Terrormaton Boss Guide

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Terrormaton is a high-threat Threshold boss, designed to challenge players with intense AoE damage, speed and defense debuffs, and punishing mechanics that snowball if not handled properly. His early battle [Immunity] makes it difficult to apply debuffs at the start, and his attacks only get stronger over time through passive scaling and Beast Head synergy.

To beat Terrormaton, focus on bringing a balanced team with cleansing, dispelling, and healing. Cleanse key debuffs like [SPD-], [DEF-], and [Wound], and use dispel abilities to remove [Immunity] and [DEF+] as soon as possible. Defensive buffs and shielding are critical, especially after Reconstructive Strike, which can trigger lethal follow-up attacks from the Beast Heads. Always maintain your team’s HP to prevent being targeted and eliminated by low-HP attacks.

Avoid letting allies die at all costs - Combat Resolve will give Terrormaton an immediate extra turn, accelerating the fight against you. Speed control is another essential tool, allowing your team to act before Terrormaton and his heads. Build your comp around survival, debuff management, and consistent DPS, and you’ll find the fight far more manageable even on higher difficulties. With planning and proper execution, Terrormaton becomes less of a terror and more of a milestone to conquer.

Terrormaton Overview

  • Boss Name: Terrormaton.
  • Element: Hollow.
  • Challenge Type: Threshold Final Boss.
  • Difficulty Tiers: Normal → Hard → Nightmare → Hell → Inferno.
  • Key Threats: Powerful lasers, debuffs (Speed and Defense), Start of Battle Immunity, Beast Head mechanics, and damage acceleration.
  • Turn Meter Resist: The boss reduces the effectiveness of Turn Meter decrease used on him. It's 30% reduction pre-inferno and 70% when you reach Inferno. This makes using Marvell/Mio and other turn pushers not as effective anymore.
  • Odd Units Vulnerable: On Inferno the boss deals 200% bonus damage to Odd affinity units - using them will most likely result in failure. Before the Inferno difficulty the bonus damage is lower.

Skills Overview

Terrormaton’s abilities can catch you off guard if you’re not prepared. Here’s a detailed breakdown of his abilities and how to counter them.

Scorched Earth

Terrormaton fires massive lasers to attack all enemies, dealing 450% damage. There's a 70% chance to set Turn Meter back by 30% and inflict a 1-turn [SPD-] debuff.

  • [SPD-]: Decreases SPD by 30%.
How to counter?
  • Cleanse Debuffs: Use characters who can cleanse debuffs after the attack to remove the [SPD-] debuff quickly.
Reconstructive Strike

Terrormaton fires lasers to attack all enemies, dealing 600% damage and permanently increasing Basic ATK by 30%. After the attack, each surviving Beast Head will automatically follow up on the enemy with the lowest HP percentage, dealing 360% damage.

How to counter?
  • Keep HP High: Be sure to heal your team immediately after this attack to prevent any units from dying. The Beast Heads will target units with low HP, so maintaining healthy characters is key.
  • Defensive Buffs: Use defensive buffs to reduce incoming damage and protect your team from the Beast Heads’ follow-up attacks.
Combat Resolve

Whenever an enemy dies, Terrormaton immediately starts his next turn.

How to counter?
  • Prevent Deaths: Keep your team alive by managing healing and shields. If possible, avoid having units die, as it will trigger an extra turn for Terrormaton.
  • Turn Meter Control: Use turn meter manipulation/slow debuffing units to slow down Terrormaton’s turn cycle, especially if you’re at risk of losing units.
Prepare for Battle

At the start of the battle, all allies gain 3 turns of [Immunity].

  • [Immunity]: Cannot receive any Debuffs effects, CD increase or Turn Meter reduction.
How to counter?
  • Dispel the Immunity: Dispelling units will be amazing against this effect - being able to get rid of Immunity will give a huge advantage during this fight.
  • Timing is Key: Once the Immunity fades, prioritize applying your debuffs to Terrormaton.
Reform – Guarding Hand

The Beast Heads grants Terrormaton a 2-turn [DEF+] buff, cleanses 1 debuff, and grants 45% Turn Meter to Terrormaton.

  • [DEF+]: Increases DEF by 60%.
How to counter?
  • DEF- Debuffs: Apply [DEF-] debuffs to Terrormaton to counter the [DEF+] buff.
  • Dispel the DEF-: Or simply dispelling the [DEF+] buff will give a huge advantage against this effect!
  • Prepare for Turn Meter boost: Be ready for the Turn Meter boost. Use this time to unleash your most powerful abilities before he gets the chance to take full advantage of the acceleration.
Reform – Attacking Hand

The Beast Head fires at the enemy with the lowest HP, dealing 360% damage and has a 100% chance to inflict a 2-turn [DEF-] debuff and [Wound]. The lower the target’s HP, the higher the DMG dealt.

  • [DEF-]: Decreases DEF by 60%.
  • [Wound]: Cannot receive healing.
How to counter?
  • Balance Your HP: Avoid having a unit drop too low in health to minimize the damage from this attack. Heal low-health units before this ability triggers.
  • Cleanse Debuffs-: If a unit is hit with the [Def-] & [Wound] debuffs, try to dispel them as soon as possible to allow healing! Shields can help to prevent taking massive damage from subsequent attacks.

Terrormaton - Best Characters

In this section we will showcase the characters you can bring to deal with the boss - focusing more on ease of clearing the boss (rather than doing it super fast) and also to use as many SR characters as possible.

Terrormaton Best Teams (F2P)

The teams for the section are targeted for the highest difficulty - Inferno - but obviously they will also work in the lowers ones. For the F2P teams, we tried to use as many SR character as possible and limit the SSR characters to free ones/one random one.

Terrormaton Best Teams (Overall)

The teams for the section are targeted for the highest difficulty - Inferno - but obviously they will also work in the lowers one. Those aren't the only teams that work against the boss - only the ones we found to be optimal ones without overloading the team with Light/Dark characters.

Team 27

Terrormaton Hell #1

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 28

Terrormaton Hell #2

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 29

Terrormaton Hell #3

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 30

Terrormaton Hell #4

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 31

Terrormaton Hell #5

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 32

Terrormaton Hell #6

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 33

Terrormaton Inferno #1

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 34

Terrormaton Inferno #2

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Module Drops

Each of the three Threshold bosses drops different gear sets (called Matrix Effects here), and below you can find a list of Matrix Effects dropped by Terrormaton.

Matrix

Onslaught

Type: ATK

Source: Terrormaton

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Matrix

Keeneye

Type: ATK

Source: Terrormaton

6/12:  CRIT DMG +18%

12/12:  CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.

Matrix

Furyedge [INFERNO ONLY]

Type: ATK

Source: Terrormaton

6/6:  CRIT Rate +12% & CRIT DMG +20%

Matrix

Wellspring

Type: HP / Healing

Source: Terrormaton

4/12:  HP +10%

8/12:  HP +25%

12/12:  HP +45%

Matrix

Cure

Type: HP / Healing

Source: Terrormaton

4/8:  HP +10%

8/8:  HP +10%. Healing Effect increases by 25%.

Matrix

Battlewill

Type: Special / Control

Source: Terrormaton

4/8:  ATK +10%

8/8:  ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.

Matrix

Etherplague [INFERNO ONLY]

Type: Special / Control

Source: Terrormaton

6/6:  HP +25% & Effect ACC +20%

Other Threshold Boss Guides