include them in your teams.
- Amir - [DPS]. While she's a Vanguard, her shielding is a bit lacking and it's better to play her as a DPS.
![Amir]()
- Cassius - [Support]. Cassius has a good amount of general card draw and can search the deck for a specific card to draw. If you have a DPS that wants to get to specific cards quickly, Cassius is a good pick—just a bit AP hungry.
![Cassius]()
- Maribell - [Defense]. Maribell is a lot less specialized than some other Vanguards, making her easy to slot into most teams as a Shielder.
![Maribell]()
- Mika - [Support]. Mika can generate a lot of extra AP. A great choice if you’re struggling with AP management.
![Mika]()
- Nia - [Support]. Nia can cycle through decks quickly, activate cards from the Draw Pile for cheap, and prompt other Combatants to perform Extra Attacks. Complex to use, but excellent utility.
![Nia]()
- Rei - [Support]. Rei can increase damage for a variety of specific cards, like 1-cost cards, basic cards, and any selected attack in hand. She also has access to Morale, which is especially powerful.
![Rei]()
5★ Defense / Support Combatants
Note
These are general recommendations and it is not always optimal to swap to these combatants in every team.
Here are some general notes for the available 5★ Defense / Support combatants, covering why you might want to include them in your teams and where they might fit.
Khalipe
- She can replace: Maribell in the Shielder role or play as the main DPS.
![Maribell]()
- Why add Khalipe to your team? You need Shields and/or damage mitigation, or you simply want a great DPS that works in AoE content.
- About Khalipe: Khalipe is a powerful Shield generator who outputs great AoE damage for a Vanguard, comparable with normal DPS. In a lot cases, you’ll want to pair her with someone who can help her utilize her Celestial mechanic by playing 2+ Cost cards
Magna
- She can replace: Maribell or fill as Flex Slot.
![Maribell]()
- Why add Magna to your team? You need Shields and/or damage mitigation, and you do not own or want to replace Maribell or Amir.
- About Magna: Magna brings strong shield generation, Counterattack damage, and some AoE damage to the team. She can work as the main Defense for your team, or be paired with other Defense to increase her damage potential.
Orlea
- She can replace: Orlea doesn't replace any other support as she fills a more specialized role in the meta currently.
- Why add Orlea to your team? You need more AP flexibility on your team, or you could benefit from passive damage recovery and buffs.
- About Orlea: Orlea is able to passively provide buffs and Healing to your team by holding cards in hand to trigger various effects. This can free up AP for other cards and also set up some exceptionally strong burst turns.
Recommendations for Specific Content
Below you’ll find recommendations for getting through some of the earlier game content that you’ll encounter while you work on filling your roster with stronger combatants. You can use this information to help you clear that content if you’re struggling to do so with your main team.
As a general rule, it’s a good idea to bring a DPS whose Attribute matches the enemy’s Attribute Weakness so you can benefit from Breaking the enemy for free AP and Stress reduction. You can also bring off-Attribute combatants who can apply their own Attribute Weakness or deal Tenacity damage directly.
Chaos Recommendations
Overall Tips
▲ Shielders
▼ Shieldless Hypercarry comps
Blue Pot (Chaos)
▲ Passion combatants
▲ AoE and Single-Target mixed DPS
▼ Card spam combatants
Twin Star’s Shadow (Chaos)
▲ Instinct combatants
▲ Passion combatants
▲ AoE DPS
▼ Single-Target DPS
City of Mist (Chaos)
▲ Void combatants
▲ Passion combatants
▲ Single-Target DPS
▲ Attack spam combatants
▼ Low frequency attack DPS
Swamp of Judgment (Chaos)
▲ Order combatants
▲ Justice combatants
▲ Single-target DPS
▲ Low frequency, high damage attacks
▲ Anti-Shield effects
▼ High frequency, low damage attacks
The Foretold Ruin (Chaos)
▲ Justice combatants
5★ Team Recommendations
Note
For 5★ characters team recommendations, we suggest going directly to their profiles and the Deck & Team tab - there you will find up to date teams where the character shines!














