Introduction

In this guide, we’ll be covering basic teambuilding principles, how to tailor your team to different content, and providing some sample teams you can use when you’re just getting started.

Note

These are just guidelines. Chaos Zero Nightmare is a game where most combatants can be viable for clearing content once you’ve built them properly and have secured good Save Data for them. Feel free to experiment and try new teams, after all, we’re all here to have fun!

Basic Team Composition

In most teams, you’ll want to have at least one main Damage Dealer, one Defense or Support combatant, and one Flex combatant on your team. For this section, we’ll explain the logic behind why you want these roles and what they do for your team.

Pick a main Damage dealer. If you want to clear content, you need to be able to defeat enemies. To do that, you’ll want to bring at least one strong damage-focused combatant. In many cases, the damage dealer you choose will narrow down what other combatants you might want to include in your team. To help choose which damage dealer you want to bring, you can either pick your favorite, pick the strongest meta option you have, or pick one best suited for the content you’re trying to clear (AoE damage vs single target, matching element to the enemies in the content, etc).

Pick a Defense or Support combatant. More difficult content will require you to bring a combatant that can help protect your team from effects that will cause you to be defeated. In CZN, there are two main ways that you can lose in most content:

  • HP Loss: If your team completely runs out of HP, you’ll lose. You can prevent this in one of two ways: either by preventing the damage with Shields and other damage mitigation, or by recovering HP with Healing.
  • Stress Damage: When you take unblocked damage, one or more of your team members will take Stress damage. When their Stress bar completely fills, they will experience a Mental Breakdown. If this happens too many times, or to too many combatants at once, you will lose. To prevent this from happening, you can either block damage to prevent or reduce the amount of Stress damage that builds up, or Heal to reduce Stress that has already built up.

To avoid being defeated, we want to bring at least one Defense combatant that can generate Shields to block damage, or at least one Support combatant that can reduce Stress through Healing. In most cases, Shield seems to be more effective at both preventing HP Loss and Stress Damage, so we highly recommend selecting a strong Defense combatant here if you have one.

Pick a flex combatant. For the last slot on your team, you have quite a few options. You can bring a second DPS, Defense, or Support combatant depending on your needs. If you aren’t sure who to include, we generally recommend bringing a strong Support combatant that can offer utility and a bit of Stress Damage recovery with Healing. See the 4-Star Defense / Support combatants section below for more details on which Support to bring when.

4★ Defense / Support Combatants

Here are some general notes for the available 4★ Defense / Support combatants, covering why you might want to include them in your teams.

5★ Defense / Support Combatants

Note

These are general recommendations and it is not always optimal to swap to these combatants in every team.

Here are some general notes for the available 5★ Defense / Support combatants, covering why you might want to include them in your teams and where they might fit.

Khalipe
Magna
Orlea
  • She can replace: Orlea doesn't replace any other support as she fills a more specialized role in the meta currently.
  • Why add Orlea to your team? You need more AP flexibility on your team, or you could benefit from passive damage recovery and buffs.
  • About Orlea: Orlea is able to passively provide buffs and Healing to your team by holding cards in hand to trigger various effects. This can free up AP for other cards and also set up some exceptionally strong burst turns.

Recommendations for Specific Content

Below you’ll find recommendations for getting through some of the earlier game content that you’ll encounter while you work on filling your roster with stronger combatants. You can use this information to help you clear that content if you’re struggling to do so with your main team.

As a general rule, it’s a good idea to bring a DPS whose Attribute matches the enemy’s Attribute Weakness so you can benefit from Breaking the enemy for free AP and Stress reduction. You can also bring off-Attribute combatants who can apply their own Attribute Weakness or deal Tenacity damage directly.

Chaos Recommendations
Overall Tips

Shielders

Shieldless Hypercarry comps

Blue Pot (Chaos)

Passion combatants

AoE and Single-Target mixed DPS

Card spam combatants

Twin Star’s Shadow (Chaos)

Instinct combatants

Passion combatants

AoE DPS

Single-Target DPS

City of Mist (Chaos)

Void combatants

Passion combatants

Single-Target DPS

Attack spam combatants

Low frequency attack DPS

Swamp of Judgment (Chaos)

Order combatants

Justice combatants

Single-target DPS

Low frequency, high damage attacks

Anti-Shield effects

High frequency, low damage attacks

The Foretold Ruin (Chaos)

Justice combatants

5★ Team Recommendations

Note

For 5★ characters team recommendations, we suggest going directly to their profiles and the Deck & Team tab - there you will find up to date teams where the character shines!