Zenless Zone Zero (ZZZ)SeedBuild and Guide

Character
Introduction

Best guide and build for Seed from ZZZ (Zenless Zone Zero). Seed is an
S
rank character with the Electric attribute who belongs to the
Attack
Attack Specialty and who is part of the
OBOLS Squad
OBOLS Squad faction.

To learn more about Seed check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Seed has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.2

Last build/calcs update

Patch 2.2

Last teams/synergies update

Patch 2.2

Last profile update*

September 10th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Seed check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Flower Chain Protocol

Lv. 1

The Attack teammate with the highest Base ATK is considered Seed's Vanguard.

When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 1,000 and CRIT DMG by 30%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 1,000 and CRIT DMG by 30%.

When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 25%.

Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status.

Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration.

When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.

BASE ATK: 0

Core

Additional Ability Surprise Strike

When another Attack Character is in your squad:

When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s.
Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Chrysanthemum Wheel Dance

Press to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.

Lv. 1
1st-Hit DMG Multiplier
46.50%
1st-Hit Daze Multiplier
29.40%
2nd-Hit DMG Multiplier
124.10%
2nd-Hit Daze Multiplier
82.90%
3rd-Hit DMG Multiplier
71.80%
3rd-Hit Daze Multiplier
44.60%
4th-Hit DMG Multiplier
358.60%
4th-Hit Daze Multiplier
226.50%
Core

Basic Attack: Falling Petals - Slaughter

After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding . This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
166.60%
Daze Multiplier
144.80%
Core

Dodge: Running on Petals

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Magnetic Wheel Dance

Press during a dodge to activate: Throw steel wheels forward, dealing Physical DMG.

Lv. 1
DMG Multiplier
64.20%
Daze Multiplier
32.10%
Core

Dodge Counter: Blossom Burst

Press during a Perfect Dodge to activate. Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
320.10%
Daze Multiplier
254.90%
Core

Special Attack: Withered in Frost

Press to activate. Throw a steel wheel that traces a curved path, dealing Electric DMG.

Lv. 1
DMG Multiplier
47.70%
Daze Multiplier
47.70%
Core

EX Special Attack: Raining Iron Petals

With enough Energy, press to activate. Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold to extend the barrage duration while continuously consuming Energy. During flight, release to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
683.40%
Daze Multiplier
586.80%
Initial Cost DMG Multiplier
10.00%
Initial Cost Daze Multiplier
0.00%
Barrage Cost DMG Multiplier
5.00%
Barrage Cost Daze Multiplier
0.00%
Core

Chain Attack: Tempest of Frosty Petals

When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
734.20%
Daze Multiplier
295.30%
Core

Ultimate: Clockwork Garden - Bloom!

When Decibel Rating is at Maximum, press to activate. Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
3249.70%
Daze Multiplier
595.90%
Core

Quick Assist: Barrage of Raining Flowers

When the active character is launched, press to activate. Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
154.00%
Daze Multiplier
77.00%
Core

Defensive Assist: Sprouting Barrier

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Crimson Core Burst

Press after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
456.00%
Daze Multiplier
401.60%
Mindscapes
M1

Hibernation Period

Mindscape 1

When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.
M2

Light Absorption Technique

Mindscape 2

When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.
M3

A Story of Sprouting

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Fragrant Tune

Mindscape 4

When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.
M5

Time to Bloom

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Theory of the Heart

Mindscape 6

Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.
Stats (Level 60)

Seed Stats at level 60 (including Core passive bonuses).

Stat
HP
7673
Stat
DEF
612
Stat
ATK
929
Stat
CRIT Rate
5%
Stat
CRIT DMG
78.8%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Seed images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Plenty of invincibility frames and free dodge mechanics - difficult to get interrupted during combos.

  • Introduces a new team archetype of Dual Attack-Class DPS.

  • Makes niche characters more usable than ever before (e.g Nekomata & Billy), granting her many potential team partners.

  • Kit contains elements of the Support and DPS, granting her a unique position among the Attack Class.

Cons

  • Lacking a true dedicated partner at the time of her release - she must take other Attack Agents from their best teams to form her own.

  • Combos aren't mechanically difficult, but require proper resource management to be effective

  • Must be run alongside another Attack Agent.

Review

Seed is an S-Rank Electric Attack Agent who fills a new niche in the Zenless Zone Zero meta as a DPS dedicated to fighting alongside other Attack Agents in dual DPS team compositions. While this playstyle already existed before her release, Seed elevates it to the next level and makes it properly meta-worthy thanks to her exceptional buff-sharing capabilities.

Core Passive & Key Mechanics

The main part of Seed’s kit lies in a couple of mechanics contained within her Core Passive, alongside her unique resource called Steel Charge.

Let’s discuss her Core Passive first. At the start of the battle, if another Attack Agent is present within the squad, it is designated as Seed’s partner, called Vanguard. For simplicity purposes, we will refer to this Vanguard as her partner. 

Essentially active all throughout battle provided the player isn’t idle, Seed and her partner will always give each other 1000 ATK, 30% CRIT DMG as well as 25% DMG dealt. This is because the buffs last plenty of time and are easily refreshed. This significantly boosts the damage potential of the affected party members, particularly CRIT hits, however be aware that these buffs only apply if the concerned Agent is actively on-field (there is a grace period on the buff for characters that remain on the field after switching out of 3 seconds - this is helpful when employing things like swap cancels).

Via her Additional Ability, Seed restores 2 Energy to her partner every second when actively dealing damage. Her ultimate and charged punch Basic Attack also deal 30% increased DMG and ignore 25% Electric RES.

Lastly, when Seed’s partner actively consumes 1 Energy or when Seed consumes Energy, Seed recovers 0.5 Steel Charge. This is a perfect segway to discuss what Steel Charge is.

Steel Charge is Seed’s unique resource; this represents the bar below her screen. It has a maximum of 150 points and is recharged by doing almost any attack in her kit, and she can consume 120 of it by executing her charged punch Basic Attack, then pressing Basic Attack again, which will initiate a sequence of 2 strong mecha attacks that deal the majority of Seed’s damage to enemies. This attack can and should be swapped out of, as it allows Seed to deal damage while the on-field character can input actions of their own.

The actions that restore the most Steel Charge include (but aren’t limited to): Seed’s Basic Attack 4, her EX Special, her Ultimate, her Chain Attack and her Assist Follow-Up.

Basic Attack & Dodge

Seed has a 4-part Basic Attack, the first 2 attacks dealing Physical DMG and the last 2 dealing Electric DMG. The 3rd Basic Attack can also trigger a dodge automatically while Seed is retreating. In particular, the 4th Basic Attack is one of Seed’s primary ways to regenerate Steel Charge and will allow her to perform her charged punch Basic Attack, which she can then follow up with her Steel Charge-consuming attacks if she is at 120 Steel Charge or higher.

Her Dodge works like you’d expect it to: the Dash Attack is nothing special and shouldn’t be used, while the Dodge Counter deals a big chunk of Electric DMG and Daze to enemies, which is easily activated by her Basic 3 automatic dodge mechanic, or simply dodging manually as well.

Special & Ultimate

Seed’s regular Special deals too little damage to be considered worth using in her rotations (aside from exceptions with certain W-Engines like Severed Innocence). However, her EX Special is much more interesting. Usable at a cost of 60 Energy, it allows Seed to enter Flight Mode, which allows Seed to unleash a constant barrage of missiles on enemies. This attack can and should be held down all the way in order to consume at least 60 Energy (different with Mindscape 2 unlocked), and deal the maximum amount of damage possible. It will automatically follow up with her charged punch Basic Attack when consuming at least 60 points of Energy, allowing for an easy segway into her Steel Charge-empowered attacks when at 120 Steel Charge or higher.

On the other hand, her Ultimate has a very long animation, but it deals a ton of damage in that time which compensates for its extended duration. It makes Seed automatically regain 60 Steel Charge and once again allows her to segway into her Steel Charge-empowered attacks if it is possible. Remember not to waste the 60 Steel Charge regenerated by this ability!

Assists

Seed’s Assists work exactly like you’d expect them to, not doing anything that stands out in particular from most other Agents. It is nonetheless worth noting that her Assist Follow-Up regenerates a good chunk of Steel Charge, approximately equivalent to her Basic 4, which can be considered in some of her combos. 

Meta Position & Conclusion

Seed is a simplistic Agent to pilot, while of course requiring good resource management, whose kit features a good chunk of invincibility frames and automatic dodges, which makes it more difficult for her to be hit by enemies. Additionally, she really provides massive buffs to the Attack Agent she is partnered with, and packs a punch in her own kit as well. This makes her a dedicated damage dealer and buffer all at once, particularly reinforcing her flexibility with any other Attack Agent, even shedding some light on previously niche Agents such as Nekomata, thanks to their ability to bounce off of each other’s EX Specials and Energy generation mechanics.

Unfortunately for Seed however, the Agents she currently works best with are high-profile Attack Agents who deal a lot of damage. The issue with this is that they want to take up the overwhelming majority of on-field time, and Seed actively goes against this since she wants her own chunk of field time as well. While this is easily compensated for via her massive buffs enabling more niche Attack Agents to shine alongside her, and this downside is negated in heavy quickswap teams, she tends to take already potent DPS Agents out of their best teams and make them perform worse than their usual best option, or she takes Agents that are too niche to stand out as a top competitive option currently. 

Nonetheless, in conclusion we can safely say that Seed’s team flexibility is nothing to scoff at, and she is sure to satisfy players who prefer to play more niche Attack Agents such as Nekomata or Billy, as well as players who want a generalist alternative to any Attack Agent in the game currently (save for Hugo, who wants to function alongside 2 Stun Agents for extra Daze while retaining good self-buffs).

In other words, Seed is a character whose only real complexity is proper resource management and exploitation of swap windows to reach maximum potential. Beyond this, her combos aren’t difficult to execute, she is invincible for quite a noticeable chunk of her rotation (particularly in quickswap), and she works alongside plenty of strong Attack Agents, enabling a lot of new team compositions, as well as making a unique playstyle stronger than it previously was.

How to play
Combos

Since Seed tends to work with other Attack Agents who can eat up a lot of field time while doing productive things, it's pretty rare that Seed ends up in a situation where she has to fill in for field time when a phase of lack of resources is ongoing. However, in the case that this is necessary, maybe with teammates that don't want to eat up field time due to their lack of damage outside of their resource-heavy combos, then Seed can fill in just fine by spamming Basic Attack in order to generate extra Steel Charge. This is also acceptable to do if building Steel Charge is needed for a Stun combo if it's about to come up. However, most of the time we can do better than this if any of several resources are available, which we will discuss below.

Seed has numerous combo starters, some of the most frequent ones are her Dodge Counter, Quick Assist and Assist Follow-Up. This is because they all segway into Seed's "Mech Combo" (Basic Attack: Falling Petals - Slaughter into Basic Attack: Falling Petals - Downfall if enough Steel Charge is available). Hence we can come up with combos like this one:

General Combo
  • Dodge Counter OR Quick Assist OR Assist Follow-Up
  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall (with enough Steel Charge)

Basic Attack 4 can also serve as a combo starter for this sequence but will see rarer use since it needs to build a precise amount of Steel Charge in order to do so.


Since Seed's fully channeled EX Special and Ultimate each generate 60 Steel Charge (a bit over that in the case of EX Special), they can very easily transition into her Mech Combo as follows:

EX/Ultimate Combo
  • EX Special (Full Channel)
  • Ultimate
  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall

Make sure not to waste any Steel Charge with this combo as it generates a bit over 120 points. EX Special and Ultimate can be used interchangeably depending on the amount of Decibels available (note that Seed's fully channeled EX Special gives about 200 Decibels).


Lastly for out-of-stun personal combos, the following can be used if you are starting from little to no Steel Charge and have EX Special available:

Basic/EX Special Combo
  • Basic Attack 1,2,3,4
  • Basic Attack 1,2,3,4
  • EX Special (Full Channel)
  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall

As usual, remember to keep track of your Steel Charge so you don't waste any. This combo can always be performed by only doing 1 Basic Attack chain at higher Steel Charge counts.

Other teammates' EX Specials can also be used to replenish Steel Charge for Seed. Depending on your teammate's EX Special Energy cost, combos will vary. However, remember that Quick Assists, Dodge Counters, Assist Follow-Ups and Basic Attack 4's are all good combo starters, and EX Special and Ultimate are your strongest ways to generate Steel Charge.


Now let's discuss Stun Combos. Try to prepare resources in order to use one of these two when a Stun window is about to come up.

No Ultimate Stun Combo

This is the general combo that most people will be able to achieve. The timings aren't too tight and if performed well, can even allow your other Attack Agent to weave in their own attacks throughout the rotation including their Ultimate if it's available, like so:

  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall (Swap Cancel)
  • Trigger Chain with another Agent's EX Special
  • Chain Attack
  • Cancel Chain —> EX Special (Full Channel Swap Cancel)
  • Trigger Chain with another Agent
  • Chain Attack
  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall (Swap on 2nd hit)
  • (Optional, if available) 2nd Attack Agent's Ultimate

Note that the amount of Steel Charge needed to prepare this combo will vary depending on the EX Special Energy cost of your second Attack Agent. Between 81 (at the lowest, 80 Energy cost) and 121 (at the highest, 40 Energy cost) Steel Charge will be needed in order to execute this combo.

Expert/Ultimate Stun Combo

This combo is very tight timing-wise and requires extremely precise resource preparation to execute, so it will be very difficult to use this in practical combat. However, it is one of the best Stun combos theoretically possible. If you can execute this, Seed will deal a ton of damage but once again, the timing is very precise and the resources that are needed to be built up are very difficult to achieve. However, they're not impossible. Here's the combo:

  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall (Swap Cancel)
  • Trigger Chain with other Attack-Agent (optional: EX Special, depending on your current Steel Charge)
  • Chain Attack
  • Cancel Chain, swap into another Agent, trigger Chain with other Attack-Agent (optional: EX Special, depending on your current Steel Charge)
  • Chain Attack
  • Ultimate
  • Basic Attack: Falling Petals - Slaughter
  • Basic Attack: Falling Petals - Downfall (Swap Cancel)

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Seed playing with teammates, while the bottom number in the 'vacuum', so just Seed's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

100%

100%

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Seed’s Signature W-Engine is of course her best choice. Focused on buffing CRIT Rate by massive amounts, as well as providing increased Electric DMG and providing 20% Ignore DEF on Basic Attacks and Ultimates when reaching max Electric DMG buffs, this makes it the best option she has bar none.
Usage: 57.2%
Shiyu Defense: 111s
Deadly Assault: 28802

87.04%

87.54%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Evelyn’s Signature W-Engine has always been one of the top generalist contenders for Attack Agents, and Seed is no exception. Thanks to its general CRIT Rate and CRIT DMG increases, it works well as a CRIT stat-stick for her.
Usage: 3.29%
Shiyu Defense: 121s
Deadly Assault: 27936

85.97%

86.30%

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
On Seed, Hugo’s W-Engine is essentially Evelyn’s Signature W-Engine with 5% less CRIT DMG, making it nearly similar but slightly worse.

80.81%

81.63%

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Similarly to the above options, this W-Engine provides lots of CRIT Rate and CRIT DMG making it a strong choice.A solid all around generic option thanks to its close to permanent uptime of 20% CRIT RATE and always active 45% CRIT DMG, alongside its high base ATK.
Usage: 0.22%
Shiyu Defense: 120s
Deadly Assault: 0

80.79%

81.60%

Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
CRIT Rate and CRIT DMG stat-stick for Seed who’s unable to exploit this W-Engine’s Ether DMG-increasing buffs.

76.58%

81.43%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%
A strong accessible option thanks to its massive ATK buffs which while not easy to keep fully active all the time has solid uptime on Seed thanks to her primarily being focused on Basic Attack damage. Becomes significantly worse when played alongside Astra Yao due to an oversaturation of ATK buffs.
Usage: 12.39%
Shiyu Defense: 142s
Deadly Assault: 22980

75.94%

76.27%

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
This W-Engine provides easily stacked CRIT Rate and ATK increases which makes it the strongest A-rank option. Unfortunately falls behind S-rank choices due to its lack of base ATK, but still very much usable in any case.
Usage: 11.94%
Shiyu Defense: 135s
Deadly Assault: 23226
Best Disk Drives Sets

100%

100%

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

Generally the best option for Seed, focused on increasing Basic Attack DMG which she deals an overwhelming majority of. Able to buff Basic Attack DMG up to 55% maintained easily, which makes it by default the best Disk Drive set for her.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Branch & Blade Song
  • Puffer Electro
  • Thunder Metal
  • Hormone Punk / Astral Voice

96.80%

98.05%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Strong general set for on-field Attack Agents, displaying close performance to 4P Dawn’s Bloom on Seed. Provides 3 different stacks of 9% ATK buffs when performing Basic Attacks, Dodge Counters and EX Specials, making this set particularly useful on characters who are prone to using each of these frequently, including Seed. However, don't expect the full buff to be up all of the time (if ever).

Best combined with your choice of 2-PC Set:

  • Branch & Blade Song (Recommended)
  • Puffer Electro
  • Dawn's Bloom
  • Thunder Metal
  • Hormone Punk / Astral Voice

94.75%

95.52%

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

A volatile Disc Drive option with big ups and downs, depending on the encounter you're against, your team composition and how well you play around its effect. If you're able to consistently trigger this set's effect right before or during Seed’s main damage combo it performs well, but when completely ignored and triggered at bad timings it can perform noticeably worse than listed.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Branch & Blade Song
  • Dawn's Bloom
  • Puffer Electro
  • Thunder Metal
  • Astral Voice
Best Disk Drives Stats
Disk 4
CRIT DMG
CRIT DMG%
>
CRIT Rate
CRIT Rate%
Disk 5
PEN Ratio
PEN Ratio%
>=
ATK%
ATK%
=
Electric DMG
Electric DMG%
Disk 6
ATK%
ATK%

Substats: CRIT DMG = CRIT Rate > ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2700 - 3000+

  • HP: 10000+

  • DEF: 800+

  • CRIT DMG: 110 - 140%+

  • CRIT RATE: 75% - 90%+

Skill priority
Core

Basic Attack

Core

Chain Attack

Core

Special Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Seed. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

In the second spot, you can use any Attack Agent.

F2P Team

Bangboo options are mostly dependent on Seed’s teammates - remember to run the best mix of Anomaly and Daze application depending on the team. Below are some generally usable choices:

  • Plugboo: When running 2x Electric Agents;
  • Snap: For General Extra Damage;
  • Butler: For General Extra Energy;
  • Knightboo: For conditional Energy Regen and ATK.
Teams (Shiyu Defense)

This section lists most popular teams featuring Seed in the current phase of Shiyu Defense.

Rank 27

App. rate: 1.38%

Avg. time: 2m

Anby: Soldier 0
Seed
Trigger

Rank 36

App. rate: 1%

Avg. time: 1m 48s

Anby: Soldier 0
Seed
Astra Yao

Rank 69

App. rate: 0.46%

Avg. time: 2m 3s

Harumasa
Seed
Trigger

Rank 72

App. rate: 0.44%

Avg. time: 1m 54s

Evelyn
Seed
Astra Yao

Rank 109

App. rate: 0.17%

Avg. time: 1m 53s

Harumasa
Seed
Astra Yao

Rank 122

App. rate: 0.14%

Avg. time: 2m 17s

Evelyn
Seed
Trigger

Rank 130

App. rate: 0.13%

Avg. time: 2m 28s

Soldier 11
Seed
Trigger

Rank 163

App. rate: 0.09%

Avg. time: 2m 19s

Ellen
Seed
Trigger

Rank 163

App. rate: 0.09%

Avg. time: 2m 10s

Soldier 11
Seed
Astra Yao

Rank 182

App. rate: 0.08%

Avg. time: 1m 59s

Zhu Yuan
Seed
Astra Yao
Teams (Deadly Assault)

This section lists most popular teams featuring Seed in the current phase of Deadly Assault.

Rank 7

App. rate: 6.84%

Avg. score: 26736

Anby: Soldier 0
Seed
Trigger

Rank 17

App. rate: 2.99%

Avg. score: 29099

Anby: Soldier 0
Seed
Astra Yao

Rank 28

App. rate: 2.2%

Avg. score: 28174

Evelyn
Seed
Astra Yao

Rank 35

App. rate: 1.62%

Avg. score: 25548

Harumasa
Seed
Trigger

Rank 53

App. rate: 0.88%

Avg. score: 24620

Evelyn
Seed
Trigger

Rank 63

App. rate: 0.71%

Avg. score: 26764

Harumasa
Seed
Astra Yao

Rank 82

App. rate: 0.48%

Avg. score: 23862

Soldier 11
Seed
Trigger

Rank 112

App. rate: 0.31%

Avg. score: 24502

Soldier 11
Seed
Astra Yao

Rank 123

App. rate: 0.26%

Avg. score: 27432

Nekomata
Seed
Astra Yao

Rank 134

App. rate: 0.21%

Avg. score: 24292

Nekomata
Seed
Trigger

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

Seed uses our new calculation format for this reason, do not compare her calculations for DPS to characters other than Alice at this time. We'll be updating all DPS characters soon.

Mindscape Disclaimers
  • M2: Seed's M2 is more valuable than displayed in our calculations owing to the fact it grants her partner agent 20% DEF Ignore which cannot be accounted for.
  • M4: Seeds M4 has the ability to perform stronger than represented in our calculations if she hits a breakpoint in which she gains an extra Ultimate in fights.
Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Seed in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
Electric DMG
Electric DMG%
Disk 6
ATK%
ATK%

Substats: ATK (27%), CRIT Rate (26.4%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Seed performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 10/09/2025,
  • 30999 players shared their 2.2.2 Shiyu Defense clear data with us (27984 of the sample are self-reported players that filled our form, 3015 are from random UIDs that we scanned).
  • 22203 players shared their 2.2.2 Deadly Assault clear data with us (20341 of the sample are self-reported players that filled our form, 1862 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Seed in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Seed in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Seed in the current SD cycle (1249) or in the current DA cycle (4284).

89.97%

122 s.

Mindscape 0

4.79%

96 s.

When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.

3.29%

79 s.

When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.

0.43%

109 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.07%

64 s.

When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.

0.09%

63 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.36%

53 s.

Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.
W-Engines

W-Engines usage data comes from players who used Seed in the current SD cycle (1249) or in the current DA cycle (4284).

57.2%

111 s.

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

12.39%

142 s.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

11.94%

135 s.

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

3.58%

143 s.

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

3.29%

121 s.

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

2.61%

130 s.

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%
Disk Drives

Disk Drives usage data comes from players who used Seed in the current SD cycle (1249) or in the current DA cycle (4284).

64.51%

124 s.

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

22.62%

118 s.

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

2.2%

111 s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

1.27%

136 s.

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

1.15%

107 s.

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

1.06%

123 s.

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Character Stats
Main stats
Slot 4
CRIT Rate
CRIT Rate%
- 58.17%
CRIT DMG
CRIT DMG%
- 39.53%
ATK%
ATK%
- 1.92%
Slot 5
Electric DMG
Electric DMG%
- 45.38%
ATK%
ATK%
- 29.83%
PEN Ratio
PEN Ratio%
- 24.36%
Slot 6
ATK%
ATK%
- 98.02%
Energy Regen
Energy Regen
- 0.69%
- 0.44%
Average stats
Average stats
HP
HP
- 10882.47
ATK
ATK
- 2944.05
DEF
DEF
- 924.41
CRIT Rate
CRIT Rate%
- 73.17%
CRIT DMG
CRIT DMG%
- 158.77%
Electric DMG
Electric DMG%
- 13.88%
Energy Regen
Energy Regen%
- 121.07
Anomaly Mastery
Anomaly Mastery
- 94.04
Anomaly Proficiency
Anomaly Proficiency
- 118.52
PEN Ratio
PEN Ratio%
- 6.03%
PEN
PEN
- 29.04
Average sub stats
Average sub stats
HP
HP
- 9.06%
ATK
ATK
- 16.24%
DEF
DEF
- 14.56%
CRIT Rate
CRIT Rate%
- 28.16%
CRIT DMG
CRIT DMG%
- 55.46%
PEN
PEN
- 29.04
Anomaly Proficiency
Anomaly Proficiency
- 25.52
Other stats
Average stats
Character level - 59.98
W-Engine level - 59.63
Basic level - 11.71
Special level - 11.09
Ultimate level - 11.22
Dodge level - 8.02
Assist level - 8.97
Core level - 6.97