Zenless Zone Zero (ZZZ)SunnaBuild and Guide

Character
Introduction

Best guide and build for Sunna from ZZZ (Zenless Zone Zero). Sunna is an
S
rank character with the Physical attribute who belongs to the
Support
Support Specialty and who is part of the Angels of Delusion faction.

To learn more about Sunna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Sunna has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.6

Last build/calcs update

Patch 2.6

Last teams/synergies update

Patch 2.6

Last profile update*

February 6th, 2026

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Sunna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Cuteness Is Justice

Lv. 1

Characters in the [Angelic Chord-ination] state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of525 ATK. When Sunna's initial ATK reaches 1,750, the ATK buff granted to all squad members reaches its maximum.

When attacks from [Basic Attack: Naughty Cat Spotted], [EX Special Attack: Bubblegum Barrage], [EX Special Attack: Special Photography Technique], [Chain Attack: Don't Mess With the Cat], or [Ultimate: Smash It All!] hit an enemy, apply [Cat's Gaze] to the target for 12s. While Sunna is the on-field character, the duration of [Cat's Gaze] is continuously refreshed. Some normal enemies affected by [Cat's Gaze] show reduced aggression toward Sunna.

When [Attack] or [Anomaly] characters in the squad continuously land attacks on enemies affected by [Cat's Gaze], [Cat's Gaze] is triggered and removed:

When triggered by an [Attack] character, deals the Agent's Attribute DMG equal to 150% of ATK to enemies in an area.

When triggered by an [Anomaly] character, deals the Agent's Attribute DMG equal to 240% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by 80%.

DMG dealt by [Cat's Gaze] is treated as DMG dealt by the [triggering Agent].

When multiple enemies on the field have [Cat's Gaze], only the primary attack target's [Cat's Gaze] is triggered. Upon triggering, [Cat's Gaze] is removed from all enemies on the field.

When an enemy is Stunned, the number of attacks required to trigger [Cat's Gaze] is significantly reduced.

BASE ATK: 0

Core

Additional Ability Daydreamer's Counterpoint

When another character in your squad is an Attack character or shares the same Faction:

When characters inside Ether Veil: Delusion Reprise land attacks on enemies, the target's Stun DMG Multiplier increases by 30% for 40s.
When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone mode, the effect can trigger once every 180s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Mischief Meteor Hammer

Press to activate: Unleashes up to four attacks ahead, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
43.40%
1st-Hit Daze Multiplier
24.80%
2nd-Hit DMG Multiplier
175.90%
2nd-Hit Daze Multiplier
109.10%
3rd-Hit DMG Multiplier
181.20%
3rd-Hit Daze Multiplier
123.60%
4th-Hit DMG Multiplier
405.30%
4th-Hit Daze Multiplier
251.70%
Core

Basic Attack: Naughty Cat Spotted

During combat, when Sunna is off-field and there are no enemies with Cat's Gaze, Bubblegum consumes 1 Claw Sharpener to automatically launch an attack, dealing Physical DMG. When any squad member activates Ether Veil, Sunna gains 2 Claw Sharpeners. When any squad member applies an Anomaly to an enemy, Sunna gains 1 Claw Sharpeners. This effect can trigger at most once every 10s. Bubblegum inherits Sunna's initial ATK. Sunna can hold up to 6 Claw Sharpeners.

Lv. 1
DMG Multiplier
208.00%
Daze Multiplier
0.00%
Core

Dodge: Can't Hit Me

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Skyward Hammer

Press during a dodge to activate: Launches enemies in front into the air, dealing Physical DMG.

Lv. 1
DMG Multiplier
99.70%
Daze Multiplier
49.90%
Core

Dodge Counter: Delusion Strikeout

Press during a Perfect Dodge to activate. Strikes enemies in front with a series of hammer blows, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
318.80%
Daze Multiplier
275.30%
Core

Special Attack: Star Shooter

Press to activate. Shoots Bubblegum to attack enemies in front using an air gun, dealing Physical DMG. After activation, Bubblegum enters combat.

Lv. 1
DMG Multiplier
56.40%
Daze Multiplier
56.40%
Core

EX Special Attack: Bubblegum Barrage

With enough energy, press to activate. Hurls Bubblegum at the target, dealing Physical DMG. After activation, Bubblegum enters combat. Upon activating this skill, all Agents in the squad gain Angelic Chord-ination for 40s. Landing a heavy attack with this skill triggers a Quick Assist. Character is invulnerable while using this skill.

Lv. 1
Bubblegum Barrage DMG Multiplier
913.30%
Bubblegum Barrage Daze Multiplier
613.80%
Bubblegum Barrage when quickly chaining into Special Photography Technique DMG Multiplier
794.10%
Bubblegum Barrage when quickly chaining into Special Photography Technique Daze Multiplier
494.60%
Energy Cost
70
Core

EX Special Attack: Special Photography Technique

While in the Angelic Chord-ination state, press to activate, or during EX Special Attack: Bubblegum Barrage, keep holding to quickly activate: Attacks the target enemy in coordination with Bubblegum, dealing Physical DMG. After activation, Bubblegum enters combat. Before the heavy attack is executed, activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 40s. Re-activating Ether Veil: Delusion Reprise will cancel the existing instance of Ether Veil: Delusion Reprise. Landing a heavy attack with this skill triggers a Quick Assist. Character is invulnerable while using this skill. EX Special Attack: Special Photography Technique can be used once each time Angelic Chord-ination state is entered.

Lv. 1
DMG Multiplier
828.10%
Daze Multiplier
602.30%
DMG Multiplier (Coordinated) DMG Multiplier
952.40%
DMG Multiplier (Coordinated) Daze Multiplier
692.70%
Core

Chain Attack: Don't Mess With the Cat

When a Chain Attack is triggered, select the character to activate: Charges forward on Bubblegum, dealing massive Physical DMG. Landing a heavy attack with this skill triggers a Quick Assist. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
811.30%
Daze Multiplier
292.60%
Core

Ultimate: Smash It All!

When Decibel Rating is at Maximum, press to activate: After a series of hammer attacks, launches Bubblegum to cause an explosion, dealing massive Physical DMG to enemies in an area. On activating the heavy attack, gain 6 Claw Sharpeners. Upon landing the downward attack from above on an enemy, a Quick Assist is triggered, restoring some HP to all squad members. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
2090.90%
Daze Multiplier
372.80%
HP Recovery DMG Multiplier
200.00%
HP Recovery Daze Multiplier
0.00%
Core

Quick Assist: Sonic Beatdown

When the active character is launched, press to activate. Unleash a series of hammer attacks against enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
72.70%
Daze Multiplier
72.70%
Core

Defensive Assist: Stage Fright

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
320.70%
Heavy Defensive Daze Multiplier
405.20%
Chain Defensive Daze Multiplier
197.20%
Core

Assist Follow-Up: Jump Training

Press after a Defensive Assist to activate: Continuously jumps forward on the inflatable hammer, dealing massive Physical DMG to enemies in front. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
535.70%
Daze Multiplier
471.70%
Mindscapes
M1

Loneliness Corruption Symptoms

Mindscape 1

When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone Mode, this effect can trigger once every 180s. When Cat's Gaze triggers and hits an enemy, the target's DEF is reduced by 7% for 40s, stacking up to 3 times. The duration of each stack is calculated separately.
M2

Feline Go-With-the-Flow

Mindscape 2

While Sunna is within any Ether Veil, all squad members gain 10% ATK and she obtains 1 Claw Sharpener every 10s. The number of attacks required to trigger Cat's Gaze is reduced, and the DMG Multiplier on trigger is increased:
When triggered by an Attack character, the DMG Multiplier is increased by 200%.
When triggered by an Anomaly character, the DMG Multiplier is increased by 300%.
M3

Transformation Apple

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Delusion Investigation Team

Mindscape 4

When Sunna uses her Ultimate, all squad members deal 18% increased DMG for 60s.
M5

Galaxy Tramway

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Hollow Big Bang

Mindscape 6

When Sunna uses an EX Special Attack, she enters the Focused Creation! state for 8s.
While in the Focused Creation! state, all attacks Sunna performs are guaranteed to CRIT, and her CRIT DMG increases by 0.03% of her initial ATK, up to a maximum of 105%.
While in the Focused Creation! state, Sunna's Anti-Interrupt Level is increased, and DMG taken is reduced by 40%.
While in the Focused Creation! state, Sunna can trigger Cat's Gaze, its DMG being calculated using Attack Agent rules. If Cat's Gaze is triggered while Sunna has a Claw Sharpener, the Claw Sharpener is immediately consumed, and Cat's Gaze is reapplied to the enemy.
While in the Focused Creation! state, DMG dealt when any squad member triggers Cat's Gaze increases by 50%.
Stats (Level 60)

Sunna Stats at level 60 (including Core passive bonuses).

Stat
HP
8477
Stat
DEF
600
Stat
ATK
750
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
98
Stat
Anomaly Mastery
96
Anomaly Proficiency
95
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Sunna images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T0

Endgame Modes

Pros & Cons
Pros

  • A relatively undiluted buff offering that is compatible with most Attackers, all the while being very easy to play.

  • Absurdly good for teams that need frequent Ether Veil activation and fills in a niche for endgame buff requirements. 

  • Is often better or at least on par with other premium Supports for many Attackers.

  • Forgiving skill and stat threshold requirements, being inexpensive to build and get Drive Discs for.

  • No way!

Cons

  • Restricted to a small set of Agents (Attackers, same Faction) which limits how flexible she can be as a Support.

  • Can be overly dependent on her Signature W-Engine in some teams, with a low base Energy Regen rate that is demanding to work around.

  • Stun DMG Multiplier buff is a sizable portion of her power budget, meaning she can struggle in double DPS or double Support teams.

  • No way!

Review

Sunna is a Physical Support Agent who is able to buff her teammates directly, supply constant Ether Veils and has a unique way of increasing team damage, dealing damage that directly scales with others’ stats. She has a rather straightforward and simple gameplan approach that revolves around her Cat’s Gaze and Claw Sharpener mechanics.

Other than providing buffs and activating Ether Veils with her EX Specials, certain attacks will inflict Cat’s Gaze on a target, which is then detonated by Attacker or Anomaly Agents as they hit affected enemies, dealing damage. She can then either reapply it manually with her skills, or by relying on her pet, “Bubblegum”, who will consume Claw Sharpener stacks that Sunna can build in a fight to re-apply Cat’s Gaze.

Keeping her team buffed while cycling between detonation and application of Cat’s Gaze is the rhythm that Sunna falls into, making for a straightforward but effective gameplan.

Core Passive & Additional Ability

When entering the battlefield, Sunna gets an extra 15 Energy. This is particularly useful as it’s by casting one of her EX Specials that she accesses her main buff offering is through Angelic Chord-ination, a 40s long buff that applies to the whole squad and provides up to 1050 ATK. The exact value of the buff scales with 30% of Sunna’s initial ATK - that being her stat sheet value before combat begins.

This may seem steep, however her Core Passive’s stat bonus is ATK %, making it relatively easy for her to meet this value.

On the other hand, Sunna also has a Base Energy Regen value of 1.0, being lower than the 1.2 of regular Agents and the 1.56 of most other Supports. This has some implication in her builds, explained in the relevant tabs.

As part of her Additional Ability, which demands Attack or same Faction Agents, when Ether Veil: Delusion Reprise is active, enemies have 30% increased Stun DMG Multiplier. This is an Ether Veil that Sunna can provide herself via one of her EX Specials.

Rather than simply buffing allies with Angelic Chord-ination or her Additional Ability, Sunna can directly contribute to damage with Cat’s Gaze, which is applied by:

  • Basic Attack: Naughty Cat Spotted

  • EX Special Attack: Bubblegum Barrage

  • EX Special Attack: Special Photography Technique

  • Chain Attack: Don't Mess With the Cat

  • Ultimate: Smash It All!

Cat’s Gaze is a debuff that does nothing by itself, but whenever a strike from an Attack or Anomaly Agent connects, it will tick. When enough ticks have occurred, it will detonate. The ticks required to detonate are lower while in stun, with only 1 tick being needed as opposed to 3 normally, having a 1 second internal cooldown between ticks.

Multiple enemies can have Cat’s Gaze applied, but it can only trigger on a singular enemy, and upon doing so all Cat’s Gaze are removed from the field. While the detonation is centered on one target, it does have AoE properties that deal damage to those around them. The value of the damage dealt is 300% of the triggering Agent’s ATK if they are Attackers, or 480% of the triggering Agent’s ATK, with a 100% chance to CRIT and an extra 150% CRIT DMG for Anomaly. 

It is not only the ATK stat that scales, but every single damage stat and buff applied to the triggering Agent: CRIT RATE, CRIT DMG, DMG Bonus, PEN Ratio, the whole lot. The only stats that do not carry through to Cat’s Gaze damage are those that are specific to a given move: so effects like Dawn’s Bloom 2 and 4-piece effects do not work as they are for Basic Attacks only.

This can really add up over the course of a fight, with an expected 25-30 Cat’s Gaze procs in a Deadly Assault run, allowing for Sunna to indirectly deal damage without needing to be built herself.

Basic Attack:

The reason she can get this many Cat’s Gaze procs is due to her Basic Attack and the Claw Sharpener stacks.

When an Ether Veil is activated by any Agent, Sunna will gain 2 Claw Sharpener stacks. If an Anomaly is applied, she will gain 1, with a 10 seconds cooldown. Lastly, her Ultimate will give 6 - which also happens to be the total cap of stacks she can hold at a given time. Any of Sunna’s Specials will summon “Bubblegum”, a floating cat companion that will Basic Attack enemies while Sunna is off-field and no enemies with Cat’s Gaze are nearby, at the cost of 1 Claw Sharpener, being the “Basic Attack: Naughty Cat Spotted” skill.

The end result is a loop of application and consumption: Bubblegum will apply Cat’s Gaze, this is detonated by another Agent, then Bubblegum apples Cat’s Gaze, and so on, until there are no more Claw Sharpener stacks left.

Sunna also has Basic Attack: Mischief Meteor Hammer, a standard set of Basics accessed by attacking with her while she’s the active character. It has very low scaling and a very long recovery animation on its last hit which cannot be Dodge cancelled out of, so it’s best avoided outside of the opener, where Sunna may need an Energy boost for her EX Specials.

Specials:

Said EX Specials are the bread and butter of Sunna’s gameplay, being the most commonly used skill.

There are 2 EX Specials, the first being EX Special Attack: Bubblegum Barrage. This costs 70 Energy and is what applies Angelic Chord-ination to the squad, while also triggering a Quick Assist.

Her second EX Special is only usable after EX Special Attack: Bubblegum Barrage has been used, but has a 0 Energy cost. It’s called EX Special Attack: Special Photography Technique, with the window to use it lasting for as long as Angelic Chord-ination is active. This second EX Special is what activates Ether Veil: Delusion Reprise, enabling Sunna’s Additional Ability. The Ether Veil itself has a very minor buff associated with it, granting all allied squad members 50 ATK, and every cast is a brand new activation rather than an extension, making it compatible with effects that rely on such behaviour (like Ye Shunguang’s Sword Force generation).

Each EX Special can be cast separately, or the Special button can be held down to cast both in quick succession, being a faster execution overall but having slightly lower multipliers than if done separately. Note that every cast, even of the second EX Special, which consumes 0 Energy, still counts for related effects, like Moonlight Lullaby, and apply Cat’s Gaze.

Sunna also has a regular Special Attack: Star Shooter. This is weak and serves no practical purpose, however it - alongside all of her EX Specials - will place Bubblegum on the field.

Dodge:

Sunna’s Dodge is unlikely to ever see use, with her on-field presence being limited and the skill lacking any meaningful contribution to her kit. Both Dash Attacks and Dodge Counters are best avoided.

Assist:

Similar to her Dodge, Sunna’s Assists are unremarkable and rarely worth using. Her Quick Assist is decently fast, and although the raw Daze values are not too bad for her Assist Follow-Up, it is very slow to cast and such time would be better spent dealing damage or building Daze via attacks on other Agents.

Chain & Ultimate:

There isn’t much to Sunna’s Chain Attack, working as standard for Supports and providing a Quick Assist after use, but it isn’t particularly fast nor is the time spent on it worthwhile. It does, however, apply Cat’s Gaze, being a way to get an extra proc without Claw Sharpener stacks available.

Her Ultimate has some additional gimmicks. It also applies Cat’s Gaze and triggers a Quick Assist, but it heals all Squad Members when the Quick Assist prompt is used. As previously mentioned, it generates 6 Claw Sharpener stacks, capping it out. As much of Sunna’s damage contribution comes from Cat’s Gaze, good management of this can help increase her value, but be mindful to avoid overcapping when using it shortly after Ether Veils.

How to play

Sunna’s gameplan ends up being quite simple in practice:

  • Use “EX Special: Bubblegum Barrage” to apply Angelic Chord-ination to the team.

  • Use “EX Special: Special Photography Technique” to activate Ether Veil: Delusion Reprise and gain 2 Claw Sharpener stacks.

  • Swap out of Sunna to an Attacker to trigger Cat’s Gaze

  • After 25 second pass, swap back to Sunna for an EX Special to refresh Moonlight Lullaby. This can be a singular cast, so that her second EX Special can be reserved for another refresh later, or both consecutively if doing good on Energy.

  • Repeat the above until near stun, before which her Ultimate should be used if available to cap out Claw Sharpener stacks and maximise Cat’s Gaze triggers in stun.

There isn’t much more to this. Depending on the fight, gear and team, there are some minor optimizations and variances that one can do. 

Her high EX Special Energy cost can demand some early Basic Attacks for quick resource build, and depending on the W-Engine being used, having effective management of her EX Specials for Moonlight Lullaby upkeep is important.

Learning to weave in single vs double EX Special casts for buff maintenance and not overcapping on Claw Sharpener stacks where possible is ideal to get the most value out of Sunna. Even still, one of her greatest advantages is ease of play, so making good use of it to focus on getting the most out of your other Agents is the way.

Best Build

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

While not the active character, the equipper's Energy Regen increases by 0.6/0.69/0.78/0.87/0.96 per second. When the equipper uses an EX Special Attack and deals Physical DMG, all squad members gain a buff: DMG dealt increases by 12.5/14.3/16.1/17.9/20% for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional 10/11.5/13/14.5/16% ATK. Only one instance of this effect can exist in the same squad.

Base ATK (Lv 60): 713
Energy Regen (Lv 60): 60%
Sunna's Signature is an incredibly strong option, providing both Energy Regen as a mainstat and providing 0.6/s Energy passively, being far and away the best W-Engine for resource generation. That alone isn't necessarily a requirement, but for teams that want frequent Ether Veil usage (like Ye Shunguang), this can be critical to pull off certain rotations. Aside from its Energy gains, it has a whopping 10% Combat ATK and 25% DMG Bonus that is effectively always up, ranking as the strongest pick for team buffs as well.
Usage: 31.56%
Shiyu Defense: 37319
Deadly Assault: 34661

2

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Weeping Cradle is an effective option for Sunna predominantly because of its Energy Regen. As she has very low base Energy Regen, % increases from W-Engine mainstats and Drive Discs do not provide as much as for most other Supports, so its passive generation goes a long way, especially at higher Phase levels. Note that while Sunna does have Bubblegum attack, it's considered its own entity, and therefore does not trigger the DMG Bonus effect. Neither does Cat's Gaze, as that is attributed to the triggering Agent, making this be strictly an Energy sustain W-Engine.
Usage: 13.78%
Shiyu Defense: 34796
Deadly Assault: 29733

3

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Kaboom the Cannon is a generally strong pick, with Energy Regen mainstat and a strong Combat Attack buff. As Bubblegum is its own entity, it can provide Kaboom stacks, but only for itself. Sunna can still build her own stack (as can Bangboos), so it's still able to hit maximum stacks if well managed. Do keep in mind however, that as Sunna has a lower base ER than other Agents, the Energy Regen % gain this provides does lose some value.
Usage: 50.69%
Shiyu Defense: 35935
Deadly Assault: 31472

4

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Unfettered Game Ball is a niche but strong option. Its CRIT RATE bonus is high and can work with Sunna using split EX Specials to sustain it, but it only works on enemies with matching elemental Weakness, limiting its matchups. Certain characters may also benefit from other options (like Ye Shunguang, who is often CRIT RATE capped), so whether or not it's worth using varies. The Energy Regen stat on it is handy, but as with other W-Engines, does lose some effectiveness due to Sunna's lower base Energy stat.
Usage: 0.95%
Shiyu Defense: 33651
Deadly Assault: 27434
Best Disk Drives Sets

1

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

With Sunna being able to split her EX Special casts, it's not difficult for her to maintain full uptime of Moonlight Lullaby, making it the ideal set for her. Note that 2-piece sets is ideally Swing Jazz, given Sunna's low base ER making every point count, but Attack sets like Astral Voice or Hormone Punk can be used if struggling to meet her Core Passive thresholds.

Best combined with your choice of 2-PC Set:

  • 2P
    Swing Jazz

    Swing Jazz

    (Recommended)
  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

Best Disk Drives Stats
CRIT Build
Disk 4
ATK%
Disk 5
ATK%
Disk 6
Energy Regen

Substats: ATK% > ATK (until 3500) > Crit Rate = Crit DMG > Flat PEN

Anomaly Build (for Aria Teams)
Disk 4
ATK%
Disk 5
ATK%
Disk 6
Energy Regen

Substats: ATK% > ATK (until 3500) > Anomaly Proficiency > Flat PEN

Best Endgame Stats (Level 60)
  • ATK: 3500+

All other stats are not too relevant, with most of her damage scaling with other Agents’ stats.

Skill priority
Special Attack

Special Attack

 Chain Attack

Chain Attack

 Assist

Assist

 Basic Attack

Basic Attack

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Sunna. The character can work with others if you know what to do and how to use them.

Teams

Team #1

Team #2

Ellen
Billy
Harumasa

For more Teams, check this video:

Teams (Shiyu Defense)

This section lists most popular teams featuring Sunna in the current phase of Shiyu Defense.

Rank 2

App. rate: 25.17%

Avg. time: 39373

Ye Shunguang
Zhao
Sunna

Rank 4

App. rate: 18.47%

Avg. time: 34098

Aria
Yuzuha
Sunna

Rank 9

App. rate: 5.74%

Avg. time: 38141

Ye Shunguang
Dialyn
Sunna

Rank 34

App. rate: 1.21%

Avg. time: 28189

Aria
Lycaon
Sunna

Rank 37

App. rate: 1.04%

Avg. time: 29827

Aria
Vivian
Sunna

Rank 40

App. rate: 0.9%

Avg. time: 32007

Aria
Sunna
Astra Yao

Rank 64

App. rate: 0.42%

Avg. time: 36441

Ye Shunguang
Sunna
Astra Yao

Rank 66

App. rate: 0.37%

Avg. time: 30341

Aria
Zhao
Sunna

Rank 67

App. rate: 0.35%

Avg. time: 28652

Aria
Dialyn
Sunna

Rank 74

App. rate: 0.29%

Avg. time: 31026

Aria
Burnice
Sunna
Teams (Deadly Assault)

This section lists most popular teams featuring Sunna in the current phase of Deadly Assault.

Rank 1

App. rate: 24.98%

Avg. score: 31305

Ye Shunguang
Zhao
Sunna

Rank 5

App. rate: 14.74%

Avg. score: 34522

Aria
Yuzuha
Sunna

Rank 8

App. rate: 6.81%

Avg. score: 32317

Ye Shunguang
Dialyn
Sunna

Rank 37

App. rate: 0.83%

Avg. score: 26738

Aria
Lycaon
Sunna

Rank 56

App. rate: 0.49%

Avg. score: 32775

Ye Shunguang
Sunna
Astra Yao

Rank 64

App. rate: 0.41%

Avg. score: 24853

Aria
Vivian
Sunna

Rank 66

App. rate: 0.4%

Avg. score: 30911

Aria
Sunna
Astra Yao

Rank 68

App. rate: 0.38%

Avg. score: 29354

Anby: Soldier 0
Trigger
Sunna

Rank 78

App. rate: 0.24%

Avg. score: 30803

Aria
Zhao
Sunna

Rank 78

App. rate: 0.24%

Avg. score: 30179

Harumasa
Dialyn
Sunna

Calculations

Mindscape information

As is tradition for Support Agents, due to the value of their Mindscapes being extremely variable depending on the team you run them in, we'll be reviewing Sunna Mindscapes instead of providing calculations that can fluctuate highly depending on the units and team you're using alongside her.

Mindscape 1

The DEF Shred this Mindscape provides is especially strong, being an often undiluted bonus and scaling well with many teams (and even some Attacker W-Engines, like Cordis Germina), with the more DEF Shred the better. Do keep in mind however that this does perform worse against bosses with lower DEF and on teams that make use of PEN Ratio. The starting Energy that this provides is also a nice Quality of Life, condensing openers and being especially good for faster endgame modes, like Shiyu Defence.

Mindscape 2

Combat Attack and Cat’s Gaze bonuses aside, building 1 Claw Sharpener stack every 10 seconds allows for Sunna to have more consistent uses of it in teams that do not readily supply Ether Veil.

Mindscape 4

A minor DMG Bonus after using Ultimate, but this can impact some rotations as certain teams (like Ye Shunguang) ideally try to minimise Sunna’s Ultimate use, so it may require adjustments.

Mindscape 6

Most players will only see the 50% DMG increase on triggering Cat’s Gaze, but this can enable a “main DPS” Sunna playstyle and makes it more feasible to stay on her after EX Special casts for damage and Cat’s Gaze procs.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Sunna performance in the latest Shiyu Defense and Deadly Assault cycles (2.6.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 14/03/2026.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Sunna in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Sunna in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Sunna in the current SD cycle (10438) or in the current DA cycle (11573).

Change mode:

SD

DA

94.1%

36954

Mindscape 0

4.48%

39457

When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone Mode, this effect can trigger once every 180s. When Cat's Gaze triggers and hits an enemy, the target's DEF is reduced by 7% for 40s, stacking up to 3 times. The duration of each stack is calculated separately.

1.03%

41507

While Sunna is within any Ether Veil, all squad members gain 10% ATK and she obtains 1 Claw Sharpener every 10s. The number of attacks required to trigger Cat's Gaze is reduced, and the DMG Multiplier on trigger is increased:
When triggered by an Attack character, the DMG Multiplier is increased by 200%.
When triggered by an Anomaly character, the DMG Multiplier is increased by 300%.

0.12%

38638

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.03%

44317

When Sunna uses her Ultimate, all squad members deal 18% increased DMG for 60s.

0%

0

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.25%

41778

When Sunna uses an EX Special Attack, she enters the Focused Creation! state for 8s.
While in the Focused Creation! state, all attacks Sunna performs are guaranteed to CRIT, and her CRIT DMG increases by 0.03% of her initial ATK, up to a maximum of 105%.
While in the Focused Creation! state, Sunna's Anti-Interrupt Level is increased, and DMG taken is reduced by 40%.
While in the Focused Creation! state, Sunna can trigger Cat's Gaze, its DMG being calculated using Attack Agent rules. If Cat's Gaze is triggered while Sunna has a Claw Sharpener, the Claw Sharpener is immediately consumed, and Cat's Gaze is reapplied to the enemy.
While in the Focused Creation! state, DMG dealt when any squad member triggers Cat's Gaze increases by 50%.
W-Engines

W-Engines usage data comes from players who used Sunna in the current SD cycle (10438) or in the current DA cycle (11573).

Change mode:

SD

DA

50.69%

35935

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

31.56%

37319

While not the active character, the equipper's Energy Regen increases by 0.6/0.69/0.78/0.87/0.96 per second. When the equipper uses an EX Special Attack and deals Physical DMG, all squad members gain a buff: DMG dealt increases by 12.5/14.3/16.1/17.9/20% for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional 10/11.5/13/14.5/16% ATK. Only one instance of this effect can exist in the same squad.

Base ATK (Lv 60): 713
Energy Regen (Lv 60): 60%

13.78%

34796

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

0.95%

33651

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

0.9%

33995

Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

0.64%

34774

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Disk Drives

Disk Drives usage data comes from players who used Sunna in the current SD cycle (10438) or in the current DA cycle (11573).

Change mode:

SD

DA

71.42%

36477

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

22.32%

35015

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

1.4%

35381

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

1.29%

37226

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

0.7%

34696

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

0.69%

35408

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Character Stats
Main stats
Slot 4
ATK%
ATK%
- 98.55%
CRIT DMG
CRIT DMG%
- 0.45%
CRIT Rate
CRIT Rate%
- 0.25%
Slot 5
ATK%
ATK%
- 99.01%
Physical DMG
Physical DMG%
- 0.42%
PEN Ratio
PEN Ratio%
- 0.1%
Slot 6
Energy Regen
Energy Regen
- 90.25%
Impact
Impact
- 5.56%
ATK%
ATK%
- 3.89%
Average stats
Average stats
HP
HP
- 12066.56
ATK
ATK
- 3522.43
DEF
DEF
- 938.31
CRIT Rate
CRIT Rate%
- 17.33%
CRIT DMG
CRIT DMG%
- 74.18%
Physical DMG
Physical DMG%
- 0.11%
Energy Regen
Energy Regen%
- 237.49
Anomaly Mastery
Anomaly Mastery
- 96.04
Anomaly Proficiency
Anomaly Proficiency
- 131.43
PEN Ratio
PEN Ratio%
- 2.44%
PEN
PEN
- 31.64
Average sub stats
Average sub stats
HP
HP
- 11.96%
ATK
ATK
- 31.83%
DEF
DEF
- 17.75%
CRIT Rate
CRIT Rate%
- 12.21%
CRIT DMG
CRIT DMG%
- 23.93%
PEN
PEN
- 31.64
Anomaly Proficiency
Anomaly Proficiency
- 36.03
Other stats
Average stats
Character level - 59.99
W-Engine level - 59.81
Basic level - 8.56
Special level - 11.36
Ultimate level - 10.61
Dodge level - 6.03
Assist level - 7.95
Core level - 6.99